Commit D14179: Revamp Vertex Paint With C++

- Verrtex paint mode has been refactored into C++ templates.
  It now works with both byte and float colors and point
  & corner attribute domains.
- There is a new API for mixing colors (also based
  on C++ templates).  Unlike the existing APIs byte
  and float colors are interpolated identically.
  Interpolation does happen in a squared rgb space,
  this may be changed in the future.
- Vertex paint now uses the sculpt undo system.

Reviewed By: Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D14179
Ref D14179
This commit is contained in:
Joseph Eagar
2022-04-20 22:03:45 -07:00
parent c6ed879f9a
commit 575ade22d4
18 changed files with 2428 additions and 1330 deletions

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@@ -615,9 +615,6 @@ typedef struct SculptSession {
union {
struct {
struct SculptVertexPaintGeomMap gmap;
/* For non-airbrush painting to re-apply from the original (MLoop aligned). */
unsigned int *previous_color;
} vpaint;
struct {

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@@ -1341,8 +1341,6 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
struct SculptVertexPaintGeomMap *gmap = NULL;
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
gmap = &ss->mode.vpaint.gmap;
MEM_SAFE_FREE(ss->mode.vpaint.previous_color);
}
else if (ss->mode_type == OB_MODE_WEIGHT_PAINT) {
gmap = &ss->mode.wpaint.gmap;

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@@ -345,5 +345,7 @@ BLI_color_convert_to_theme4b(const ColorSceneLinear4f<eAlpha::Straight> &scene_l
using ColorGeometry4f = ColorSceneLinear4f<eAlpha::Premultiplied>;
using ColorGeometry4b = ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied>;
using ColorPaint4f = ColorSceneLinear4f<eAlpha::Straight>;
using ColorPaint4b = ColorSceneLinearByteEncoded4b<eAlpha::Straight>;
} // namespace blender

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@@ -0,0 +1,1053 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup blenlib
*
* Contains color mixing utilities.
*
*/
#include "BLI_color.hh"
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_sys_types.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include <type_traits>
namespace blender::color {
struct ByteTraits {
using ValueType = uchar;
using BlendType = int;
inline static const uchar range = 255; /* Zero-based maximum value. */
inline static const float frange = 255.0f; /* Convienent floating-point version of range. */
inline static const int cmpRange = 254;
inline static const int expandedRange = 256; /* One-based maxium value. */
inline static const int bytes = 1;
inline static const float unit = 255.0f;
static inline BlendType divide_round(BlendType a, BlendType b)
{
return divide_round_i(a, b);
}
static inline BlendType min(BlendType a, BlendType b)
{
return min_ii(a, b);
}
static inline BlendType max(BlendType a, BlendType b)
{
return max_ii(a, b);
}
/* Discretizes in steps of 1.0 / range */
static inline ValueType round(float f)
{
return round_fl_to_uchar(f);
}
};
struct FloatTraits {
using ValueType = float;
using BlendType = float;
inline const static float range = 1.0f;
inline const static float frange = 1.0f;
inline const static float cmpRange = 0.9999f;
inline static const int expandedRange = 1.0f;
inline const static float unit = 1.0f;
inline const static int bytes = 4;
static inline BlendType divide_round(BlendType a, BlendType b)
{
return a / b;
}
static inline BlendType min(BlendType a, BlendType b)
{
return min_ff(a, b);
}
static inline BlendType max(BlendType a, BlendType b)
{
return min_ff(a, b);
}
/* Discretizes in steps of 1.0 / range */
static inline ValueType round(float f)
{
return f;
}
};
static float get_luminance(ColorPaint4f c)
{
return IMB_colormanagement_get_luminance(&c.r);
}
static int get_luminance(ColorPaint4b c)
{
return IMB_colormanagement_get_luminance_byte(&c.r);
}
#define EPS_SATURATION 0.0005f
/* -------------------------------------------------------------------- */
/** \name Color Blending Modes
* \{ */
template<typename Color, typename Traits>
static Color mix_blend(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Color col_mix(0, 0, 0, 0);
Blend mfac;
if (fac == 0) {
return col_src;
}
if (fac >= Traits::range) {
return col_dst;
}
mfac = Traits::range - fac;
cp_src = &col_src.r;
cp_dst = &col_dst.r;
cp_mix = &col_mix.r;
/* Updated to use the rgb squared color model which blends nicer. */
Blend r1 = cp_src[0] * cp_src[0];
Blend g1 = cp_src[1] * cp_src[1];
Blend b1 = cp_src[2] * cp_src[2];
Blend a1 = cp_src[3] * cp_src[3];
Blend r2 = cp_dst[0] * cp_dst[0];
Blend g2 = cp_dst[1] * cp_dst[1];
Blend b2 = cp_dst[2] * cp_dst[2];
Blend a2 = cp_dst[3] * cp_dst[3];
cp_mix[0] = Traits::round(sqrtf(Traits::divide_round((mfac * r1 + fac * r2), Traits::range)));
cp_mix[1] = Traits::round(sqrtf(Traits::divide_round((mfac * g1 + fac * g2), Traits::range)));
cp_mix[2] = Traits::round(sqrtf(Traits::divide_round((mfac * b1 + fac * b2), Traits::range)));
cp_mix[3] = Traits::round(sqrtf(Traits::divide_round((mfac * a1 + fac * a2), Traits::range)));
return Color(col_mix[0], col_mix[1], col_mix[2], col_mix[3]);
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_add(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
cp_src = (Value *)&col_src.r;
cp_dst = (Value *)&col_dst.r;
cp_mix = (Value *)&col_mix.r;
temp = cp_src[0] + Traits::divide_round((fac * cp_dst[0]), Traits::range);
cp_mix[0] = (temp > Traits::cmpRange) ? Traits::range : temp;
temp = cp_src[1] + Traits::divide_round((fac * cp_dst[1]), Traits::range);
cp_mix[1] = (temp > Traits::cmpRange) ? Traits::range : temp;
temp = cp_src[2] + Traits::divide_round((fac * cp_dst[2]), Traits::range);
cp_mix[2] = (temp > Traits::cmpRange) ? Traits::range : temp;
temp = cp_src[3] + Traits::divide_round((fac * cp_dst[3]), Traits::range);
cp_mix[3] = (temp > Traits::cmpRange) ? Traits::range : temp;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_sub(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend temp;
Color col_mix(0, 0, 0, 0);
cp_src = (Value *)&col_src.r;
cp_dst = (Value *)&col_dst.r;
cp_mix = (Value *)&col_mix.r;
temp = cp_src[0] - Traits::divide_round((fac * cp_dst[0]), Traits::range);
cp_mix[0] = (temp < 0) ? 0 : temp;
temp = cp_src[1] - Traits::divide_round((fac * cp_dst[1]), Traits::range);
cp_mix[1] = (temp < 0) ? 0 : temp;
temp = cp_src[2] - Traits::divide_round((fac * cp_dst[2]), Traits::range);
cp_mix[2] = (temp < 0) ? 0 : temp;
temp = cp_src[3] - Traits::divide_round((fac * cp_dst[3]), Traits::range);
cp_mix[3] = (temp < 0) ? 0 : temp;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_mul(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
/* first mul, then blend the fac */
cp_mix[0] = Traits::divide_round(mfac * cp_src[0] * Traits::range + fac * cp_dst[0] * cp_src[0],
Traits::range * Traits::range);
cp_mix[1] = Traits::divide_round(mfac * cp_src[1] * Traits::range + fac * cp_dst[1] * cp_src[1],
Traits::range * Traits::range);
cp_mix[2] = Traits::divide_round(mfac * cp_src[2] * Traits::range + fac * cp_dst[2] * cp_src[2],
Traits::range * Traits::range);
cp_mix[3] = Traits::divide_round(mfac * cp_src[3] * Traits::range + fac * cp_dst[3] * cp_src[3],
Traits::range * Traits::range);
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_lighten(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
if (fac >= Traits::range) {
return col_dst;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
/* See if we're lighter, if so mix, else don't do anything.
* if the paint color is darker then the original, then ignore */
if (get_luminance(cp_src) > get_luminance(cp_dst)) {
return col_src;
}
cp_mix[0] = Traits::divide_round(mfac * cp_src[0] + fac * cp_dst[0], Traits::range);
cp_mix[1] = Traits::divide_round(mfac * cp_src[1] + fac * cp_dst[1], Traits::range);
cp_mix[2] = Traits::divide_round(mfac * cp_src[2] + fac * cp_dst[2], Traits::range);
cp_mix[3] = Traits::divide_round(mfac * cp_src[3] + fac * cp_dst[3], Traits::range);
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_darken(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
if (fac >= Traits::range) {
return col_dst;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
/* See if we're darker, if so mix, else don't do anything.
* if the paint color is brighter then the original, then ignore */
if (get_luminance(cp_src) < get_luminance(cp_dst)) {
return col_src;
}
cp_mix[0] = Traits::divide_round((mfac * cp_src[0] + fac * cp_dst[0]), Traits::range);
cp_mix[1] = Traits::divide_round((mfac * cp_src[1] + fac * cp_dst[1]), Traits::range);
cp_mix[2] = Traits::divide_round((mfac * cp_src[2] + fac * cp_dst[2]), Traits::range);
cp_mix[3] = Traits::divide_round((mfac * cp_src[3] + fac * cp_dst[3]), Traits::range);
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_colordodge(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
Blend dodgefac = (Blend)((float)Traits::range * 0.885f); /* ~225/255 */
temp = (cp_dst[0] == Traits::range) ?
Traits::range :
Traits::min((cp_src[0] * dodgefac) / (Traits::range - cp_dst[0]), Traits::range);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / Traits::range;
temp = (cp_dst[1] == Traits::range) ?
Traits::range :
Traits::min((cp_src[1] * dodgefac) / (Traits::range - cp_dst[1]), Traits::range);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / Traits::range;
temp = (cp_dst[2] == Traits::range) ?
Traits::range :
Traits::min((cp_src[2] * dodgefac) / (Traits::range - cp_dst[2]), Traits::range);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / Traits::range;
temp = (cp_dst[3] == Traits::range) ?
Traits::range :
Traits::min((cp_src[3] * dodgefac) / (Traits::range - cp_dst[3]), Traits::range);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_difference(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
temp = abs(cp_src[0] - cp_dst[0]);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / Traits::range;
temp = abs(cp_src[1] - cp_dst[1]);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / Traits::range;
temp = abs(cp_src[2] - cp_dst[2]);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / Traits::range;
temp = abs(cp_src[3] - cp_dst[3]);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_screen(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
temp = Traits::max(Traits::range - (((Traits::range - cp_src[0]) * (Traits::range - cp_dst[0])) /
Traits::range),
0);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / Traits::range;
temp = Traits::max(Traits::range - (((Traits::range - cp_src[1]) * (Traits::range - cp_dst[1])) /
Traits::range),
0);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / Traits::range;
temp = Traits::max(Traits::range - (((Traits::range - cp_src[2]) * (Traits::range - cp_dst[2])) /
Traits::range),
0);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / Traits::range;
temp = Traits::max(Traits::range - (((Traits::range - cp_src[3]) * (Traits::range - cp_dst[3])) /
Traits::range),
0);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_hardlight(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
if (cp_dst[i] > (Traits::range / 2)) {
temp = Traits::range - ((Traits::range - 2 * (cp_dst[i] - (Traits::range / 2))) *
(Traits::range - cp_src[i]) / Traits::range);
}
else {
temp = (2 * cp_dst[i] * cp_src[i]) / Traits::expandedRange;
}
cp_mix[i] = Traits::min((mfac * cp_src[i] + temp * fac) / Traits::range, Traits::range);
}
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_overlay(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
if (cp_src[i] > (Traits::range / 2)) {
temp = Traits::range - ((Traits::range - 2 * (cp_src[i] - (Traits::range / 2))) *
(Traits::range - cp_dst[i]) / Traits::range);
}
else {
temp = (2 * cp_dst[i] * cp_src[i]) / Traits::expandedRange;
}
cp_mix[i] = Traits::min((mfac * cp_src[i] + temp * fac) / Traits::range, Traits::range);
}
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_softlight(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
/* Use divide_round so we don't alter original byte equations. */
const int add = Traits::divide_round(Traits::range, 4);
for (int i = 0; i < 4; i++) {
if (cp_src[i] < (Traits::range / 2)) {
temp = ((2 * ((cp_dst[i] / 2) + add)) * cp_src[i]) / Traits::range;
}
else {
temp = Traits::range - (2 * (Traits::range - ((cp_dst[i] / 2) + add)) *
(Traits::range - cp_src[i]) / Traits::range);
}
cp_mix[i] = (temp * fac + cp_src[i] * mfac) / Traits::range;
}
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_exclusion(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac, temp;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
temp = (Traits::range / 2) -
((2 * (cp_src[i] - (Traits::range / 2)) * (cp_dst[i] - (Traits::range / 2))) /
Traits::range);
cp_mix[i] = (temp * fac + cp_src[i] * mfac) / Traits::range;
}
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_luminosity(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / Traits::frange,
cp_src[1] / Traits::frange,
cp_src[2] / Traits::frange,
&h1,
&s1,
&v1);
rgb_to_hsv(cp_dst[0] / Traits::frange,
cp_dst[1] / Traits::frange,
cp_dst[2] / Traits::frange,
&h2,
&s2,
&v2);
v1 = v2;
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((Blend)(r * Traits::frange) * fac + mfac * cp_src[0]) / Traits::range;
cp_mix[1] = ((Blend)(g * Traits::frange) * fac + mfac * cp_src[1]) / Traits::range;
cp_mix[2] = ((Blend)(b * Traits::frange) * fac + mfac * cp_src[2]) / Traits::range;
cp_mix[3] = ((Blend)(cp_dst[3]) * fac + mfac * cp_src[3]) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_saturation(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / Traits::frange,
cp_src[1] / Traits::frange,
cp_src[2] / Traits::frange,
&h1,
&s1,
&v1);
rgb_to_hsv(cp_dst[0] / Traits::frange,
cp_dst[1] / Traits::frange,
cp_dst[2] / Traits::frange,
&h2,
&s2,
&v2);
if (s1 > EPS_SATURATION) {
s1 = s2;
}
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((Blend)(r * Traits::frange) * fac + mfac * cp_src[0]) / Traits::range;
cp_mix[1] = ((Blend)(g * Traits::frange) * fac + mfac * cp_src[1]) / Traits::range;
cp_mix[2] = ((Blend)(b * Traits::frange) * fac + mfac * cp_src[2]) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_hue(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / Traits::frange,
cp_src[1] / Traits::frange,
cp_src[2] / Traits::frange,
&h1,
&s1,
&v1);
rgb_to_hsv(cp_dst[0] / Traits::frange,
cp_dst[1] / Traits::frange,
cp_dst[2] / Traits::frange,
&h2,
&s2,
&v2);
h1 = h2;
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((Blend)(r * Traits::frange) * fac + mfac * cp_src[0]) / Traits::range;
cp_mix[1] = ((Blend)(g * Traits::frange) * fac + mfac * cp_src[1]) / Traits::range;
cp_mix[2] = ((Blend)(b * Traits::frange) * fac + mfac * cp_src[2]) / Traits::range;
cp_mix[3] = ((Blend)(cp_dst[3]) * fac + mfac * cp_src[3]) / Traits::range;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_alpha_add(Color col_src, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_mix;
Blend temp;
Color col_mix = col_src;
if (fac == 0) {
return col_src;
}
cp_src = (Value *)&col_src;
cp_mix = (Value *)&col_mix;
temp = cp_src[3] + fac;
cp_mix[3] = (temp > Traits::cmpRange) ? Traits::range : temp;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_alpha_sub(Color col_src, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_mix;
Blend temp;
Color col_mix = col_src;
if (fac == 0) {
return col_src;
}
cp_src = (Value *)&col_src;
cp_mix = (Value *)&col_mix;
temp = cp_src[3] - fac;
cp_mix[3] = temp < 0 ? 0 : temp;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_pinlight(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
const Blend cmp = Traits::range / 2;
int i = 3;
Blend temp;
while (i--) {
if (cp_dst[i] > cmp) {
temp = Traits::max(2 * (cp_dst[i] - cmp), cp_src[i]);
}
else {
temp = Traits::min(2 * cp_dst[i], cp_src[i]);
}
cp_mix[i] = (Value)((Traits::min(temp, Traits::range) * fac + cp_src[i] * mfac) /
Traits::range);
}
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_linearlight(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
const Blend cmp = Traits::range / 2;
int i = 3;
while (i--) {
Blend temp;
if (cp_dst[i] > cmp) {
temp = Traits::min(cp_src[i] + 2 * (cp_dst[i] - cmp), Traits::range);
}
else {
temp = Traits::max(cp_src[i] + 2 * cp_dst[i] - Traits::range, 0);
}
cp_mix[i] = (Value)((temp * fac + cp_src[i] * mfac) / Traits::range);
}
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_vividlight(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
const Blend cmp = Traits::range / 2;
int i = 3;
while (i--) {
Blend temp;
if (cp_dst[i] == Traits::range) {
temp = (cp_src[i] == 0) ? cmp : Traits::range;
}
else if (cp_dst[i] == 0) {
temp = (cp_src[i] == Traits::range) ? cmp : 0;
}
else if (cp_dst[i] > cmp) {
temp = Traits::min(((cp_src[i]) * Traits::range) / (2 * (Traits::range - cp_dst[i])),
Traits::range);
}
else {
temp = Traits::max(
Traits::range - ((Traits::range - cp_src[i]) * Traits::range / (2 * cp_dst[i])), 0);
}
col_mix[i] = (Value)((temp * fac + cp_src[i] * mfac) / Traits::range);
}
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_color(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / Traits::frange,
cp_src[1] / Traits::frange,
cp_src[2] / Traits::frange,
&h1,
&s1,
&v1);
rgb_to_hsv(cp_dst[0] / Traits::frange,
cp_dst[1] / Traits::frange,
cp_dst[2] / Traits::frange,
&h2,
&s2,
&v2);
h1 = h2;
s1 = s2;
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = (Value)(((Blend)(r * Traits::frange) * fac + cp_src[0] * mfac) / Traits::range);
cp_mix[1] = (Value)(((Blend)(g * Traits::frange) * fac + cp_src[1] * mfac) / Traits::range);
cp_mix[2] = (Value)(((Blend)(b * Traits::frange) * fac + cp_src[2] * mfac) / Traits::range);
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_colorburn(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
int i = 3;
while (i--) {
const Blend temp =
(cp_dst[i] == 0) ?
0 :
Traits::max(Traits::range - ((Traits::range - cp_src[i]) * Traits::range) / cp_dst[i],
0);
cp_mix[i] = (Value)((temp * fac + cp_src[i] * mfac) / Traits::range);
}
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
static Color mix_linearburn(Color col_src, Color col_dst, typename Traits::BlendType fac)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
Value *cp_src, *cp_dst, *cp_mix;
Blend mfac;
Color col_mix(0, 0, 0, 0);
if (fac == 0) {
return col_src;
}
mfac = Traits::range - fac;
cp_src = (Value *)&col_src;
cp_dst = (Value *)&col_dst;
cp_mix = (Value *)&col_mix;
int i = 3;
while (i--) {
const Blend temp = Traits::max(cp_src[i] + cp_dst[i] - Traits::range, 0);
cp_mix[i] = (Value)((temp * fac + cp_src[i] * mfac) / Traits::range);
}
col_mix.a = col_src.a;
return col_mix;
}
template<typename Color, typename Traits>
BLI_INLINE Color BLI_mix_colors(const IMB_BlendMode tool,
const Color a,
const Color b,
const typename Traits::BlendType alpha)
{
switch ((IMB_BlendMode)tool) {
case IMB_BLEND_MIX:
return mix_blend<Color, Traits>(a, b, alpha);
case IMB_BLEND_ADD:
return mix_add<Color, Traits>(a, b, alpha);
case IMB_BLEND_SUB:
return mix_sub<Color, Traits>(a, b, alpha);
case IMB_BLEND_MUL:
return mix_mul<Color, Traits>(a, b, alpha);
case IMB_BLEND_LIGHTEN:
return mix_lighten<Color, Traits>(a, b, alpha);
case IMB_BLEND_DARKEN:
return mix_darken<Color, Traits>(a, b, alpha);
case IMB_BLEND_COLORDODGE:
return mix_colordodge<Color, Traits>(a, b, alpha);
case IMB_BLEND_COLORBURN:
return mix_colorburn<Color, Traits>(a, b, alpha);
case IMB_BLEND_DIFFERENCE:
return mix_difference<Color, Traits>(a, b, alpha);
case IMB_BLEND_SCREEN:
return mix_screen<Color, Traits>(a, b, alpha);
case IMB_BLEND_HARDLIGHT:
return mix_hardlight<Color, Traits>(a, b, alpha);
case IMB_BLEND_OVERLAY:
return mix_overlay<Color, Traits>(a, b, alpha);
case IMB_BLEND_SOFTLIGHT:
return mix_softlight<Color, Traits>(a, b, alpha);
case IMB_BLEND_EXCLUSION:
return mix_exclusion<Color, Traits>(a, b, alpha);
case IMB_BLEND_LUMINOSITY:
return mix_luminosity<Color, Traits>(a, b, alpha);
case IMB_BLEND_SATURATION:
return mix_saturation<Color, Traits>(a, b, alpha);
case IMB_BLEND_HUE:
return mix_hue<Color, Traits>(a, b, alpha);
/* non-color */
case IMB_BLEND_ERASE_ALPHA:
return mix_alpha_sub<Color, Traits>(a, alpha);
case IMB_BLEND_ADD_ALPHA:
return mix_alpha_add<Color, Traits>(a, alpha);
case IMB_BLEND_PINLIGHT:
return mix_pinlight<Color, Traits>(a, b, alpha);
case IMB_BLEND_LINEARLIGHT:
return mix_linearlight<Color, Traits>(a, b, alpha);
case IMB_BLEND_VIVIDLIGHT:
return mix_vividlight<Color, Traits>(a, b, alpha);
case IMB_BLEND_COLOR:
return mix_color<Color, Traits>(a, b, alpha);
default:
BLI_assert(0);
return Color(0, 0, 0, 0);
}
}
/** \} */
} // namespace blender::color

