Anim: Bone Collections, replace .move_to_parent() with .child_number
Instead of moving bone collections by absolute index, they can now be moved by manipulating `.child_number`. This is the relative index of the bone collection within the list of its siblings. This replaces the much more cumbersome `collections.move_to_parent()` function. Since that function is now no longer necessary (it's been replaced by assignment to `.parent` and `.child_number`), it's removed from RNA. Note that this function was never part of even a beta build of Blender.
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@@ -87,7 +87,7 @@ class BoneCollectionTest(unittest.TestCase):
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self.assertEqual([root1, root2, r1_child1, r1_child1_001, r2_child1, r2_child2], list(bcolls.all))
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# Move root2 to become the child of r1_child1.
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self.assertEqual(5, root2.move_to_parent(r1_child1))
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root2.parent = r1_child1
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# Check the hierarchy.
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self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
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@@ -100,7 +100,8 @@ class BoneCollectionTest(unittest.TestCase):
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self.assertEqual([root1, r1_child1, r1_child1_001, r2_child1, r2_child2, root2], list(bcolls.all))
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# Move root2 between r1_child1 and r1_child1_001.
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self.assertEqual(2, root2.move_to_parent(root1, to_child_num=1))
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root2.parent = root1
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root2.child_num = 1
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# Check the hierarchy.
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self.assertEqual([root1], list(bcolls), 'armature.collections should reflect only the roots')
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