PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg: material.diffuse_color.r = 1.0 # also has hsv access material.diffuse_color.s = 0.6 - made Mathutils and Geometry module names lowercase.
This commit is contained in:
@@ -77,7 +77,7 @@ import shutil # for file copying
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# import Blender
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import bpy
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import Mathutils
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import mathutils
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@@ -135,7 +135,7 @@ def copy_images(dest_dir, textures):
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# I guess FBX uses degrees instead of radians (Arystan).
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# Call this function just before writing to FBX.
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def eulerRadToDeg(eul):
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ret = Mathutils.Euler()
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ret = mathutils.Euler()
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ret.x = 180 / math.pi * eul[0]
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ret.y = 180 / math.pi * eul[1]
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@@ -143,10 +143,10 @@ def eulerRadToDeg(eul):
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return ret
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mtx4_identity = Mathutils.Matrix()
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mtx4_identity = mathutils.Matrix()
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# testing
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mtx_x90 = Mathutils.RotationMatrix( math.pi/2, 3, 'X') # used
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mtx_x90 = mathutils.RotationMatrix( math.pi/2, 3, 'X') # used
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#mtx_x90n = RotationMatrix(-90, 3, 'x')
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#mtx_y90 = RotationMatrix( 90, 3, 'y')
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#mtx_y90n = RotationMatrix(-90, 3, 'y')
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@@ -154,11 +154,11 @@ mtx_x90 = Mathutils.RotationMatrix( math.pi/2, 3, 'X') # used
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#mtx_z90n = RotationMatrix(-90, 3, 'z')
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#mtx4_x90 = RotationMatrix( 90, 4, 'x')
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mtx4_x90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'X') # used
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mtx4_x90n = mathutils.RotationMatrix(-math.pi/2, 4, 'X') # used
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#mtx4_y90 = RotationMatrix( 90, 4, 'y')
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mtx4_y90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'Y') # used
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mtx4_z90 = Mathutils.RotationMatrix( math.pi/2, 4, 'Z') # used
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mtx4_z90n = Mathutils.RotationMatrix(-math.pi/2, 4, 'Z') # used
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mtx4_y90n = mathutils.RotationMatrix(-math.pi/2, 4, 'Y') # used
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mtx4_z90 = mathutils.RotationMatrix( math.pi/2, 4, 'Z') # used
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mtx4_z90n = mathutils.RotationMatrix(-math.pi/2, 4, 'Z') # used
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# def strip_path(p):
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# return p.split('\\')[-1].split('/')[-1]
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@@ -333,7 +333,7 @@ def write(filename, batch_objects = None, \
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EXP_CAMERA = True,
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EXP_EMPTY = True,
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EXP_IMAGE_COPY = False,
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GLOBAL_MATRIX = Mathutils.Matrix(),
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GLOBAL_MATRIX = mathutils.Matrix(),
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ANIM_ENABLE = True,
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ANIM_OPTIMIZE = True,
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ANIM_OPTIMIZE_PRECISSION = 6,
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@@ -600,8 +600,8 @@ def write(filename, batch_objects = None, \
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matrix_rot = matrix_rot * mtx_x90
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elif type =='CAMERA':
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# elif ob and type =='Camera':
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y = matrix_rot * Mathutils.Vector(0,1,0)
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matrix_rot = Mathutils.RotationMatrix(math.pi/2, 3, y) * matrix_rot
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y = matrix_rot * mathutils.Vector(0,1,0)
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matrix_rot = mathutils.RotationMatrix(math.pi/2, 3, y) * matrix_rot
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return matrix_rot
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@@ -702,8 +702,8 @@ def write(filename, batch_objects = None, \
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matrix_rot = matrix_rot * mtx_x90
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rot = tuple(matrix_rot.to_euler())
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elif ob and ob.type =='Camera':
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y = matrix_rot * Mathutils.Vector(0,1,0)
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matrix_rot = Mathutils.RotationMatrix(math.pi/2, 3, y) * matrix_rot
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y = matrix_rot * mathutils.Vector(0,1,0)
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matrix_rot = mathutils.RotationMatrix(math.pi/2, 3, y) * matrix_rot
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rot = tuple(matrix_rot.to_euler())
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else:
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rot = tuple(matrix_rot.to_euler())
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@@ -1088,8 +1088,8 @@ def write(filename, batch_objects = None, \
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file.write('\n\t\tTypeFlags: "Camera"')
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file.write('\n\t\tGeometryVersion: 124')
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file.write('\n\t\tPosition: %.6f,%.6f,%.6f' % loc)
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file.write('\n\t\tUp: %.6f,%.6f,%.6f' % tuple(matrix_rot * Mathutils.Vector(0,1,0)) )
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file.write('\n\t\tLookAt: %.6f,%.6f,%.6f' % tuple(matrix_rot * Mathutils.Vector(0,0,-1)) )
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file.write('\n\t\tUp: %.6f,%.6f,%.6f' % tuple(matrix_rot * mathutils.Vector(0,1,0)) )
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file.write('\n\t\tLookAt: %.6f,%.6f,%.6f' % tuple(matrix_rot * mathutils.Vector(0,0,-1)) )
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#file.write('\n\t\tUp: 0,0,0' )
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#file.write('\n\t\tLookAt: 0,0,0' )
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@@ -48,7 +48,7 @@ Be sure not to use modifiers that change the number or order of verts in the mes
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# ***** END GPL LICENCE BLOCK *****
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import bpy
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import Mathutils
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import mathutils
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from struct import pack
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@@ -87,7 +87,7 @@ def write(filename, sce, ob, PREF_STARTFRAME, PREF_ENDFRAME, PREF_FPS):
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me = ob.create_mesh(sce, True, 'PREVIEW')
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#Flip y and z
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mat_flip = Mathutils.Matrix(\
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mat_flip = mathutils.Matrix(\
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[1.0, 0.0, 0.0, 0.0],\
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[0.0, 0.0, 1.0, 0.0],\
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[0.0, 1.0, 0.0, 0.0],\
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@@ -47,7 +47,7 @@ import time
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import shutil
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import bpy
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import Mathutils
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import mathutils
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# Returns a tuple - path,extension.