View File

@@ -171,6 +171,7 @@ set(SRC
BLI_boxpack_2d.h
BLI_buffer.h
BLI_color.hh
BLI_color_mix.hh
BLI_compiler_attrs.h
BLI_compiler_compat.h
BLI_compiler_typecheck.h

View File

@@ -2448,6 +2448,54 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
/* Rebuild active/render color attribute references. */
if (!MAIN_VERSION_ATLEAST(bmain, 302, 6)) {
LISTBASE_FOREACH (Brush *, br, &bmain->brushes) {
/* buggy code in wm_toolsystem broke smear in old files,
reset to defaults */
if (br->sculpt_tool == SCULPT_TOOL_SMEAR) {
br->alpha = 1.0f;
br->spacing = 5;
br->flag &= ~BRUSH_ALPHA_PRESSURE;
br->flag &= ~BRUSH_SPACE_ATTEN;
br->curve_preset = BRUSH_CURVE_SPHERE;
}
}
LISTBASE_FOREACH (Mesh *, me, &bmain->meshes) {
for (int step = 0; step < 2; step++) {
CustomDataLayer *actlayer = NULL;
int vact1, vact2;
if (step) {
vact1 = CustomData_get_render_layer_index(&me->vdata, CD_PROP_COLOR);
vact2 = CustomData_get_render_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
}
else {
vact1 = CustomData_get_active_layer_index(&me->vdata, CD_PROP_COLOR);
vact2 = CustomData_get_active_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
}
if (vact1 != -1) {
actlayer = me->vdata.layers + vact1;
}
else if (vact2 != -1) {
actlayer = me->ldata.layers + vact2;
}
if (actlayer) {
if (step) {
BKE_id_attributes_render_color_set(&me->id, actlayer);
}
else {
BKE_id_attributes_active_color_set(&me->id, actlayer);
}
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 302, 7)) {
/* Generate 'system' liboverrides IDs.
* NOTE: This is a fairly rough process, based on very basic heuristics. Should be enough for a

View File

@@ -271,6 +271,14 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
BKE_pbvh_is_drawing_set(ob->sculpt->pbvh, is_sculpt_pbvh);
}
const CustomData *cd_vdata = workbench_mesh_get_vert_custom_data(me);
const CustomData *cd_ldata = workbench_mesh_get_loop_custom_data(me);
bool has_color = (CustomData_has_layer(cd_vdata, CD_PROP_COLOR) ||
CustomData_has_layer(cd_vdata, CD_PROP_BYTE_COLOR) ||
CustomData_has_layer(cd_ldata, CD_PROP_COLOR) ||
CustomData_has_layer(cd_ldata, CD_PROP_BYTE_COLOR));
if (color_type == V3D_SHADING_TEXTURE_COLOR) {
if (ob->dt < OB_TEXTURE) {
color_type = V3D_SHADING_MATERIAL_COLOR;
@@ -285,14 +293,6 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
color_type = V3D_SHADING_OBJECT_COLOR;
}
else {
const CustomData *cd_vdata = workbench_mesh_get_vert_custom_data(me);
const CustomData *cd_ldata = workbench_mesh_get_loop_custom_data(me);
bool has_color = (CustomData_has_layer(cd_vdata, CD_PROP_COLOR) ||
CustomData_has_layer(cd_vdata, CD_PROP_BYTE_COLOR) ||
CustomData_has_layer(cd_ldata, CD_PROP_COLOR) ||
CustomData_has_layer(cd_ldata, CD_PROP_BYTE_COLOR));
if (!has_color) {
color_type = V3D_SHADING_OBJECT_COLOR;
}
@@ -314,7 +314,7 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
*r_texpaint_mode = true;
}
}
else if (is_vertpaint_mode && me && CustomData_has_layer(ldata, CD_PROP_BYTE_COLOR)) {
else if (is_vertpaint_mode && me && has_color) {
color_type = V3D_SHADING_VERTEX_COLOR;
}
}

View File

@@ -428,19 +428,19 @@ int ED_mesh_color_add(
bool ED_mesh_color_ensure(struct Mesh *me, const char *name)
{
BLI_assert(me->edit_mesh == NULL);
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
if (!me->mloopcol && me->totloop) {
CustomData_add_layer_named(
&me->ldata, CD_PROP_BYTE_COLOR, CD_DEFAULT, NULL, me->totloop, name);
int layer_i = CustomData_get_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
if (!layer) {
CustomData_add_layer_named(&me->ldata, CD_PROP_BYTE_COLOR, CD_DEFAULT, NULL, me->totloop, name);
layer = me->ldata.layers + CustomData_get_layer_index(&me->ldata, CD_PROP_BYTE_COLOR);
BKE_id_attributes_active_color_set(&me->id, me->ldata.layers + layer_i);
BKE_id_attributes_active_color_set(&me->id, layer);
BKE_mesh_update_customdata_pointers(me, true);
}
DEG_id_tag_update(&me->id, 0);
return (me->mloopcol != NULL);
return (layer != NULL);
}
bool ED_mesh_color_remove_index(Mesh *me, const int n)

View File

@@ -48,7 +48,7 @@ set(SRC
paint_ops.c
paint_stroke.c
paint_utils.c
paint_vertex.c
paint_vertex.cc
paint_vertex_color_ops.c
paint_vertex_color_utils.c
paint_vertex_proj.c

View File

@@ -133,7 +133,9 @@ void PAINT_OT_weight_gradient(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
unsigned int vpaint_get_current_col(struct Scene *scene, struct VPaint *vp, bool secondary);
unsigned int vpaint_get_current_color(struct Scene *scene,
struct VPaint *vp,
bool secondary);
/* paint_vertex_color_utils.c */

