Added getDistanceTo Python method (thanks Charlie C)

This commit is contained in:
Kester Maddock
2005-01-16 05:55:04 +00:00
parent cb289b215f
commit 5fcf39d2a5
4 changed files with 34 additions and 1 deletions

View File

@@ -621,7 +621,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_VARARGS},
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_VARARGS},
KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
{NULL,NULL} //Sentinel
};
@@ -1100,6 +1100,27 @@ PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self,
return PyInt_FromLong(physid);
}
KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo,
"getDistanceTo(other): get distance to another point/KX_GameObject")
{
MT_Point3 b;
if (PyVecArgTo(args, b))
{
return PyFloat_FromDouble(NodeGetWorldPosition().distance(b));
}
PyErr_Clear();
PyObject *pyother;
if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &pyother))
{
KX_GameObject *other = static_cast<KX_GameObject*>(pyother);
return PyFloat_FromDouble(NodeGetWorldPosition().distance(other->NodeGetWorldPosition()));
}
return NULL;
}
/* ---------------------------------------------------------------------
* Some stuff taken from the header
* --------------------------------------------------------------------- */