Docs: add missing newline to debug_gpu_shader_source doc-string
Also use term "directory" (as used elsewhere) & minor tweak to warning.
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@@ -553,9 +553,11 @@ int main(int argc,
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WM_init(C, argc, argv);
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WM_init(C, argc, argv);
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#ifndef WITH_PYTHON
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#ifndef WITH_PYTHON
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printf(
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fprintf(stderr,
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"\n* WARNING * - Blender compiled without Python!\n"
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"\n"
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"this is not intended for typical usage\n\n");
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"WARNING: Blender compiled without Python!\n"
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"This is not intended for typical usage.\n"
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"\n");
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#endif
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#endif
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#ifdef WITH_FREESTYLE
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#ifdef WITH_FREESTYLE
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@@ -1548,8 +1548,8 @@ static int arg_handle_debug_gpu_scope_capture_set(int argc, const char **argv, v
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static const char arg_handle_debug_gpu_shader_source_doc[] =
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static const char arg_handle_debug_gpu_shader_source_doc[] =
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"\n"
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"\n"
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"\tCapture the GPU commands issued inside the give scope name."
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"\tCapture the GPU commands issued inside the give scope name.\n"
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"\tFiles are saved in the current working directory inside a folder named \"Shaders\".";
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"\tFiles are saved in the current working directory inside a directory named \"Shaders\".";
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static int arg_handle_debug_gpu_shader_source(int argc, const char **argv, void * /*data*/)
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static int arg_handle_debug_gpu_shader_source(int argc, const char **argv, void * /*data*/)
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{
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{
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if (argc > 1) {
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if (argc > 1) {
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