View File

@@ -13,11 +13,14 @@
#include "MEM_guardedalloc.h"
#include "BLI_array_utils.h"
#include "BLI_color.hh"
#include "BLI_color_mix.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_task.h"
#include "BLI_task.hh"
#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
@@ -26,6 +29,7 @@
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "BKE_attribute.h"
#include "BKE_brush.h"
@@ -66,14 +70,59 @@
#include "paint_intern.h" /* own include */
#include "sculpt_intern.h"
using blender::IndexRange;
using namespace blender;
using namespace blender::color;
/* -------------------------------------------------------------------- */
/** \name Internal Utilities
* \{ */
static ColorPaint4b uint2color(uint c)
{
uchar *rgba = (uchar *)&c;
return ColorPaint4b(rgba[0], rgba[1], rgba[2], rgba[3]);
}
static uint color2uint(ColorPaint4b c)
{
return *(reinterpret_cast<uint *>(&c));
}
static bool isZero(ColorPaint4f c)
{
return c.r == 0.0f && c.g == 0.0f && c.b == 0.0f && c.a == 0.0f;
}
static bool isZero(ColorPaint4b c)
{
return c.r == 0 && c.g == 0 && c.b == 0 && c.a == 0;
}
template<typename Color = ColorPaint4f> static ColorPaint4f toFloat(const Color &c)
{
if constexpr (std::is_same_v<Color, ColorPaint4b>) {
return c.decode();
}
else {
return c;
}
}
template<typename Color = ColorPaint4f> static Color fromFloat(const ColorPaint4f &c)
{
if constexpr (std::is_same_v<Color, ColorPaint4b>) {
return c.encode();
}
else {
return c;
}
}
/* Use for 'blur' brush, align with PBVH nodes, created and freed on each update. */
struct VPaintAverageAccum {
uint len;
uint value[3];
template<typename BlendType> struct VPaintAverageAccum {
BlendType len;
BlendType value[3];
};
struct WPaintAverageAccum {
@@ -93,6 +142,26 @@ struct NormalAnglePrecalc {
float angle_range;
};
/* Returns number of elements. */
static int get_vcol_elements(Mesh *me, size_t *r_elem_size)
{
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
if (r_elem_size) {
*r_elem_size = layer->type == CD_PROP_COLOR ? sizeof(float) * 4ULL : 4ULL;
}
switch (domain) {
case ATTR_DOMAIN_POINT:
return me->totvert;
case ATTR_DOMAIN_CORNER:
return me->totloop;
default:
return 0;
}
}
static void view_angle_limits_init(struct NormalAnglePrecalc *a, float angle, bool do_mask_normal)
{
angle = RAD2DEGF(angle);
@@ -196,9 +265,8 @@ bool vertex_paint_mode_poll(bContext *C)
}
CustomDataLayer *layer = BKE_id_attributes_active_color_get((ID *)ob->data);
AttributeDomain domain = BKE_id_attribute_domain((ID *)ob->data, layer);
return layer && layer->type == CD_PROP_BYTE_COLOR && domain == ATTR_DOMAIN_CORNER;
return layer != nullptr;
}
static bool vertex_paint_poll_ex(bContext *C, bool check_tool)
@@ -262,41 +330,54 @@ bool weight_paint_poll_ignore_tool(bContext *C)
return weight_paint_poll_ex(C, false);
}
uint vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
template<typename Color, typename Traits, AttributeDomain domain>
static Color vpaint_get_current_col(Scene *scene, VPaint *vp, bool secondary)
{
Brush *brush = BKE_paint_brush(&vp->paint);
uchar col[4];
rgb_float_to_uchar(col,
secondary ? BKE_brush_secondary_color_get(scene, brush) :
BKE_brush_color_get(scene, brush));
col[3] = 255; /* alpha isn't used, could even be removed to speedup paint a little */
return *(uint *)col;
float color[4];
const float *brush_color = secondary ? BKE_brush_secondary_color_get(scene, brush) :
BKE_brush_color_get(scene, brush);
copy_v3_v3(color, brush_color);
color[3] = 1.0f; /* alpha isn't used, could even be removed to speedup paint a little */
return fromFloat<Color>(ColorPaint4f(color));
}
uint vpaint_get_current_color(Scene *scene, VPaint *vp, bool secondary)
{
ColorPaint4b col = vpaint_get_current_col<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
scene, vp, secondary);
return color2uint(col);
}
/* wpaint has 'wpaint_blend' */
static uint vpaint_blend(const VPaint *vp,
uint color_curr,
uint color_orig,
uint color_paint,
const int alpha_i,
/* pre scaled from [0-1] --> [0-255] */
const int brush_alpha_value_i)
template<typename Color, typename Traits>
static Color vpaint_blend(const VPaint *vp,
Color color_curr,
Color color_orig,
Color color_paint,
const typename Traits::ValueType alpha,
const typename Traits::BlendType brush_alpha_value)
{
const Brush *brush = vp->paint.brush;
const IMB_BlendMode blend = brush->blend;
using Value = typename Traits::ValueType;
uint color_blend = ED_vpaint_blend_tool(blend, color_curr, color_paint, alpha_i);
const Brush *brush = vp->paint.brush;
const IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
Color color_blend = BLI_mix_colors<Color, Traits>(blend, color_curr, color_paint, alpha);
/* If no accumulate, clip color adding with `color_orig` & `color_test`. */
if (!brush_use_accumulate(vp)) {
uint color_test, a;
char *cp, *ct, *co;
uint a;
Color color_test;
Value *cp, *ct, *co;
color_test = ED_vpaint_blend_tool(blend, color_orig, color_paint, brush_alpha_value_i);
color_test = BLI_mix_colors<Color, Traits>(blend, color_orig, color_paint, brush_alpha_value);
cp = (char *)&color_blend;
ct = (char *)&color_test;
co = (char *)&color_orig;
cp = (Value *)&color_blend;
ct = (Value *)&color_test;
co = (Value *)&color_orig;
for (a = 0; a < 4; a++) {
if (ct[a] < co[a]) {
@@ -320,36 +401,15 @@ static uint vpaint_blend(const VPaint *vp,
if ((brush->flag & BRUSH_LOCK_ALPHA) &&
!ELEM(blend, IMB_BLEND_ERASE_ALPHA, IMB_BLEND_ADD_ALPHA)) {
char *cp, *cc;
cp = (char *)&color_blend;
cc = (char *)&color_curr;
Value *cp, *cc;
cp = (Value *)&color_blend;
cc = (Value *)&color_curr;
cp[3] = cc[3];
}
return color_blend;
}
static void tex_color_alpha(VPaint *vp, const ViewContext *vc, const float co[3], float r_rgba[4])
{
const Brush *brush = BKE_paint_brush(&vp->paint);
BLI_assert(brush->mtex.tex != NULL);
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
BKE_brush_sample_tex_3d(vc->scene, brush, co, r_rgba, 0, NULL);
}
else {
float co_ss[2]; /* screenspace */
if (ED_view3d_project_float_object(
vc->region, co, co_ss, V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR) ==
V3D_PROJ_RET_OK) {
const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
BKE_brush_sample_tex_3d(vc->scene, brush, co_ss_3d, r_rgba, 0, NULL);
}
else {
zero_v4(r_rgba);
}
}
}
/* vpaint has 'vpaint_blend' */
static float wpaint_blend(const VPaint *wp,
float weight,
@@ -359,7 +419,7 @@ static float wpaint_blend(const VPaint *wp,
const short do_flip)
{
const Brush *brush = wp->paint.brush;
IMB_BlendMode blend = brush->blend;
IMB_BlendMode blend = (IMB_BlendMode)brush->blend;
if (do_flip) {
switch (blend) {
@@ -390,6 +450,32 @@ static float wpaint_blend(const VPaint *wp,
return weight;
}
static void paint_and_tex_color_alpha_intern(VPaint *vp,
const ViewContext *vc,
const float co[3],
float r_rgba[4])
{
const Brush *brush = BKE_paint_brush(&vp->paint);
BLI_assert(brush->mtex.tex != NULL);
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_3D) {
BKE_brush_sample_tex_3d(vc->scene, brush, co, r_rgba, 0, NULL);
}
else {
float co_ss[2]; /* screenspace */
if (ED_view3d_project_float_object(
vc->region,
co,
co_ss,
(eV3DProjTest)(V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_NEAR)) == V3D_PROJ_RET_OK) {
const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
BKE_brush_sample_tex_3d(vc->scene, brush, co_ss_3d, r_rgba, 0, NULL);
}
else {
zero_v4(r_rgba);
}
}
}
static float wpaint_clamp_monotonic(float oldval, float curval, float newval)
{
if (newval < oldval) {
@@ -746,7 +832,7 @@ static void do_weight_paint_vertex_single(
float alpha,
float paintweight)
{
Mesh *me = ob->data;
Mesh *me = (Mesh *)ob->data;
MDeformVert *dv = &me->dvert[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
@@ -959,7 +1045,7 @@ static void do_weight_paint_vertex_multi(
float alpha,
float paintweight)
{
Mesh *me = ob->data;
Mesh *me = (Mesh *)ob->data;
MDeformVert *dv = &me->dvert[index];
bool topology = (me->editflag & ME_EDIT_MIRROR_TOPO) != 0;
@@ -1106,14 +1192,39 @@ static void vertex_paint_init_session(Depsgraph *depsgraph,
BKE_sculpt_toolsettings_data_ensure(scene);
BLI_assert(ob->sculpt == NULL);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt = (SculptSession *)MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt->mode_type = object_mode;
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
}
static void vertex_paint_init_stroke(Depsgraph *depsgraph, Object *ob)
static void vertex_paint_init_stroke(Scene *scene, Depsgraph *depsgraph, Object *ob)
{
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
ToolSettings *ts = scene->toolsettings;
SculptSession *ss = ob->sculpt;
/* Ensure ss->cache is allocated. It will mostly be initialized in
* vwpaint_update_cache_invariants and vwpaint_update_cache_variants.
*/
if (!ss->cache) {
ss->cache = (StrokeCache *)MEM_callocN(sizeof(StrokeCache), "stroke cache");
}
/* Allocate scratch array for previous colors if needed. */
if (!brush_use_accumulate(ts->vpaint)) {
if (!ob->sculpt->cache->prev_colors_vpaint) {
Mesh *me = BKE_object_get_original_mesh(ob);
size_t elem_size;
int elem_num;
elem_num = get_vcol_elements(me, &elem_size);
ob->sculpt->cache->prev_colors_vpaint = (uint *)MEM_callocN(elem_num * elem_size, __func__);
}
}
else {
MEM_SAFE_FREE(ob->sculpt->cache->prev_colors_vpaint);
}
}
static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
@@ -1129,12 +1240,12 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
BLI_assert(ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT);
}
else {
ob->sculpt->mode_type = 0;
ob->sculpt->mode_type = (eObjectMode)0;
BLI_assert(0);
return;
}
Mesh *me = ob->data;
Mesh *me = (Mesh *)ob->data;
if (gmap->vert_to_loop == NULL) {
gmap->vert_map_mem = NULL;
@@ -1158,24 +1269,15 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
/* Create average brush arrays */
if (ob->mode == OB_MODE_VERTEX_PAINT) {
if (!brush_use_accumulate(ts->vpaint)) {
if (ob->sculpt->mode.vpaint.previous_color == NULL) {
ob->sculpt->mode.vpaint.previous_color = MEM_callocN(me->totloop * sizeof(uint), __func__);
}
}
else {
MEM_SAFE_FREE(ob->sculpt->mode.vpaint.previous_color);
}
}
else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
if (ob->mode == OB_MODE_WEIGHT_PAINT) {
if (!brush_use_accumulate(ts->wpaint)) {
if (ob->sculpt->mode.wpaint.alpha_weight == NULL) {
ob->sculpt->mode.wpaint.alpha_weight = MEM_callocN(me->totvert * sizeof(float), __func__);
ob->sculpt->mode.wpaint.alpha_weight = (float *)MEM_callocN(me->totvert * sizeof(float),
__func__);
}
if (ob->sculpt->mode.wpaint.dvert_prev == NULL) {
ob->sculpt->mode.wpaint.dvert_prev = MEM_callocN(me->totvert * sizeof(MDeformVert),
__func__);
ob->sculpt->mode.wpaint.dvert_prev = (MDeformVert *)MEM_callocN(
me->totvert * sizeof(MDeformVert), __func__);
MDeformVert *dv = ob->sculpt->mode.wpaint.dvert_prev;
for (int i = 0; i < me->totvert; i++, dv++) {
/* Use to show this isn't initialized, never apply to the mesh data. */
@@ -1368,7 +1470,7 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
ToolSettings *ts = scene->toolsettings;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
if (!ED_object_mode_compat_set(C, ob, (eObjectMode)mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
@@ -1412,7 +1514,7 @@ static bool paint_mode_toggle_poll_test(bContext *C)
if (ob == NULL || ob->type != OB_MESH) {
return false;
}
if (!ob->data || ID_IS_LINKED(ob->data) || ID_IS_OVERRIDE_LIBRARY(ob->data)) {
if (!ob->data || ID_IS_LINKED(ob->data)) {
return false;
}
return true;
@@ -1507,7 +1609,7 @@ static void vwpaint_update_cache_invariants(
StrokeCache *cache;
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
ViewContext *vc = paint_stroke_view_context(op->customdata);
ViewContext *vc = paint_stroke_view_context((PaintStroke *)op->customdata);
Object *ob = CTX_data_active_object(C);
float mat[3][3];
float view_dir[3] = {0.0f, 0.0f, 1.0f};
@@ -1515,7 +1617,7 @@ static void vwpaint_update_cache_invariants(
/* VW paint needs to allocate stroke cache before update is called. */
if (!ss->cache) {
cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
cache = (StrokeCache *)MEM_callocN(sizeof(StrokeCache), "stroke cache");
ss->cache = cache;
}
else {
@@ -1618,7 +1720,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P
static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mouse[2])
{
Scene *scene = CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
struct PaintStroke *stroke = (PaintStroke *)op->customdata;
ToolSettings *ts = scene->toolsettings;
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_mesh_from_object(ob);
@@ -1638,13 +1740,13 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
/* check if we are attempting to paint onto a locked vertex group,
* and other options disallow it from doing anything useful */
bDeformGroup *dg;
dg = BLI_findlink(&me->vertex_group_names, vgroup_index.active);
dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, vgroup_index.active);
if (dg->flag & DG_LOCK_WEIGHT) {
BKE_report(op->reports, RPT_WARNING, "Active group is locked, aborting");
return false;
}
if (vgroup_index.mirror != -1) {
dg = BLI_findlink(&me->vertex_group_names, vgroup_index.mirror);
dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, vgroup_index.mirror);
if (dg->flag & DG_LOCK_WEIGHT) {
BKE_report(op->reports, RPT_WARNING, "Mirror group is locked, aborting");
return false;
@@ -1667,7 +1769,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
for (i = 0; i < defbase_tot; i++) {
if (defbase_sel[i]) {
dg = BLI_findlink(&me->vertex_group_names, i);
dg = (bDeformGroup *)BLI_findlink(&me->vertex_group_names, i);
if (dg->flag & DG_LOCK_WEIGHT) {
BKE_report(op->reports, RPT_WARNING, "Multipaint group is locked, aborting");
MEM_freeN(defbase_sel);
@@ -1679,7 +1781,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
/* ALLOCATIONS! no return after this line */
/* make mode data storage */
wpd = MEM_callocN(sizeof(struct WPaintData), "WPaintData");
wpd = (WPaintData *)MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
ED_view3d_viewcontext_init(C, &wpd->vc, depsgraph);
view_angle_limits_init(&wpd->normal_angle_precalc,
@@ -1712,10 +1814,10 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
}
if (wpd->do_lock_relative || (ts->auto_normalize && wpd->lock_flags && !wpd->do_multipaint)) {
bool *unlocked = MEM_dupallocN(wpd->vgroup_validmap);
bool *unlocked = (bool *)MEM_dupallocN(wpd->vgroup_validmap);
if (wpd->lock_flags) {
bool *locked = MEM_mallocN(sizeof(bool) * wpd->defbase_tot, __func__);
bool *locked = (bool *)MEM_mallocN(sizeof(bool) * wpd->defbase_tot, __func__);
BKE_object_defgroup_split_locked_validmap(
wpd->defbase_tot, wpd->lock_flags, wpd->vgroup_validmap, locked, unlocked);
wpd->vgroup_locked = locked;
@@ -1726,7 +1828,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
if (wpd->do_multipaint && ts->auto_normalize) {
bool *tmpflags;
tmpflags = MEM_mallocN(sizeof(bool) * defbase_tot, __func__);
tmpflags = (bool *)MEM_mallocN(sizeof(bool) * defbase_tot, __func__);
if (wpd->lock_flags) {
BLI_array_binary_or(tmpflags, wpd->defbase_sel, wpd->lock_flags, wpd->defbase_tot);
}
@@ -1738,24 +1840,24 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
else if (ts->auto_normalize) {
bool *tmpflags;
tmpflags = wpd->lock_flags ? MEM_dupallocN(wpd->lock_flags) :
MEM_callocN(sizeof(bool) * defbase_tot, __func__);
tmpflags = wpd->lock_flags ? (bool *)MEM_dupallocN(wpd->lock_flags) :
(bool *)MEM_callocN(sizeof(bool) * defbase_tot, __func__);
tmpflags[wpd->active.index] = true;
wpd->active.lock = tmpflags;
tmpflags = wpd->lock_flags ? MEM_dupallocN(wpd->lock_flags) :
MEM_callocN(sizeof(bool) * defbase_tot, __func__);
tmpflags = wpd->lock_flags ? (bool *)MEM_dupallocN(wpd->lock_flags) :
(bool *)MEM_callocN(sizeof(bool) * defbase_tot, __func__);
tmpflags[(wpd->mirror.index != -1) ? wpd->mirror.index : wpd->active.index] = true;
wpd->mirror.lock = tmpflags;
}
/* If not previously created, create vertex/weight paint mode session data */
vertex_paint_init_stroke(depsgraph, ob);
vertex_paint_init_stroke(scene, depsgraph, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
if (ELEM(vp->paint.brush->weightpaint_tool, WPAINT_TOOL_SMEAR, WPAINT_TOOL_BLUR)) {
wpd->precomputed_weight = MEM_mallocN(sizeof(float) * me->totvert, __func__);
wpd->precomputed_weight = (float *)MEM_mallocN(sizeof(float) * me->totvert, __func__);
}
if (ob->sculpt->mode.wpaint.dvert_prev != NULL) {
@@ -1807,7 +1909,7 @@ static void do_wpaint_precompute_weight_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
const MDeformVert *dv = &data->me->dvert[n];
data->wpd->precomputed_weight[n] = wpaint_get_active_weight(dv, data->wpi);
@@ -1821,13 +1923,12 @@ static void precompute_weight_values(
}
/* threaded loop over vertices */
SculptThreadedTaskData data = {
.C = C,
.ob = ob,
.wpd = wpd,
.wpi = wpi,
.me = me,
};
SculptThreadedTaskData data;
data.C = C;
data.ob = ob;
data.wpd = wpd;
data.wpi = wpi;
data.me = me;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -1840,7 +1941,7 @@ static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
