From 641f3cd72ddee21efc542e55c8f5178edab7fd88 Mon Sep 17 00:00:00 2001 From: Ken Hughes Date: Thu, 15 Dec 2005 20:55:52 +0000 Subject: [PATCH] -- Fix misspelling in Material's TraShad tooltip. --- source/blender/src/buttons_shading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 98d4d5d537f..dc784486dc9 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -3071,7 +3071,7 @@ static void material_panel_shading(Material *ma) uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_SHADOW, 0, "Shadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows"); - uiDefButBitI(block, TOG, MA_SHADOW_TRA, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Recieves transparent shadows based at material color and alpha"); + uiDefButBitI(block, TOG, MA_SHADOW_TRA, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha"); uiDefButBitI(block, TOG, MA_RAYBIAS, 0, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)"); uiBlockEndAlign(block);