diff --git a/release/scripts/templates/addon_add_object.py b/release/scripts/templates/addon_add_object.py index 1fc74ff7348..3900f595584 100644 --- a/release/scripts/templates/addon_add_object.py +++ b/release/scripts/templates/addon_add_object.py @@ -1,6 +1,6 @@ bl_info = { "name": "New Object", - "author": "YourNameHere", + "author": "Your Name Here", "version": (1, 0), "blender": (2, 5, 5), "location": "View3D > Add > Mesh > New Object", @@ -12,8 +12,9 @@ bl_info = { import bpy +from bpy.types import Operator from bpy.props import FloatVectorProperty -from add_utils import AddObjectHelper, add_object_data +from bpy_extras.object_utils import AddObjectHelper, object_data_add from mathutils import Vector @@ -30,14 +31,14 @@ def add_object(self, context): edges = [] faces = [[0, 1, 2, 3]] - mesh = bpy.data.meshes.new(name='New Object Mesh') + mesh = bpy.data.meshes.new(name="New Object Mesh") mesh.from_pydata(verts, edges, faces) # useful for development when the mesh may be invalid. # mesh.validate(verbose=True) - add_object_data(context, mesh, operator=self) + object_data_add(context, mesh, operator=self) -class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper): +class OBJECT_OT_add_object(Operator, AddObjectHelper): """Add a Mesh Object""" bl_idname = "mesh.add_object" bl_label = "Add Mesh Object" @@ -45,10 +46,10 @@ class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper): bl_options = {'REGISTER', 'UNDO'} scale = FloatVectorProperty( - name='scale', + name="scale", default=(1.0, 1.0, 1.0), subtype='TRANSLATION', - description='scaling', + description="scaling", ) def execute(self, context): @@ -77,5 +78,5 @@ def unregister(): bpy.types.INFO_MT_mesh_add.remove(add_object_button) -if __name__ == '__main__': +if __name__ == "__main__": register()