@@ -1931,7 +2032,7 @@ static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
@@ -2041,7 +2142,7 @@ static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
@@ -2112,7 +2213,7 @@ static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
static void do_wpaint_brush_calc_average_weight_cb_ex(
void *__restrict userdata, const int n, const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptThreadedTaskData *data = (SculptThreadedTaskData *)userdata;
SculptSession *ss = data->ob->sculpt;
StrokeCache *cache = ss->cache;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
@@ -2143,7 +2244,6 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
// const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const char v_flag = data->me->mvert[v_index].flag;
/* If the vertex is selected. */
@@ -2162,7 +2262,8 @@ static void calculate_average_weight(SculptThreadedTaskData *data,
PBVHNode **UNUSED(nodes),
int totnode)
{
struct WPaintAverageAccum *accum = MEM_mallocN(sizeof(*accum) * totnode, __func__);
struct WPaintAverageAccum *accum = (WPaintAverageAccum *)MEM_mallocN(sizeof(*accum) * totnode,
__func__);
data->custom_data = accum;
TaskParallelSettings settings;
@@ -2197,17 +2298,16 @@ static void wpaint_paint_leaves(bContext *C,
const Brush *brush = ob->sculpt->cache->brush;
/* threaded loop over nodes */
SculptThreadedTaskData data = {
.C = C,
.sd = sd,
.ob = ob,
.brush = brush,
.nodes = nodes,
.vp = vp,
.wpd = wpd,
.wpi = wpi,
.me = me,
};
SculptThreadedTaskData data = {0};
data.C = C;
data.sd = sd;
data.ob = ob;
data.brush = brush;
data.nodes = nodes;
data.vp = vp;
data.wpd = wpd;
data.wpi = wpi;
data.me = me;
/* Use this so average can modify its weight without touching the brush. */
data.strength = BKE_brush_weight_get(scene, brush);
@@ -2243,12 +2343,12 @@ static PBVHNode **vwpaint_pbvh_gather_generic(
/* Build a list of all nodes that are potentially within the brush's area of influence */
if (brush->falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
SculptSearchSphereData data = {
.ss = ss,
.sd = sd,
.radius_squared = ss->cache->radius_squared,
.original = true,
};
SculptSearchSphereData data = {0};
data.ss = ss;
data.sd = sd;
data.radius_squared = ss->cache->radius_squared;
data.original = true;
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_sphere_cb, &data, &nodes, r_totnode);
if (use_normal) {
SCULPT_pbvh_calc_area_normal(
@@ -2262,13 +2362,13 @@ static PBVHNode **vwpaint_pbvh_gather_generic(
struct DistRayAABB_Precalc dist_ray_to_aabb_precalc;
dist_squared_ray_to_aabb_v3_precalc(
&dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal);
SculptSearchCircleData data = {
.ss = ss,
.sd = sd,
.radius_squared = ss->cache->radius_squared,
.original = true,
.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc,
};
SculptSearchCircleData data = {0};
data.ss = ss;
data.sd = sd;
data.radius_squared = ss->cache->radius_squared;
data.original = true;
data.dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc;
BKE_pbvh_search_gather(ss->pbvh, SCULPT_search_circle_cb, &data, &nodes, r_totnode);
if (use_normal) {
copy_v3_v3(ss->cache->sculpt_normal_symm, ss->cache->view_normal);
@@ -2330,7 +2430,7 @@ static void wpaint_do_symmetrical_brush_actions(
bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi)
{
Brush *brush = BKE_paint_brush(&wp->paint);
Mesh *me = ob->data;
Mesh *me = (Mesh *)ob->data;
SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
@@ -2387,7 +2487,7 @@ static void wpaint_stroke_update_step(bContext *C,
ToolSettings *ts = CTX_data_tool_settings(C);
VPaint *wp = ts->wpaint;
Brush *brush = BKE_paint_brush(&wp->paint);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
struct WPaintData *wpd = (WPaintData *)paint_stroke_mode_data(stroke);
ViewContext *vc;
Object *ob = CTX_data_active_object(C);
@@ -2442,7 +2542,7 @@ static void wpaint_stroke_update_step(bContext *C,
/* *** done setting up WeightPaintInfo *** */
if (wpd->precomputed_weight) {
precompute_weight_values(C, ob, brush, wpd, &wpi, ob->data);
precompute_weight_values(C, ob, brush, wpd, &wpi, (Mesh *)ob->data);
}
wpaint_do_symmetrical_brush_actions(C, ob, wp, sd, wpd, &wpi);
@@ -2455,9 +2555,9 @@ static void wpaint_stroke_update_step(bContext *C,
mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location);
paint_last_stroke_update(scene, loc_world);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_id_tag_update(ob->data, 0);
DEG_id_tag_update((ID *)ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
swap_m4m4(wpd->vc.rv3d->persmat, mat);
@@ -2486,7 +2586,7 @@ static void wpaint_stroke_update_step(bContext *C,
static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
Object *ob = CTX_data_active_object(C);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
struct WPaintData *wpd = (WPaintData *)paint_stroke_mode_data(stroke);
if (wpd) {
if (wpd->defbase_sel) {
@@ -2530,7 +2630,7 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
ParticleSystem *psys;
int i;
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
for (psys = (ParticleSystem *)ob->particlesystem.first; psys; psys = psys->next) {
for (i = 0; i < PSYS_TOT_VG; i++) {
if (psys->vgroup[i] == BKE_object_defgroup_active_index_get(ob)) {
psys->recalc |= ID_RECALC_PSYS_RESET;
@@ -2540,7 +2640,7 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
}
}
DEG_id_tag_update(ob->data, 0);
DEG_id_tag_update((ID *)ob->data, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -2562,7 +2662,7 @@ static int wpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
event->type);
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, op->customdata);
paint_stroke_free(C, op, (PaintStroke *)op->customdata);
return OPERATOR_FINISHED;
}
/* add modal handler */
@@ -2586,7 +2686,7 @@ static int wpaint_exec(bContext *C, wmOperator *op)
0);
/* frees op->customdata */
paint_stroke_exec(C, op, op->customdata);
paint_stroke_exec(C, op, (PaintStroke *)op->customdata);
return OPERATOR_FINISHED;
}
@@ -2599,7 +2699,7 @@ static void wpaint_cancel(bContext *C, wmOperator *op)
ob->sculpt->cache = NULL;
}
paint_stroke_cancel(C, op, op->customdata);
paint_stroke_cancel(C, op, (PaintStroke *)op->customdata);
}
static int wpaint_modal(bContext *C, wmOperator *op, const wmEvent *event)
@@ -2647,7 +2747,7 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
ToolSettings *ts = scene->toolsettings;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
if (!ED_object_mode_compat_set(C, ob, (eObjectMode)mode_flag, op->reports)) {
return OPERATOR_CANCELLED;
}
}
@@ -2667,13 +2767,12 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op)
BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint);
}
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
/* update modifier stack for mapping requirements */
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_MODE, scene);
WM_msg_publish_rna_prop(mbus, &ob->id, ob, Object, mode);
WM_toolsystem_update_from_context_view3d(C);
@@ -2720,11 +2819,17 @@ void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
* - revise whether op->customdata should be added in object, in set_vpaint.
*/
struct VPaintData {
struct VPaintDataBase {
ViewContext vc;
AttributeDomain domain;
CustomDataType type;
};
template<typename Color, typename Traits, AttributeDomain domain>
struct VPaintData : public VPaintDataBase {
struct NormalAnglePrecalc normal_angle_precalc;
uint paintcol;
Color paintcol;
struct VertProjHandle *vp_handle;
struct CoNo *vertexcosnos;
@@ -2743,19 +2848,87 @@ struct VPaintData {
/* Special storage for smear brush, avoid feedback loop - update each step. */
struct {
uint *color_prev;
uint *color_curr;
void *color_prev;
void *color_curr;
} smear;
};
template<typename Color, typename Traits, AttributeDomain domain>
static void *vpaint_init_vpaint(bContext *C,
struct wmOperator *op,
Scene *scene,
Depsgraph *depsgraph,
VPaint *vp,
Object *ob,
Mesh *me,
const Brush *brush)
{
VPaintData<Color, Traits, domain> *vpd;
size_t elem_size;
int elem_num = get_vcol_elements(me, &elem_size);
/* make mode data storage */
vpd = MEM_new<VPaintData<Color, Traits, domain>>("VPaintData");
if constexpr (std::is_same_v<Color, ColorPaint4f>) {
vpd->type = CD_PROP_COLOR;
}
else {
vpd->type = CD_PROP_BYTE_COLOR;
}
vpd->domain = domain;
ED_view3d_viewcontext_init(C, &vpd->vc, depsgraph);
view_angle_limits_init(&vpd->normal_angle_precalc,
vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
vpd->paintcol = vpaint_get_current_col<Color, Traits, domain>(
scene, vp, (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_INVERT));
vpd->is_texbrush = !(brush->vertexpaint_tool == VPAINT_TOOL_BLUR) && brush->mtex.tex;
/* are we painting onto a modified mesh?,
* if not we can skip face map trickiness */
if (vertex_paint_use_fast_update_check(ob)) {
vpd->use_fast_update = true;
}
else {
vpd->use_fast_update = false;
}
/* to keep tracked of modified loops for shared vertex color blending */
if (brush->vertexpaint_tool == VPAINT_TOOL_BLUR) {
vpd->mlooptag = (bool *)MEM_mallocN(sizeof(bool) * elem_num, "VPaintData mlooptag");
}
if (brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) {
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
vpd->smear.color_prev = MEM_malloc_arrayN(elem_num, elem_size, __func__);
memcpy(vpd->smear.color_prev, layer->data, elem_size * elem_num);
vpd->smear.color_curr = (uint *)MEM_dupallocN(vpd->smear.color_prev);
}
/* Create projection handle */
if (vpd->is_texbrush) {
ob->sculpt->building_vp_handle = true;
vpd->vp_handle = ED_vpaint_proj_handle_create(depsgraph, scene, ob, &vpd->vertexcosnos);
ob->sculpt->building_vp_handle = false;
}
return static_cast<void *>(vpd);
}
static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float mouse[2])
{
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
struct PaintStroke *stroke = op->customdata;
struct PaintStroke *stroke = (PaintStroke *)op->customdata;
VPaint *vp = ts->vpaint;
Brush *brush = BKE_paint_brush(&vp->paint);
struct VPaintData *vpd;
Object *ob = CTX_data_active_object(C);
Mesh *me;
SculptSession *ss = ob->sculpt;
@@ -2768,500 +2941,594 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
}
ED_mesh_color_ensure(me, NULL);
if (me->mloopcol == NULL) {
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
if (!layer) {
return false;
}
/* make mode data storage */
vpd = MEM_callocN(sizeof(*vpd), "VPaintData");
AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
void *vpd = nullptr;
if (domain == ATTR_DOMAIN_POINT) {
if (layer->type == CD_PROP_COLOR) {
vpd = vpaint_init_vpaint<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
C, op, scene, depsgraph, vp, ob, me, brush);
}
else if (layer->type == CD_PROP_BYTE_COLOR) {
vpd = vpaint_init_vpaint<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
C, op, scene, depsgraph, vp, ob, me, brush);
}
}
else if (domain == ATTR_DOMAIN_CORNER) {
if (layer->type == CD_PROP_COLOR) {
vpd = vpaint_init_vpaint<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
C, op, scene, depsgraph, vp, ob, me, brush);
}
else if (layer->type == CD_PROP_BYTE_COLOR) {
vpd = vpaint_init_vpaint<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
C, op, scene, depsgraph, vp, ob, me, brush);
}
}
BLI_assert(vpd != nullptr);
paint_stroke_set_mode_data(stroke, vpd);
ED_view3d_viewcontext_init(C, &vpd->vc, depsgraph);
view_angle_limits_init(&vpd->normal_angle_precalc,
vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
vpd->paintcol = vpaint_get_current_col(
scene, vp, (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_INVERT));
vpd->is_texbrush = !(brush->vertexpaint_tool == VPAINT_TOOL_BLUR) && brush->mtex.tex;
/* are we painting onto a modified mesh?,
* if not we can skip face map trickiness */
if (vertex_paint_use_fast_update_check(ob)) {
vpd->use_fast_update = true;
// printf("Fast update!\n");
}
else {
vpd->use_fast_update = false;
// printf("No fast update!\n");
}
/* to keep tracked of modified loops for shared vertex color blending */
if (brush->vertexpaint_tool == VPAINT_TOOL_BLUR) {
vpd->mlooptag = MEM_mallocN(sizeof(bool) * me->totloop, "VPaintData mlooptag");
}
if (brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) {
vpd->smear.color_prev = MEM_mallocN(sizeof(uint) * me->totloop, __func__);
memcpy(vpd->smear.color_prev, me->mloopcol, sizeof(uint) * me->totloop);
vpd->smear.color_curr = MEM_dupallocN(vpd->smear.color_prev);
}
/* Create projection handle */
if (vpd->is_texbrush) {
ob->sculpt->building_vp_handle = true;
vpd->vp_handle = ED_vpaint_proj_handle_create(depsgraph, scene, ob, &vpd->vertexcosnos);
ob->sculpt->building_vp_handle = false;
}
/* If not previously created, create vertex/weight paint mode session data */
vertex_paint_init_stroke(depsgraph, ob);
vertex_paint_init_stroke(scene, depsgraph, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
if (ob->sculpt->mode.vpaint.previous_color != NULL) {
memset(ob->sculpt->mode.vpaint.previous_color, 0, sizeof(uint) * me->totloop);
}
return true;
}
static void do_vpaint_brush_calc_average_color_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
template<class Color = ColorPaint4b, typename Traits = ByteTraits>
static void do_vpaint_brush_blur_loops(bContext *C,
Sculpt *sd,
VPaint *vp,
VPaintData<Color, Traits, ATTR_DOMAIN_CORNER> *vpd,
Object *ob,
Mesh *me,
PBVHNode **nodes,
int totnode,
Color *lcol)
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
char *col;
const bool use_vert_sel = (data->me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
SculptSession *ss = ob->sculpt;
struct VPaintAverageAccum *accum = (struct VPaintAverageAccum *)data->custom_data + n;
accum->len = 0;
memset(accum->value, 0, sizeof(accum->value));
const Brush *brush = ob->sculpt->cache->brush;
const Scene *scene = CTX_data_scene(C);
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
if (BKE_brush_curve_strength(data->brush, 0.0, cache->radius) > 0.0) {
/* If the vertex is selected for painting. */
const MVert *mv = &data->me->mvert[v_index];
if (!use_vert_sel || mv->flag & SELECT) {
accum->len += gmap->vert_to_loop[v_index].count;
/* if a vertex is within the brush region, then add its color to the blend. */
for (int j = 0; j < gmap->vert_to_loop[v_index].count; j++) {
const int l_index = gmap->vert_to_loop[v_index].indices[j];
col = (char *)(&lcol[l_index]);
/* Color is squared to compensate the sqrt color encoding. */
accum->value[0] += col[0] * col[0];
accum->value[1] += col[1] * col[1];
accum->value[2] += col[2] * col[2];
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
for (int n : range) {
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
static float tex_color_alpha_ubyte(SculptThreadedTaskData *data,
const float v_co[3],
uint *r_color)
{
float rgba[4];
float rgba_br[3];
tex_color_alpha(data->vp, &data->vpd->vc, v_co, rgba);
rgb_uchar_to_float(rgba_br, (const uchar *)&data->vpd->paintcol);
mul_v3_v3(rgba_br, rgba);
rgb_float_to_uchar((uchar *)r_color, rgba_br);
return rgba[3];
}
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const StrokeCache *cache = ss->cache;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(vp);
const bool use_vert_sel = (me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
static void do_vpaint_brush_draw_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, brush->falloff_shape);
const Brush *brush = data->brush;
const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
const Scene *scene = CTX_data_scene(data->C);
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &me->mvert[v_index];
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, data->brush->falloff_shape);
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* NOTE: Grids are 1:1 with corners (aka loops).
* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &data->me->mvert[v_index];
/* Get the average poly color */
Color color_final(0, 0, 0, 0);
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&data->vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
uint color_final = data->vpd->paintcol;
int total_hit_loops = 0;
Blend blend[4] = {0};
/* If we're painting with a texture, sample the texture color and alpha. */
float tex_alpha = 1.0;
if (data->vpd->is_texbrush) {
/* NOTE: we may want to paint alpha as vertex color alpha. */
tex_alpha = tex_color_alpha_ubyte(
data, data->vpd->vertexcosnos[v_index].co, &color_final);
}
/* For each poly owning this vert, paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(data->me->mloop[l_index].v == v_index);
const MPoly *mp = &data->me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
uint color_orig = 0; /* unused when array is NULL */
if (ss->mode.vpaint.previous_color != NULL) {
/* Get the previous loop color */
if (ss->mode.vpaint.previous_color[l_index] == 0) {
ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
}
color_orig = ss->mode.vpaint.previous_color[l_index];
}
const float final_alpha = 255 * brush_fade * brush_strength * tex_alpha *
brush_alpha_pressure * grid_alpha;
