Docs: correct use of FILE_PATH for directories
Also correct own error in recent doc-update regarding the expected return value for fileselect_add.
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@@ -7,7 +7,7 @@ but for this it is require to define the following properties:
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.. code-block:: python
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directory: StringProperty(subtype='FILE_PATH')
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directory: StringProperty(subtype='DIR_PATH')
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files: CollectionProperty(type=bpy.types.OperatorFileListElement)
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This ``directory`` and ``files`` properties now will be used by the
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@@ -29,7 +29,7 @@ class ShaderScriptImport(bpy.types.Operator, ImportHelper):
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This Operator can import multiple .txt files, we need following directory and files
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properties that the file handler will use to set files path data
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"""
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directory: bpy.props.StringProperty(subtype='FILE_PATH', options={'SKIP_SAVE', 'HIDDEN'})
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directory: bpy.props.StringProperty(subtype='DIR_PATH', options={'SKIP_SAVE', 'HIDDEN'})
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files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'SKIP_SAVE', 'HIDDEN'})
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"""Allow the user to select if the node's label is set or not"""
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@@ -1,6 +1,6 @@
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"""
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This method is used from the operators ``invoke`` callback.
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On success they should return ``{'RUNNING_MODAL'}`` otherwise ``{'CANCELLED'}``.
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This method is used from the operators ``invoke`` callback
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which must then return ``{'RUNNING_MODAL'}``.
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Accepting the file selector will run the operators ``execute`` callback.
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