style cleanup:

also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
This commit is contained in:
Campbell Barton
2013-03-26 07:29:01 +00:00
parent ef961319e0
commit 64d161de87
92 changed files with 304 additions and 300 deletions

View File

@@ -108,7 +108,7 @@ bool KX_RaySensor::IsPositiveTrigger()
return result;
}
bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void * const data)
{
KX_GameObject* hitKXObj = client->m_gameobject;
@@ -153,7 +153,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void
/* this function is used to pre-filter the object before casting the ray on them.
* This is useful for "X-Ray" option when we want to see "through" unwanted object.
*/
bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client)
bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo *client)
{
if (client->m_type > KX_ClientObjectInfo::ACTOR)
{