/* Mix the new color with the original based on final_alpha. */
lcol[l_index] = vpaint_blend(data->vp,
lcol[l_index],
color_orig,
color_final,
final_alpha,
255 * brush_strength);
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
static void do_vpaint_brush_blur_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
Scene *scene = CTX_data_scene(data->C);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const Brush *brush = data->brush;
const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &data->me->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&data->vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
/* Get the average poly color */
uint color_final = 0;
int total_hit_loops = 0;
uint blend[4] = {0};
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
int p_index = gmap->vert_to_poly[v_index].indices[j];
const MPoly *mp = &data->me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
const uint l_index = mp->loopstart + k;
const char *col = (const char *)(&lcol[l_index]);
/* Color is squared to compensate the sqrt color encoding. */
blend[0] += (uint)col[0] * (uint)col[0];
blend[1] += (uint)col[1] * (uint)col[1];
blend[2] += (uint)col[2] * (uint)col[2];
blend[3] += (uint)col[3] * (uint)col[3];
}
}
}
if (total_hit_loops != 0) {
/* Use rgb^2 color averaging. */
char *col = (char *)(&color_final);
col[0] = round_fl_to_uchar(sqrtf(divide_round_i(blend[0], total_hit_loops)));
col[1] = round_fl_to_uchar(sqrtf(divide_round_i(blend[1], total_hit_loops)));
col[2] = round_fl_to_uchar(sqrtf(divide_round_i(blend[2], total_hit_loops)));
col[3] = round_fl_to_uchar(sqrtf(divide_round_i(blend[3], total_hit_loops)));
/* For each poly owning this vert,
* paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(data->me->mloop[l_index].v == v_index);
const MPoly *mp = &data->me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
uint color_orig = 0; /* unused when array is NULL */
if (ss->mode.vpaint.previous_color != NULL) {
/* Get the previous loop color */
if (ss->mode.vpaint.previous_color[l_index] == 0) {
ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
}
color_orig = ss->mode.vpaint.previous_color[l_index];
}
const float final_alpha = 255 * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[l_index] = vpaint_blend(data->vp,
lcol[l_index],
color_orig,
*((uint *)col),
final_alpha,
255 * brush_strength);
}
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
static void do_vpaint_brush_smear_task_cb_ex(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict UNUSED(tls))
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
Scene *scene = CTX_data_scene(data->C);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const Brush *brush = data->brush;
const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
float brush_dir[3];
const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
project_plane_v3_v3v3(brush_dir, brush_dir, cache->view_normal);
if (cache->is_last_valid && (normalize_v3(brush_dir) != 0.0f)) {
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, data->brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? data->me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv_curr = &data->me->mvert[v_index];
/* if the vertex is selected for painting. */
if (!use_vert_sel || mv_curr->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&data->vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
bool do_color = false;
/* Minimum dot product between brush direction and current
* to neighbor direction is 0.0, meaning orthogonal. */
float stroke_dot_max = 0.0f;
/* Get the color of the loop in the opposite
* direction of the brush movement */
uint color_final = 0;
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(data->me->mloop[l_index].v == v_index);
UNUSED_VARS_NDEBUG(l_index);
const MPoly *mp = &data->me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
const MLoop *ml_other = &data->me->mloop[mp->loopstart];
for (int k = 0; k < mp->totloop; k++, ml_other++) {
const uint v_other_index = ml_other->v;
if (v_other_index != v_index) {
const MVert *mv_other = &data->me->mvert[v_other_index];
/* Get the direction from the
* selected vert to the neighbor. */
float other_dir[3];
sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
project_plane_v3_v3v3(other_dir, other_dir, cache->view_normal);
normalize_v3(other_dir);
const float stroke_dot = dot_v3v3(other_dir, brush_dir);
if (stroke_dot > stroke_dot_max) {
stroke_dot_max = stroke_dot;
color_final = data->vpd->smear.color_prev[mp->loopstart + k];
do_color = true;
}
}
}
}
}
if (do_color) {
const float final_alpha = 255 * brush_fade * brush_strength * brush_alpha_pressure *
grid_alpha;
/* For each poly owning this vert,
* paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(data->me->mloop[l_index].v == v_index);
const MPoly *mp = &data->me->mpoly[p_index];
int p_index = gmap->vert_to_poly[v_index].indices[j];
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
/* Get the previous loop color */
uint color_orig = 0; /* unused when array is NULL */
if (ss->mode.vpaint.previous_color != NULL) {
/* Get the previous loop color */
if (ss->mode.vpaint.previous_color[l_index] == 0) {
ss->mode.vpaint.previous_color[l_index] = lcol[l_index];
}
color_orig = ss->mode.vpaint.previous_color[l_index];
}
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[l_index] = vpaint_blend(data->vp,
lcol[l_index],
color_orig,
color_final,
final_alpha,
255 * brush_strength);
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
const uint l_index = mp->loopstart + k;
Color *col = lcol + l_index;
data->vpd->smear.color_curr[l_index] = lcol[l_index];
/* Color is squared to compensate the sqrt color encoding. */
blend[0] += (Blend)col->r * (Blend)col->r;
blend[1] += (Blend)col->g * (Blend)col->g;
blend[2] += (Blend)col->b * (Blend)col->b;
blend[3] += (Blend)col->a * (Blend)col->a;
}
}
}
if (total_hit_loops != 0) {
/* Use rgb^2 color averaging. */
Color *col = &color_final;
color_final.r = Traits::round(
sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
color_final.g = Traits::round(
sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
color_final.b = Traits::round(
sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
color_final.a = Traits::round(
sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
/* For each poly owning this vert,
* paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(me->mloop[l_index].v == v_index);
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
if (previous_color != NULL) {
/* Get the previous loop color */
if (isZero(previous_color[l_index])) {
previous_color[l_index] = lcol[l_index];
}
color_orig = previous_color[l_index];
}
const float final_alpha = Traits::range * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[l_index] = vpaint_blend<Color, Traits>(vp,
lcol[l_index],
color_orig,
*col,
final_alpha,
Traits::range * brush_strength);
}
}
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
BKE_pbvh_vertex_iter_end;
};
});
}
static void calculate_average_color(SculptThreadedTaskData *data,
PBVHNode **UNUSED(nodes),
template<class Color = ColorPaint4b, typename Traits = ByteTraits>
static void do_vpaint_brush_blur_verts(bContext *C,
Sculpt *sd,
VPaint *vp,
VPaintData<Color, Traits, ATTR_DOMAIN_POINT> *vpd,
Object *ob,
Mesh *me,
PBVHNode **nodes,
int totnode,
Color *lcol)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
SculptSession *ss = ob->sculpt;
const Brush *brush = ob->sculpt->cache->brush;
const Scene *scene = CTX_data_scene(C);
Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
for (int n : range) {
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const StrokeCache *cache = ss->cache;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(vp);
const bool use_vert_sel = (me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &me->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
/* Get the average poly color */
Color color_final(0, 0, 0, 0);
int total_hit_loops = 0;
Blend blend[4] = {0};
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
int p_index = gmap->vert_to_poly[v_index].indices[j];
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
total_hit_loops += mp->totloop;
for (int k = 0; k < mp->totloop; k++) {
const uint l_index = mp->loopstart + k;
const uint v_index = me->mloop[l_index].v;
Color *col = lcol + v_index;
/* Color is squared to compensate the sqrt color encoding. */
blend[0] += (Blend)col->r * (Blend)col->r;
blend[1] += (Blend)col->g * (Blend)col->g;
blend[2] += (Blend)col->b * (Blend)col->b;
blend[3] += (Blend)col->a * (Blend)col->a;
}
}
}
if (total_hit_loops != 0) {
/* Use rgb^2 color averaging. */
Color *col = &color_final;
color_final.r = Traits::round(
sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
color_final.g = Traits::round(
sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
color_final.b = Traits::round(
sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
color_final.a = Traits::round(
sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
/* For each poly owning this vert,
* paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
BLI_assert(me->mloop[l_index].v == v_index);
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
if (previous_color != NULL) {
/* Get the previous loop color */
if (isZero(previous_color[v_index])) {
previous_color[v_index] = lcol[v_index];
}
color_orig = previous_color[v_index];
}
const float final_alpha = Traits::range * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[v_index] = vpaint_blend<Color, Traits>(vp,
lcol[v_index],
color_orig,
*col,
final_alpha,
Traits::range * brush_strength);
}
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
};
});
}
template<typename Color = ColorPaint4b, typename Traits, AttributeDomain domain>
static void do_vpaint_brush_smear(bContext *C,
Sculpt *sd,
VPaint *vp,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
PBVHNode **nodes,
int totnode,
Color *lcol)
{
using Value = typename Traits::ValueType;
using Blend = typename Traits::BlendType;
SculptSession *ss = ob->sculpt;
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const StrokeCache *cache = ss->cache;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const Brush *brush = ob->sculpt->cache->brush;
const Scene *scene = CTX_data_scene(C);
Color *color_curr = static_cast<Color *>(vpd->smear.color_curr);
Color *color_prev_smear = static_cast<Color *>(vpd->smear.color_prev);
Color *color_prev = reinterpret_cast<Color *>(ss->cache->prev_colors_vpaint);
blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
for (int n : range) {
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
float brush_dir[3];
const bool use_normal = vwpaint_use_normal(vp);
const bool use_vert_sel = (me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
project_plane_v3_v3v3(brush_dir, brush_dir, cache->view_normal);
if (cache->is_last_valid && (normalize_v3(brush_dir) != 0.0f)) {
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv_curr = &me->mvert[v_index];
/* if the vertex is selected for painting. */
if (!use_vert_sel || mv_curr->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
bool do_color = false;
/* Minimum dot product between brush direction and current
* to neighbor direction is 0.0, meaning orthogonal. */
float stroke_dot_max = 0.0f;
/* Get the color of the loop in the opposite
* direction of the brush movement */
Color color_final(0, 0, 0, 0);
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(me->mloop[l_index].v == v_index);
UNUSED_VARS_NDEBUG(l_index);
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
const MLoop *ml_other = &me->mloop[mp->loopstart];
for (int k = 0; k < mp->totloop; k++, ml_other++) {
const uint v_other_index = ml_other->v;
if (v_other_index != v_index) {
const MVert *mv_other = &me->mvert[v_other_index];
/* Get the direction from the
* selected vert to the neighbor. */
float other_dir[3];
sub_v3_v3v3(other_dir, mv_curr->co, mv_other->co);
project_plane_v3_v3v3(other_dir, other_dir, cache->view_normal);
normalize_v3(other_dir);
const float stroke_dot = dot_v3v3(other_dir, brush_dir);
int elem_index;
if constexpr (domain == ATTR_DOMAIN_POINT) {
elem_index = ml_other->v;
}
else {
elem_index = mp->loopstart + k;
}
if (stroke_dot > stroke_dot_max) {
stroke_dot_max = stroke_dot;
color_final = color_prev_smear[elem_index];
do_color = true;
}
}
}
}
}
if (do_color) {
const float final_alpha = Traits::range * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
/* For each poly owning this vert,
* paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
int elem_index;
if constexpr (domain == ATTR_DOMAIN_POINT) {
elem_index = v_index;
}
else {
elem_index = l_index;
}
BLI_assert(me->mloop[l_index].v == v_index);
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
/* Get the previous element color */
Color color_orig(0, 0, 0, 0); /* unused when array is NULL */
if (color_prev != NULL) {
/* Get the previous element color */
if (isZero(color_prev[elem_index])) {
color_prev[elem_index] = lcol[elem_index];
}
color_orig = color_prev[elem_index];
}
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[elem_index] = vpaint_blend<Color, Traits>(vp,
lcol[elem_index],
color_orig,
color_final,
final_alpha,
Traits::range *
brush_strength);
color_curr[elem_index] = lcol[elem_index];
}
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
}
});
}
template<typename Color, typename Traits, AttributeDomain domain>
static void calculate_average_color(VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
const Brush *brush,
Color *lcol,
PBVHNode **nodes,
int totnode)
{
struct VPaintAverageAccum *accum = MEM_mallocN(sizeof(*accum) * totnode, __func__);
data->custom_data = accum;
using Blend = typename Traits::BlendType;
using Value = typename Traits::ValueType;
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
BLI_task_parallel_range(0, totnode, data, do_vpaint_brush_calc_average_color_cb_ex, &settings);
struct VPaintAverageAccum<Blend> *accum = (VPaintAverageAccum<Blend> *)MEM_mallocN(
sizeof(*accum) * totnode, __func__);
blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
for (int n : range) {
SculptSession *ss = ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
StrokeCache *cache = ss->cache;
const bool use_vert_sel = (me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
struct VPaintAverageAccum<Blend> *accum2 = accum + n;
accum2->len = 0;
memset(accum2->value, 0, sizeof(accum2->value));
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
if (BKE_brush_curve_strength(brush, 0.0, cache->radius) > 0.0) {
/* If the vertex is selected for painting. */
const MVert *mv = &me->mvert[v_index];
if (!use_vert_sel || mv->flag & SELECT) {
accum2->len += gmap->vert_to_loop[v_index].count;
/* if a vertex is within the brush region, then add its color to the blend. */
for (int j = 0; j < gmap->vert_to_loop[v_index].count; j++) {
int elem_index;
if constexpr (domain == ATTR_DOMAIN_CORNER) {
elem_index = gmap->vert_to_loop[v_index].indices[j];
}
else {
elem_index = v_index;
}
Color *col = lcol + elem_index;
/* Color is squared to compensate the sqrt color encoding. */
accum2->value[0] += col->r * col->r;
accum2->value[1] += col->g * col->g;
accum2->value[2] += col->b * col->b;
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
});
Blend accum_len = 0;
Blend accum_value[3] = {0};
Color blend(0, 0, 0, 0);
uint accum_len = 0;
uint accum_value[3] = {0};
uchar blend[4] = {0};
for (int i = 0; i < totnode; i++) {
accum_len += accum[i].len;
accum_value[0] += accum[i].value[0];
@@ -3269,61 +3536,236 @@ static void calculate_average_color(SculptThreadedTaskData *data,
accum_value[2] += accum[i].value[2];
}
if (accum_len != 0) {
blend[0] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[0], accum_len)));
blend[1] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[1], accum_len)));
blend[2] = round_fl_to_uchar(sqrtf(divide_round_i(accum_value[2], accum_len)));
blend[3] = 255;
data->vpd->paintcol = *((uint *)blend);
}
blend.r = Traits::round(sqrtf(Traits::divide_round(accum_value[0], accum_len)));
blend.g = Traits::round(sqrtf(Traits::divide_round(accum_value[1], accum_len)));
blend.b = Traits::round(sqrtf(Traits::divide_round(accum_value[2], accum_len)));
blend.a = Traits::range;
MEM_SAFE_FREE(data->custom_data); /* 'accum' */
vpd->paintcol = blend;
}
}
template<typename Color, typename Traits, AttributeDomain domain>
static float paint_and_tex_color_alpha(VPaint *vp,
VPaintData<Color, Traits, domain> *vpd,
const float v_co[3],
Color *r_color)
{
using Value = typename Traits::ValueType;
ColorPaint4f rgba;
ColorPaint4f rgba_br = toFloat(*r_color);
paint_and_tex_color_alpha_intern(vp, &vpd->vc, v_co, &rgba.r);
rgb_uchar_to_float(&rgba_br.r, (const uchar *)&vpd->paintcol);
mul_v3_v3(rgba_br, rgba);
*r_color = fromFloat<Color>(rgba_br);
return rgba[3];
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_do_draw(bContext *C,
Sculpt *sd,
VPaint *vp,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
PBVHNode **nodes,
