From 5bed959e81e4e2ebcbf2a014f4de37398c7504f3 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Sun, 23 Apr 2023 14:19:05 -0400 Subject: [PATCH] Cleanup: Avoid magic number for bits per integer --- source/blender/blenkernel/intern/subdiv_mesh.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc index fa4a08a178d..acc0404b005 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.cc +++ b/source/blender/blenkernel/intern/subdiv_mesh.cc @@ -1192,7 +1192,8 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv, BitVector<> &bit_vector = result->runtime->subsurf_optimal_display_edges; bit_vector.clear(); bit_vector.resize(subdiv_context.subdiv_display_edges.size()); - threading::parallel_for_aligned(span.index_range(), 4096, 64, [&](const IndexRange range) { + threading::parallel_for_aligned( + span.index_range(), 4096, bits::BitsPerInt, [&](const IndexRange range) { for (const int i : range) { bit_vector[i].set(span[i]); }