Fix for 34703 Mix node (Hue, Saturation) update and rendering error
Fix for 34494 Blender 2.65 regression test error - compo_map_uv_cubes.blend - stripe/artifact between cubes Hue and saturation node has an early break when saturarion is 0. When this happened the input 1 color needed to be used. This behaviour was not merged. When no FSAA is used in the ZCombine. a mask will be created, this mask will be antialiased and based on this mask the colors between the two images are blended. This was also behaviour that was not merged correctly. Now it is back making much better z-combines. Hope nobody uses these gabs as a work around. - At Mind - Jeroen & Monique
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@@ -27,39 +27,72 @@
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_AntiAliasOperation.h"
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#include "COM_MixBlendOperation.h"
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#include "DNA_material_types.h" // the ramp types
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void ZCombineNode::convertToOperations(ExecutionSystem *system, CompositorContext *context)
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{
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if (this->getOutputSocket(0)->isConnected()) {
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ZCombineOperation *operation = NULL;
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if (this->getbNode()->custom1) {
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operation = new ZCombineAlphaOperation();
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if (context->getRenderData()->scemode & R_FULL_SAMPLE) {
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if (this->getOutputSocket(0)->isConnected()) {
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ZCombineOperation *operation = NULL;
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if (this->getbNode()->custom1) {
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operation = new ZCombineAlphaOperation();
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}
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else {
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operation = new ZCombineOperation();
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}
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
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this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system);
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this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), 3, system);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
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system->addOperation(operation);
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
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addLink(system, operation->getInputSocket(3)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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else {
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operation = new ZCombineOperation();
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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this->getInputSocket(1)->relinkConnections(zoperation->getInputSocket(0), 1, system);
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this->getInputSocket(3)->relinkConnections(zoperation->getInputSocket(1), 3, system);
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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} else {
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// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
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// step 1 create mask
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MathGreaterThanOperation *maskoperation = new MathGreaterThanOperation();
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this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 1, system);
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this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 3, system);
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// step 2 anti alias mask bit of an expensive operation, but does the trick
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AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
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addLink(system, maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));
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// use mask to blend between the input colors.
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ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1?new ZCombineMaskAlphaOperation():new ZCombineMaskOperation();
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addLink(system, antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
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this->getInputSocket(0)->relinkConnections(zcombineoperation->getInputSocket(1), 0, system);
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this->getInputSocket(2)->relinkConnections(zcombineoperation->getInputSocket(2), 2, system);
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this->getOutputSocket(0)->relinkConnections(zcombineoperation->getOutputSocket());
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system->addOperation(maskoperation);
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system->addOperation(antialiasoperation);
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system->addOperation(zcombineoperation);
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
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this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
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this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system);
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this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), 3, system);
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this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
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system->addOperation(operation);
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
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addLink(system, operation->getInputSocket(3)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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}
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else {
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if (this->getOutputSocket(1)->isConnected()) {
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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this->getInputSocket(1)->relinkConnections(zoperation->getInputSocket(0), 1, system);
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this->getInputSocket(3)->relinkConnections(zoperation->getInputSocket(1), 3, system);
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addLink(system, maskoperation->getInputSocket(0)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
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addLink(system, maskoperation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
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this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
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system->addOperation(zoperation);
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}
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@@ -56,6 +56,8 @@ void MixHueOperation::executePixel(float output[4], float x, float y, PixelSampl
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output[0] = valuem * (inputColor1[0]) + value * tmpr;
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output[1] = valuem * (inputColor1[1]) + value * tmpg;
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output[2] = valuem * (inputColor1[2]) + value * tmpb;
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} else {
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copy_v3_v3(output, inputColor1);
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}
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output[3] = inputColor1[3];
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@@ -52,7 +52,10 @@ void MixSaturationOperation::executePixel(float output[4], float x, float y, Pix
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float colH, colS, colV;
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rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
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hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]);
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} else {
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copy_v3_v3(output, inputColor1);
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}
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output[3] = inputColor1[3];
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clampIfNeeded(output);
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@@ -92,3 +92,71 @@ void ZCombineOperation::deinitExecution()
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this->m_image2Reader = NULL;
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this->m_depth2Reader = NULL;
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}
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// MASK combine
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ZCombineMaskOperation::ZCombineMaskOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_VALUE); //mask
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->m_maskReader = NULL;
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this->m_image1Reader = NULL;
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this->m_image2Reader = NULL;
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}
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void ZCombineMaskOperation::initExecution()
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{
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this->m_maskReader = this->getInputSocketReader(0);
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this->m_image1Reader = this->getInputSocketReader(1);
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this->m_image2Reader = this->getInputSocketReader(2);
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}
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void ZCombineMaskOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float mask[4];
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float color1[4];
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float color2[4];
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this->m_maskReader->read(mask, x, y, sampler);
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this->m_image1Reader->read(color1, x, y, sampler);
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this->m_image2Reader->read(color2, x, y, sampler);
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float fac = mask[0];
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// multiply mask with alpha, if mask == 0 color1, else color2 make sure
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float mfac = 1.0f-fac;
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output[0] = color1[0]*mfac + color2[0]*fac;
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output[1] = color1[1]*mfac + color2[1]*fac;
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output[2] = color1[2]*mfac + color2[2]*fac;
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output[3] = max(color1[3], color2[3]);
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}
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void ZCombineMaskAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float mask[4];
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float color1[4];
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float color2[4];
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this->m_maskReader->read(mask, x, y, sampler);
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this->m_image1Reader->read(color1, x, y, sampler);
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this->m_image2Reader->read(color2, x, y, sampler);
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float fac = mask[0];
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// multiply mask with alpha, if mask == 0 color1, else color2 make sure
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float mfac = 1.0f-fac;
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float alpha = color1[3]*mfac + color2[3]*fac;
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float facalpha = fac * alpha;
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mfac = 1.0f-facalpha;
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output[0] = color1[0]*mfac + color2[0]*facalpha;
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output[1] = color1[1]*mfac + color2[1]*facalpha;
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output[2] = color1[2]*mfac + color2[2]*facalpha;
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output[3] = max(color1[3], color2[3]);
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}
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void ZCombineMaskOperation::deinitExecution()
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{
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this->m_image1Reader = NULL;
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this->m_maskReader = NULL;
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this->m_image2Reader = NULL;
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}
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@@ -54,4 +54,20 @@ class ZCombineAlphaOperation : public ZCombineOperation {
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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class ZCombineMaskOperation : public NodeOperation {
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protected:
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SocketReader *m_maskReader;
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SocketReader *m_image1Reader;
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SocketReader *m_image2Reader;
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public:
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ZCombineMaskOperation();
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void initExecution();
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void deinitExecution();
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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class ZCombineMaskAlphaOperation : public ZCombineMaskOperation {
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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#endif
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