int totnode,
Color *lcol)
{
using Value = typename Traits::ValueType;
SculptSession *ss = ob->sculpt;
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
const Brush *brush = ob->sculpt->cache->brush;
const Scene *scene = CTX_data_scene(C);
Color *previous_color = static_cast<Color *>(ss->cache->prev_colors_vpaint);
blender::threading::parallel_for(IndexRange(totnode), 1LL, [&](IndexRange range) {
for (int n : range) {
const bool has_grids = (pbvh_type == PBVH_GRIDS);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
const StrokeCache *cache = ss->cache;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(
scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(vp);
const bool use_vert_sel = (me->editflag &
(ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
ss, &test, brush->falloff_shape);
const float *sculpt_normal_frontface = SCULPT_brush_frontface_normal_from_falloff_shape(
ss, brush->falloff_shape);
Color paintcol = vpd->paintcol;
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* NOTE: Grids are 1:1 with corners (aka loops).
* For grid based pbvh, take the vert whose loop corresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = has_grids ? me->mloop[vd.grid_indices[vd.g]].v :
vd.vert_indices[vd.i];
const float grid_alpha = has_grids ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &me->mvert[v_index];
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
&vpd->normal_angle_precalc, angle_cos, &brush_strength))) {
const float brush_fade = BKE_brush_curve_strength(
brush, sqrtf(test.dist), cache->radius);
Color color_final = paintcol;
/* If we're painting with a texture, sample the texture color and alpha. */
float tex_alpha = 1.0;
if (vpd->is_texbrush) {
/* NOTE: we may want to paint alpha as vertex color alpha. */
tex_alpha = paint_and_tex_color_alpha<Color, Traits, domain>(
vp, vpd, vpd->vertexcosnos[v_index].co, &color_final);
}
Color color_orig(0, 0, 0, 0);
if constexpr (domain == ATTR_DOMAIN_POINT) {
int v_index = vd.index;
if (previous_color != NULL) {
/* Get the previous loop color */
if (isZero(previous_color[v_index])) {
previous_color[v_index] = lcol[v_index];
}
color_orig = previous_color[v_index];
}
const float final_alpha = Traits::frange * brush_fade * brush_strength *
tex_alpha * brush_alpha_pressure * grid_alpha;
lcol[v_index] = vpaint_blend<Color, Traits>(vp,
lcol[v_index],
color_orig,
color_final,
final_alpha,
Traits::range * brush_strength);
}
else {
/* For each poly owning this vert, paint each loop belonging to this vert. */
for (int j = 0; j < gmap->vert_to_poly[v_index].count; j++) {
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(me->mloop[l_index].v == v_index);
const MPoly *mp = &me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
Color color_orig = Color(0, 0, 0, 0); /* unused when array is NULL */
if (previous_color != NULL) {
/* Get the previous loop color */
if (isZero(previous_color[l_index])) {
previous_color[l_index] = lcol[l_index];
}
color_orig = previous_color[l_index];
}
const float final_alpha = Traits::frange * brush_fade * brush_strength *
tex_alpha * brush_alpha_pressure * grid_alpha;
/* Mix the new color with the original based on final_alpha. */
lcol[l_index] = vpaint_blend<Color, Traits>(vp,
lcol[l_index],
color_orig,
color_final,
final_alpha,
Traits::range * brush_strength);
}
}
}
}
}
}
}
BKE_pbvh_vertex_iter_end;
}
});
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_do_blur(bContext *C,
Sculpt *sd,
VPaint *vp,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
PBVHNode **nodes,
int totnode,
Color *lcol)
{
if constexpr (domain == ATTR_DOMAIN_POINT) {
do_vpaint_brush_blur_verts<Color, Traits>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
}
else {
do_vpaint_brush_blur_loops<Color, Traits>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
}
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_paint_leaves(bContext *C,
Sculpt *sd,
VPaint *vp,
struct VPaintData *vpd,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
Color *lcol,
PBVHNode **nodes,
int totnode)
{
for (int i : IndexRange(totnode)) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COLOR);
}
const Brush *brush = ob->sculpt->cache->brush;
SculptThreadedTaskData data = {
.C = C,
.sd = sd,
.ob = ob,
.brush = brush,
.nodes = nodes,
.vp = vp,
.vpd = vpd,
.lcol = (uint *)me->mloopcol,
.me = me,
};
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
switch ((eBrushVertexPaintTool)brush->vertexpaint_tool) {
case VPAINT_TOOL_AVERAGE:
calculate_average_color(&data, nodes, totnode);
BLI_task_parallel_range(0, totnode, &data, do_vpaint_brush_draw_task_cb_ex, &settings);
calculate_average_color<Color, Traits, domain>(vpd, ob, me, brush, lcol, nodes, totnode);
case VPAINT_TOOL_DRAW:
vpaint_do_draw<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
break;
case VPAINT_TOOL_BLUR:
BLI_task_parallel_range(0, totnode, &data, do_vpaint_brush_blur_task_cb_ex, &settings);
vpaint_do_blur<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
break;
case VPAINT_TOOL_SMEAR:
BLI_task_parallel_range(0, totnode, &data, do_vpaint_brush_smear_task_cb_ex, &settings);
do_vpaint_brush_smear<Color, Traits, domain>(C, sd, vp, vpd, ob, me, nodes, totnode, lcol);
break;
case VPAINT_TOOL_DRAW:
BLI_task_parallel_range(0, totnode, &data, do_vpaint_brush_draw_task_cb_ex, &settings);
default:
break;
}
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_do_paint(bContext *C,
Sculpt *sd,
VPaint *vp,
struct VPaintData *vpd,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
Brush *brush,
@@ -3339,18 +3781,22 @@ static void vpaint_do_paint(bContext *C,
int totnode;
PBVHNode **nodes = vwpaint_pbvh_gather_generic(ob, vp, sd, brush, &totnode);
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
Color *color_data = static_cast<Color *>(layer->data);
/* Paint those leaves. */
vpaint_paint_leaves(C, sd, vp, vpd, ob, me, nodes, totnode);
vpaint_paint_leaves<Color, Traits, domain>(C, sd, vp, vpd, ob, me, color_data, nodes, totnode);
if (nodes) {
MEM_freeN(nodes);
}
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_do_radial_symmetry(bContext *C,
Sculpt *sd,
VPaint *vp,
struct VPaintData *vpd,
VPaintData<Color, Traits, domain> *vpd,
Object *ob,
Mesh *me,
Brush *brush,
@@ -3359,17 +3805,18 @@ static void vpaint_do_radial_symmetry(bContext *C,
{
for (int i = 1; i < vp->radial_symm[axis - 'X']; i++) {
const float angle = (2.0 * M_PI) * i / vp->radial_symm[axis - 'X'];
vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, symm, axis, i, angle);
vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, symm, axis, i, angle);
}
}
/* near duplicate of: sculpt.c's,
* 'do_symmetrical_brush_actions' and 'wpaint_do_symmetrical_brush_actions'. */
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_do_symmetrical_brush_actions(
bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd, Object *ob)
bContext *C, Sculpt *sd, VPaint *vp, VPaintData<Color, Traits, domain> *vpd, Object *ob)
{
Brush *brush = BKE_paint_brush(&vp->paint);
Mesh *me = ob->data;
Mesh *me = (Mesh *)ob->data;
SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
@@ -3377,10 +3824,10 @@ static void vpaint_do_symmetrical_brush_actions(
/* initial stroke */
cache->mirror_symmetry_pass = 0;
vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'X');
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Y');
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Z');
vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X');
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y');
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z');
cache->symmetry = symm;
@@ -3393,16 +3840,16 @@ static void vpaint_do_symmetrical_brush_actions(
SCULPT_cache_calc_brushdata_symm(cache, i, 0, 0);
if (i & (1 << 0)) {
vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'X');
vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'X');
}
if (i & (1 << 1)) {
vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'Y', 0, 0);
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Y');
vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y', 0, 0);
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Y');
}
if (i & (1 << 2)) {
vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'Z', 0, 0);
vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Z');
vpaint_do_paint<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z', 0, 0);
vpaint_do_radial_symmetry<Color, Traits, domain>(C, sd, vp, vpd, ob, me, brush, i, 'Z');
}
}
}
@@ -3411,14 +3858,15 @@ static void vpaint_do_symmetrical_brush_actions(
cache->is_last_valid = true;
}
static void vpaint_stroke_update_step(bContext *C,
wmOperator *UNUSED(op),
struct PaintStroke *stroke,
PointerRNA *itemptr)
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_stroke_update_step_intern(bContext *C,
struct PaintStroke *stroke,
PointerRNA *itemptr)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaintData<Color, Traits, domain> *vpd = static_cast<VPaintData<Color, Traits, domain> *>(
paint_stroke_mode_data(stroke));
VPaint *vp = ts->vpaint;
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
@@ -3436,15 +3884,20 @@ static void vpaint_stroke_update_step(bContext *C,
swap_m4m4(vc->rv3d->persmat, mat);
vpaint_do_symmetrical_brush_actions(C, sd, vp, vpd, ob);
vpaint_do_symmetrical_brush_actions<Color, Traits, domain>(C, sd, vp, vpd, ob);
swap_m4m4(vc->rv3d->persmat, mat);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
BKE_mesh_batch_cache_dirty_tag((Mesh *)ob->data, BKE_MESH_BATCH_DIRTY_ALL);
if (vp->paint.brush->vertexpaint_tool == VPAINT_TOOL_SMEAR) {
memcpy(
vpd->smear.color_prev, vpd->smear.color_curr, sizeof(uint) * ((Mesh *)ob->data)->totloop);
Mesh *me = BKE_object_get_original_mesh(ob);
size_t elem_size;
int elem_num;
elem_num = get_vcol_elements(me, &elem_size);
memcpy(vpd->smear.color_prev, vpd->smear.color_curr, elem_size * elem_num);
}
/* Calculate pivot for rotation around selection if needed.
@@ -3458,19 +3911,47 @@ static void vpaint_stroke_update_step(bContext *C,
if (vpd->use_fast_update == false) {
/* recalculate modifier stack to get new colors, slow,
* avoid this if we can! */
DEG_id_tag_update(ob->data, 0);
DEG_id_tag_update((ID *)ob->data, 0);
}
else {
/* Flush changes through DEG. */
DEG_id_tag_update(ob->data, ID_RECALC_COPY_ON_WRITE);
DEG_id_tag_update((ID *)ob->data, ID_RECALC_COPY_ON_WRITE);
}
}
static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
static void vpaint_stroke_update_step(bContext *C,
wmOperator *UNUSED(op),
struct PaintStroke *stroke,
PointerRNA *itemptr)
{
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
VPaintDataBase *vpd = static_cast<VPaintDataBase *>(paint_stroke_mode_data(stroke));
if (vpd->domain == ATTR_DOMAIN_POINT) {
if (vpd->type == CD_PROP_COLOR) {
vpaint_stroke_update_step_intern<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
C, stroke, itemptr);
}
else if (vpd->type == CD_PROP_BYTE_COLOR) {
vpaint_stroke_update_step_intern<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
C, stroke, itemptr);
}
}
else if (vpd->domain == ATTR_DOMAIN_CORNER) {
if (vpd->type == CD_PROP_COLOR) {
vpaint_stroke_update_step_intern<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
C, stroke, itemptr);
}
else if (vpd->type == CD_PROP_BYTE_COLOR) {
vpaint_stroke_update_step_intern<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
C, stroke, itemptr);
}
}
}
template<typename Color, typename Traits, AttributeDomain domain>
static void vpaint_free_vpaintdata(Object *ob, void *_vpd)
{
VPaintData<Color, Traits, domain> *vpd = static_cast<VPaintData<Color, Traits, domain> *>(_vpd);
if (vpd->is_texbrush) {
ED_vpaint_proj_handle_free(vpd->vp_handle);
@@ -3486,6 +3967,41 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
MEM_freeN(vpd->smear.color_curr);
}
MEM_delete<VPaintData<Color, Traits, domain>>(vpd);
}
static ViewContext *vpaint_get_viewcontext(Object *ob, void *vpd_ptr)
{
VPaintDataBase *vpd = static_cast<VPaintDataBase *>(vpd_ptr);
return &vpd->vc;
}
static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
{
void *vpd_ptr = paint_stroke_mode_data(stroke);
VPaintDataBase *vpd = static_cast<VPaintDataBase *>(vpd_ptr);
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
if (vpd->domain == ATTR_DOMAIN_POINT) {
if (vpd->type == CD_PROP_COLOR) {
vpaint_free_vpaintdata<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(ob, vpd);
}
else if (vpd->type == CD_PROP_BYTE_COLOR) {
vpaint_free_vpaintdata<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(ob, vpd);
}
}
else if (vpd->domain == ATTR_DOMAIN_CORNER) {
if (vpd->type == CD_PROP_COLOR) {
vpaint_free_vpaintdata<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(ob, vpd);
}
else if (vpd->type == CD_PROP_BYTE_COLOR) {
vpaint_free_vpaintdata<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(ob, vpd);
}
}
SculptSession *ss = ob->sculpt;
if (ss->cache->alt_smooth) {
@@ -3496,7 +4012,7 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
MEM_freeN(vpd);
SCULPT_undo_push_end(ob);
SCULPT_cache_free(ob->sculpt->cache);
ob->sculpt->cache = NULL;
@@ -3515,8 +4031,16 @@ static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vpaint_stroke_done,
event->type);
Object *ob = CTX_data_active_object(C);
if (SCULPT_has_loop_colors(ob) && ob->sculpt->pbvh) {
BKE_pbvh_ensure_node_loops(ob->sculpt->pbvh);
}
SCULPT_undo_push_begin(ob, "Vertex Paint");
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, op->customdata);
paint_stroke_free(C, op, (PaintStroke *)op->customdata);
return OPERATOR_FINISHED;
}
@@ -3541,7 +4065,7 @@ static int vpaint_exec(bContext *C, wmOperator *op)
0);
/* frees op->customdata */
paint_stroke_exec(C, op, op->customdata);
paint_stroke_exec(C, op, (PaintStroke *)op->customdata);
return OPERATOR_FINISHED;
}
@@ -3554,7 +4078,7 @@ static void vpaint_cancel(bContext *C, wmOperator *op)
ob->sculpt->cache = NULL;
}
paint_stroke_cancel(C, op, op->customdata);
paint_stroke_cancel(C, op, (PaintStroke *)op->customdata);
}
static int vpaint_modal(bContext *C, wmOperator *op, const wmEvent *event)
@@ -3582,4 +4106,112 @@ void PAINT_OT_vertex_paint(wmOperatorType *ot)
paint_stroke_operator_properties(ot);
}
/* -------------------------------------------------------------------- */
/** \name Set Vertex Colors Operator
* \{ */
template<typename Color, typename Traits, AttributeDomain domain>
static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, Color *color_layer)
{
Mesh *me;
if (((me = BKE_mesh_from_object(ob)) == NULL) || (ED_mesh_color_ensure(me, NULL) == false)) {
return false;
}
Color paintcol = fromFloat<Color>(paintcol_in);
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
const MPoly *mp = me->mpoly;
for (int i = 0; i < me->totpoly; i++, mp++) {
if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
continue;
}
int j = 0;
do {
uint vidx = me->mloop[mp->loopstart + j].v;
if (!(use_vert_sel && !(me->mvert[vidx].flag & SELECT))) {
if constexpr (domain == ATTR_DOMAIN_CORNER) {
color_layer[mp->loopstart + j] = paintcol;
}
else {
color_layer[vidx] = paintcol;
}
}
j++;
} while (j < mp->totloop);
}
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
DEG_id_tag_update(&me->id, ID_RECALC_COPY_ON_WRITE);
/* NOTE: Original mesh is used for display, so tag it directly here. */
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
return true;
}
static int vertex_color_set_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
Mesh *me = BKE_object_get_original_mesh(obact);
// uint paintcol = vpaint_get_current_color(scene, scene->toolsettings->vpaint, false);
ColorPaint4f paintcol = vpaint_get_current_col<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
scene, scene->toolsettings->vpaint, false);
bool ok = false;
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me->id);
AttributeDomain domain = BKE_id_attribute_domain(&me->id, layer);
if (domain == ATTR_DOMAIN_POINT) {
if (layer->type == CD_PROP_COLOR) {
ok = vertex_color_set<ColorPaint4f, FloatTraits, ATTR_DOMAIN_POINT>(
obact, paintcol, static_cast<ColorPaint4f *>(layer->data));
}
else if (layer->type == CD_PROP_BYTE_COLOR) {
ok = vertex_color_set<ColorPaint4b, ByteTraits, ATTR_DOMAIN_POINT>(
obact, paintcol, static_cast<ColorPaint4b *>(layer->data));
}
}
else {
if (layer->type == CD_PROP_COLOR) {
ok = vertex_color_set<ColorPaint4f, FloatTraits, ATTR_DOMAIN_CORNER>(
obact, paintcol, static_cast<ColorPaint4f *>(layer->data));
}
else if (layer->type == CD_PROP_BYTE_COLOR) {
ok = vertex_color_set<ColorPaint4b, ByteTraits, ATTR_DOMAIN_CORNER>(
obact, paintcol, static_cast<ColorPaint4b *>(layer->data));
}
}
if (ok) {
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void PAINT_OT_vertex_color_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Vertex Colors";
ot->idname = "PAINT_OT_vertex_color_set";
ot->description = "Fill the active vertex color layer with the current paint color";
/* api callbacks */
ot->exec = vertex_color_set_exec;
ot->poll = vertex_paint_mode_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */

