Docs: Replace most wiki links with links to new developer docs
Exceptions: * Links to personal wiki pages * Pages that are not in the new developer docs yet (like Human Interface Guidelines) * tools\check_wiki\check_wiki_file_structure.py needs a refactor
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@@ -23,8 +23,8 @@ Then, call ``bpy.app.translations.register(__name__, your_dict)`` in your ``regi
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The ``Manage UI translations`` add-on has several functions to help you collect strings to translate, and
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generate the needed python code (the translation dictionary), as well as optional intermediary po files
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if you want some... See
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`How to Translate Blender <https://wiki.blender.org/wiki/Process/Translate_Blender>`_ and
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`Using i18n in Blender Code <https://wiki.blender.org/wiki/Source/Interface/Internationalization>`_
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`How to Translate Blender <https://developer.blender.org/docs/handbook/translating/translator_guide/>`_ and
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`Using i18n in Blender Code <https://developer.blender.org/docs/handbook/translating/developer_guide/>`_
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for more info.
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Module References
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@@ -35,7 +35,7 @@ Module References
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import bpy
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# This block can be automatically generated by UI translations addon, which also handles conversion with PO format.
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# See also https://wiki.blender.org/wiki/Process/Translate_Blender#Translating_non-official_addons
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# See also https://developer.blender.org/docs/handbook/translating/translator_guide/#translating-non-official-add-ons
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# It can (should) also be put in a different, specific py file.
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# ##### BEGIN AUTOGENERATED I18N SECTION #####
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@@ -14,7 +14,7 @@ The features exposed closely follow the C API,
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giving Python access to the functions used by Blender's own mesh editing tools.
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For an overview of BMesh data types and how they reference each other see:
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`BMesh Design Document <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`__.
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`BMesh Design Document <https://developer.blender.org/docs/features/objects/mesh/bmesh/>`__.
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.. note::
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@@ -13,7 +13,7 @@ allowing ``import bpy`` to be added to any Python script, providing access to Bl
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- A pre-compiled ``bpy`` module is
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`available via PIP <https://pypi.org/project/bpy/>`__.
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- Or you may compile this yourself using the
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`build instructions <https://wiki.blender.org/w/index.php?title=Building_Blender/Other/BlenderAsPyModule>`__.
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`build instructions <https://developer.blender.org/docs/handbook/building_blender/python_module/>`__.
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Use Cases
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@@ -91,7 +91,7 @@ They are only loaded on startup if selected from the user preferences.
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The only difference between add-ons and built-in Python modules is that add-ons must contain a ``bl_info`` variable
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which Blender uses to read metadata such as name, author, category and project link.
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The User Preferences add-on listing uses ``bl_info`` to display information about each add-on.
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`See Add-ons <https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons>`__
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`See Add-ons <https://developer.blender.org/docs/handbook/addons/guidelines/>`__
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for details on the ``bl_info`` dictionary.
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@@ -295,7 +295,7 @@ Advantages include:
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This is marked advanced because to run Blender as a Python module requires a special build option.
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For instructions on building see
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`Building Blender as a Python module <https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule>`__.
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`Building Blender as a Python module <https://developer.blender.org/docs/handbook/building_blender/python_module/>`__.
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Python Safety (Build Option)
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