diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index 6a20d858214..420481f165b 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -872,30 +872,29 @@ int BLI_edgefill(short mat_nr) /* just use the first three different vertices */ /* THIS PART STILL IS PRETTY WEAK! (ton) */ - + eve= fillvertbase.last; len= 0.0; v1= eve->co; v2= 0; eve= fillvertbase.first; - limit = a < 5 ? FLT_EPSILON*200 : M_PI/24.0; + limit = 1e-8f; + while(eve) { if(v2) { - if( compare_v3v3(v2, eve->co, COMPLIMIT)==0) { + if(!compare_v3v3(v2, eve->co, COMPLIMIT)) { float inner = angle_v3v3v3(v1, v2, eve->co); - - if (fabsf(inner-M_PI) < limit || fabsf(inner) < limit) { - eve = eve->next; - continue; - } + inner = MIN2(fabsf(inner), fabsf(M_PI - inner)); - len= normal_tri_v3( norm,v1, v2, eve->co); - if(len != 0.0f) break; + if(inner > limit) { + limit = inner; + len= normal_tri_v3(norm, v1, v2, eve->co); + } } } - else if(compare_v3v3(v1, eve->co, COMPLIMIT)==0) { + else if(!compare_v3v3(v1, eve->co, COMPLIMIT)) v2= eve->co; - } + eve= eve->next; }