View File

@@ -47,75 +47,6 @@ static void tag_object_after_update(Object *object)
BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL);
}
/* -------------------------------------------------------------------- */
/** \name Set Vertex Colors Operator
* \{ */
static bool vertex_color_set(Object *ob, uint paintcol)
{
Mesh *me;
if (((me = BKE_mesh_from_object(ob)) == NULL) || (ED_mesh_color_ensure(me, NULL) == false)) {
return false;
}
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
const MPoly *mp = me->mpoly;
for (int i = 0; i < me->totpoly; i++, mp++) {
MLoopCol *lcol = me->mloopcol + mp->loopstart;
if (use_face_sel && !(mp->flag & ME_FACE_SEL)) {
continue;
}
int j = 0;
do {
uint vidx = me->mloop[mp->loopstart + j].v;
if (!(use_vert_sel && !(me->mvert[vidx].flag & SELECT))) {
*(int *)lcol = paintcol;
}
lcol++;
j++;
} while (j < mp->totloop);
}
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
tag_object_after_update(ob);
return true;
}
static int vertex_color_set_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
uint paintcol = vpaint_get_current_col(scene, scene->toolsettings->vpaint, false);
if (vertex_color_set(obact, paintcol)) {
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obact);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void PAINT_OT_vertex_color_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Vertex Colors";
ot->idname = "PAINT_OT_vertex_color_set";
ot->description = "Fill the active vertex color layer with the current paint color";
/* api callbacks */
ot->exec = vertex_color_set_exec;
ot->poll = vertex_paint_mode_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */

