style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
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@@ -136,7 +136,7 @@ bool KX_MouseFocusSensor::Evaluate()
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return result;
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}
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bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* result, void * const data)
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bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void * const data)
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{
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KX_GameObject* hitKXObj = client_info->m_gameobject;
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