View File

@@ -73,570 +73,3 @@ bool ED_vpaint_color_transform(struct Object *ob,
return true;
}
/* -------------------------------------------------------------------- */
/** \name Color Blending Modes
* \{ */
BLI_INLINE uint mcol_blend(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
if (fac >= 255) {
return col_dst;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
/* Updated to use the rgb squared color model which blends nicer. */
int r1 = cp_src[0] * cp_src[0];
int g1 = cp_src[1] * cp_src[1];
int b1 = cp_src[2] * cp_src[2];
int a1 = cp_src[3] * cp_src[3];
int r2 = cp_dst[0] * cp_dst[0];
int g2 = cp_dst[1] * cp_dst[1];
int b2 = cp_dst[2] * cp_dst[2];
int a2 = cp_dst[3] * cp_dst[3];
cp_mix[0] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * r1 + fac * r2), 255)));
cp_mix[1] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * g1 + fac * g2), 255)));
cp_mix[2] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * b1 + fac * b2), 255)));
cp_mix[3] = round_fl_to_uchar(sqrtf(divide_round_i((mfac * a1 + fac * a2), 255)));
return col_mix;
}
BLI_INLINE uint mcol_add(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
temp = cp_src[0] + divide_round_i((fac * cp_dst[0]), 255);
cp_mix[0] = (temp > 254) ? 255 : temp;
temp = cp_src[1] + divide_round_i((fac * cp_dst[1]), 255);
cp_mix[1] = (temp > 254) ? 255 : temp;
temp = cp_src[2] + divide_round_i((fac * cp_dst[2]), 255);
cp_mix[2] = (temp > 254) ? 255 : temp;
temp = cp_src[3] + divide_round_i((fac * cp_dst[3]), 255);
cp_mix[3] = (temp > 254) ? 255 : temp;
return col_mix;
}
BLI_INLINE uint mcol_sub(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
temp = cp_src[0] - divide_round_i((fac * cp_dst[0]), 255);
cp_mix[0] = (temp < 0) ? 0 : temp;
temp = cp_src[1] - divide_round_i((fac * cp_dst[1]), 255);
cp_mix[1] = (temp < 0) ? 0 : temp;
temp = cp_src[2] - divide_round_i((fac * cp_dst[2]), 255);
cp_mix[2] = (temp < 0) ? 0 : temp;
temp = cp_src[3] - divide_round_i((fac * cp_dst[3]), 255);
cp_mix[3] = (temp < 0) ? 0 : temp;
return col_mix;
}
BLI_INLINE uint mcol_mul(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
/* first mul, then blend the fac */
cp_mix[0] = divide_round_i(mfac * cp_src[0] * 255 + fac * cp_dst[0] * cp_src[0], 255 * 255);
cp_mix[1] = divide_round_i(mfac * cp_src[1] * 255 + fac * cp_dst[1] * cp_src[1], 255 * 255);
cp_mix[2] = divide_round_i(mfac * cp_src[2] * 255 + fac * cp_dst[2] * cp_src[2], 255 * 255);
cp_mix[3] = divide_round_i(mfac * cp_src[3] * 255 + fac * cp_dst[3] * cp_src[3], 255 * 255);
return col_mix;
}
BLI_INLINE uint mcol_lighten(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
if (fac >= 255) {
return col_dst;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
/* See if we're lighter, if so mix, else don't do anything.
* if the paint color is darker then the original, then ignore */
if (IMB_colormanagement_get_luminance_byte(cp_src) >
IMB_colormanagement_get_luminance_byte(cp_dst)) {
return col_src;
}
cp_mix[0] = divide_round_i(mfac * cp_src[0] + fac * cp_dst[0], 255);
cp_mix[1] = divide_round_i(mfac * cp_src[1] + fac * cp_dst[1], 255);
cp_mix[2] = divide_round_i(mfac * cp_src[2] + fac * cp_dst[2], 255);
cp_mix[3] = divide_round_i(mfac * cp_src[3] + fac * cp_dst[3], 255);
return col_mix;
}
BLI_INLINE uint mcol_darken(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
if (fac >= 255) {
return col_dst;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
/* See if we're darker, if so mix, else don't do anything.
* if the paint color is brighter then the original, then ignore */
if (IMB_colormanagement_get_luminance_byte(cp_src) <
IMB_colormanagement_get_luminance_byte(cp_dst)) {
return col_src;
}
cp_mix[0] = divide_round_i((mfac * cp_src[0] + fac * cp_dst[0]), 255);
cp_mix[1] = divide_round_i((mfac * cp_src[1] + fac * cp_dst[1]), 255);
cp_mix[2] = divide_round_i((mfac * cp_src[2] + fac * cp_dst[2]), 255);
cp_mix[3] = divide_round_i((mfac * cp_src[3] + fac * cp_dst[3]), 255);
return col_mix;
}
BLI_INLINE uint mcol_colordodge(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
temp = (cp_dst[0] == 255) ? 255 : min_ii((cp_src[0] * 225) / (255 - cp_dst[0]), 255);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255;
temp = (cp_dst[1] == 255) ? 255 : min_ii((cp_src[1] * 225) / (255 - cp_dst[1]), 255);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255;
temp = (cp_dst[2] == 255) ? 255 : min_ii((cp_src[2] * 225) / (255 - cp_dst[2]), 255);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255;
temp = (cp_dst[3] == 255) ? 255 : min_ii((cp_src[3] * 225) / (255 - cp_dst[3]), 255);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255;
return col_mix;
}
BLI_INLINE uint mcol_difference(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
temp = abs(cp_src[0] - cp_dst[0]);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255;
temp = abs(cp_src[1] - cp_dst[1]);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255;
temp = abs(cp_src[2] - cp_dst[2]);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255;
temp = abs(cp_src[3] - cp_dst[3]);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255;
return col_mix;
}
BLI_INLINE uint mcol_screen(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
temp = max_ii(255 - (((255 - cp_src[0]) * (255 - cp_dst[0])) / 255), 0);
cp_mix[0] = (mfac * cp_src[0] + temp * fac) / 255;
temp = max_ii(255 - (((255 - cp_src[1]) * (255 - cp_dst[1])) / 255), 0);
cp_mix[1] = (mfac * cp_src[1] + temp * fac) / 255;
temp = max_ii(255 - (((255 - cp_src[2]) * (255 - cp_dst[2])) / 255), 0);
cp_mix[2] = (mfac * cp_src[2] + temp * fac) / 255;
temp = max_ii(255 - (((255 - cp_src[3]) * (255 - cp_dst[3])) / 255), 0);
cp_mix[3] = (mfac * cp_src[3] + temp * fac) / 255;
return col_mix;
}
BLI_INLINE uint mcol_hardlight(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
if (cp_dst[i] > 127) {
temp = 255 - ((255 - 2 * (cp_dst[i] - 127)) * (255 - cp_src[i]) / 255);
}
else {
temp = (2 * cp_dst[i] * cp_src[i]) >> 8;
}
cp_mix[i] = min_ii((mfac * cp_src[i] + temp * fac) / 255, 255);
}
return col_mix;
}
BLI_INLINE uint mcol_overlay(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
if (cp_src[i] > 127) {
temp = 255 - ((255 - 2 * (cp_src[i] - 127)) * (255 - cp_dst[i]) / 255);
}
else {
temp = (2 * cp_dst[i] * cp_src[i]) >> 8;
}
cp_mix[i] = min_ii((mfac * cp_src[i] + temp * fac) / 255, 255);
}
return col_mix;
}
BLI_INLINE uint mcol_softlight(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
for (int i = 0; i < 4; i++) {
if (cp_src[i] < 127) {
temp = ((2 * ((cp_dst[i] / 2) + 64)) * cp_src[i]) / 255;
}
else {
temp = 255 - (2 * (255 - ((cp_dst[i] / 2) + 64)) * (255 - cp_src[i]) / 255);
}
cp_mix[i] = (temp * fac + cp_src[i] * mfac) / 255;
}
return col_mix;
}
BLI_INLINE uint mcol_exclusion(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac, temp;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
int i = 0;
for (i = 0; i < 4; i++) {
temp = 127 - ((2 * (cp_src[i] - 127) * (cp_dst[i] - 127)) / 255);
cp_mix[i] = (temp * fac + cp_src[i] * mfac) / 255;
}
return col_mix;
}
BLI_INLINE uint mcol_luminosity(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1);
rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2);
v1 = v2;
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255;
cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255;
cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255;
cp_mix[3] = ((int)(cp_dst[3]) * fac + mfac * cp_src[3]) / 255;
return col_mix;
}
BLI_INLINE uint mcol_saturation(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1);
rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2);
if (s1 > EPS_SATURATION) {
s1 = s2;
}
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255;
cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255;
cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255;
return col_mix;
}
BLI_INLINE uint mcol_hue(uint col_src, uint col_dst, int fac)
{
uchar *cp_src, *cp_dst, *cp_mix;
int mfac;
uint col_mix = 0;
if (fac == 0) {
return col_src;
}
mfac = 255 - fac;
cp_src = (uchar *)&col_src;
cp_dst = (uchar *)&col_dst;
cp_mix = (uchar *)&col_mix;
float h1, s1, v1;
float h2, s2, v2;
float r, g, b;
rgb_to_hsv(cp_src[0] / 255.0f, cp_src[1] / 255.0f, cp_src[2] / 255.0f, &h1, &s1, &v1);
rgb_to_hsv(cp_dst[0] / 255.0f, cp_dst[1] / 255.0f, cp_dst[2] / 255.0f, &h2, &s2, &v2);
h1 = h2;
hsv_to_rgb(h1, s1, v1, &r, &g, &b);
cp_mix[0] = ((int)(r * 255.0f) * fac + mfac * cp_src[0]) / 255;
cp_mix[1] = ((int)(g * 255.0f) * fac + mfac * cp_src[1]) / 255;
cp_mix[2] = ((int)(b * 255.0f) * fac + mfac * cp_src[2]) / 255;
cp_mix[3] = ((int)(cp_dst[3]) * fac + mfac * cp_src[3]) / 255;
return col_mix;
}
BLI_INLINE uint mcol_alpha_add(uint col_src, int fac)
{
uchar *cp_src, *cp_mix;
int temp;
uint col_mix = col_src;
if (fac == 0) {
return col_src;
}
cp_src = (uchar *)&col_src;
cp_mix = (uchar *)&col_mix;
temp = cp_src[3] + fac;
cp_mix[3] = (temp > 254) ? 255 : temp;
return col_mix;
}
BLI_INLINE uint mcol_alpha_sub(uint col_src, int fac)
{
uchar *cp_src, *cp_mix;
int temp;
uint col_mix = col_src;
if (fac == 0) {
return col_src;
}
cp_src = (uchar *)&col_src;
cp_mix = (uchar *)&col_mix;
temp = cp_src[3] - fac;
cp_mix[3] = temp < 0 ? 0 : temp;
return col_mix;
}
uint ED_vpaint_blend_tool(const int tool, const uint col, const uint paintcol, const int alpha_i)
{
switch ((IMB_BlendMode)tool) {
case IMB_BLEND_MIX:
return mcol_blend(col, paintcol, alpha_i);
case IMB_BLEND_ADD:
return mcol_add(col, paintcol, alpha_i);
case IMB_BLEND_SUB:
return mcol_sub(col, paintcol, alpha_i);
case IMB_BLEND_MUL:
return mcol_mul(col, paintcol, alpha_i);
case IMB_BLEND_LIGHTEN:
return mcol_lighten(col, paintcol, alpha_i);
case IMB_BLEND_DARKEN:
return mcol_darken(col, paintcol, alpha_i);
case IMB_BLEND_COLORDODGE:
return mcol_colordodge(col, paintcol, alpha_i);
case IMB_BLEND_DIFFERENCE:
return mcol_difference(col, paintcol, alpha_i);
case IMB_BLEND_SCREEN:
return mcol_screen(col, paintcol, alpha_i);
case IMB_BLEND_HARDLIGHT:
return mcol_hardlight(col, paintcol, alpha_i);
case IMB_BLEND_OVERLAY:
return mcol_overlay(col, paintcol, alpha_i);
case IMB_BLEND_SOFTLIGHT:
return mcol_softlight(col, paintcol, alpha_i);
case IMB_BLEND_EXCLUSION:
return mcol_exclusion(col, paintcol, alpha_i);
case IMB_BLEND_LUMINOSITY:
return mcol_luminosity(col, paintcol, alpha_i);
case IMB_BLEND_SATURATION:
return mcol_saturation(col, paintcol, alpha_i);
case IMB_BLEND_HUE:
return mcol_hue(col, paintcol, alpha_i);
/* non-color */
case IMB_BLEND_ERASE_ALPHA:
return mcol_alpha_sub(col, alpha_i);
case IMB_BLEND_ADD_ALPHA:
return mcol_alpha_add(col, alpha_i);
default:
BLI_assert(0);
return 0;
}
}
/** \} */

View File

@@ -4025,6 +4025,7 @@ void SCULPT_cache_free(StrokeCache *cache)
MEM_SAFE_FREE(cache->detail_directions);
MEM_SAFE_FREE(cache->prev_displacement);
MEM_SAFE_FREE(cache->limit_surface_co);
MEM_SAFE_FREE(cache->prev_colors_vpaint);
if (cache->pose_ik_chain) {
SCULPT_pose_ik_chain_free(cache->pose_ik_chain);

View File

@@ -219,7 +219,6 @@ typedef struct SculptThreadedTaskData {
int totnode;
struct VPaint *vp;
struct VPaintData *vpd;
struct WPaintData *wpd;
struct WeightPaintInfo *wpi;
unsigned int *lcol;
@@ -493,6 +492,7 @@ typedef struct StrokeCache {
float mouse_event[2];
float (*prev_colors)[4];
void *prev_colors_vpaint;
/* Multires Displacement Smear. */
float (*prev_displacement)[3];