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@@ -221,7 +221,7 @@ def write_nurb(file, ob, ob_mat):
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cu = ob.data
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# use negative indices
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Vector = Blender.Mathutils.Vector
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Vector = Blender.mathutils.Vector
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for nu in cu:
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if nu.type==0: DEG_ORDER_U = 1
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@@ -370,7 +370,7 @@ def write(filename, objects, scene,
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file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
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if EXPORT_ROTX90:
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mat_xrot90= Mathutils.RotationMatrix(-math.pi/2, 4, 'X')
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mat_xrot90= mathutils.RotationMatrix(-math.pi/2, 4, 'X')
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# Initialize totals, these are updated each object
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totverts = totuvco = totno = 1
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@@ -69,7 +69,7 @@ import math
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import os
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import bpy
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import Mathutils
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import mathutils
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from export_3ds import create_derived_objects, free_derived_objects
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@@ -81,7 +81,7 @@ from export_3ds import create_derived_objects, free_derived_objects
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#
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DEG2RAD=0.017453292519943295
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MATWORLD= Mathutils.RotationMatrix(-90, 4, 'X')
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MATWORLD= mathutils.RotationMatrix(-90, 4, 'X')
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####################################
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# Global Variables
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@@ -22,8 +22,8 @@ import math
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from math import radians
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import bpy
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import Mathutils
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from Mathutils import Vector, Euler, Matrix, RotationMatrix, TranslationMatrix
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import mathutils
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from mathutils import Vector, Euler, Matrix, RotationMatrix, TranslationMatrix
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class bvh_node_class(object):
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@@ -144,7 +144,7 @@ import struct
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from import_scene_obj import unpack_face_list, load_image
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import bpy
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import Mathutils
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import mathutils
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BOUNDS_3DS = []
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@@ -310,8 +310,8 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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contextObName = None
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contextLamp = [None, None] # object, Data
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contextMaterial = None
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contextMatrix_rot = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
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#contextMatrix_tx = None # Blender.Mathutils.Matrix(); contextMatrix.identity()
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contextMatrix_rot = None # Blender.mathutils.Matrix(); contextMatrix.identity()
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#contextMatrix_tx = None # Blender.mathutils.Matrix(); contextMatrix.identity()
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contextMesh_vertls = None
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contextMesh_facels = None
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contextMeshMaterials = {} # matname:[face_idxs]
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@@ -722,7 +722,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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def getuv():
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temp_data = file.read(STRUCT_SIZE_2FLOAT)
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new_chunk.bytes_read += STRUCT_SIZE_2FLOAT #2 float x 4 bytes each
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return Mathutils.Vector( struct.unpack('<2f', temp_data) )
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return mathutils.Vector( struct.unpack('<2f', temp_data) )
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contextMeshUV = [ getuv() for i in range(num_uv) ]
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@@ -732,7 +732,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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data = list( struct.unpack('<ffffffffffff', temp_data) )
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new_chunk.bytes_read += STRUCT_SIZE_4x3MAT
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contextMatrix_rot = Mathutils.Matrix(\
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contextMatrix_rot = mathutils.Matrix(\
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data[:3] + [0],\
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data[3:6] + [0],\
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data[6:9] + [0],\
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@@ -740,7 +740,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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'''
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contextMatrix_rot = Blender.Mathutils.Matrix(\
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contextMatrix_rot = Blender.mathutils.Matrix(\
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data[:3] + [0],\
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data[3:6] + [0],\
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data[6:9] + [0],\
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@@ -748,14 +748,14 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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'''
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'''
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contextMatrix_rot = Blender.Mathutils.Matrix(\
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contextMatrix_rot = Blender.mathutils.Matrix(\
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data[:3] ,\
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data[3:6],\
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data[6:9])
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'''
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'''
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contextMatrix_rot = Blender.Mathutils.Matrix()
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contextMatrix_rot = Blender.mathutils.Matrix()
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m = 0
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for j in xrange(4):
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for i in xrange(3):
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@@ -773,7 +773,7 @@ def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
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#print contextMatrix_rot
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contextMatrix_rot.invert()
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#print contextMatrix_rot
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#contextMatrix_tx = Blender.Mathutils.TranslationMatrix(0.5 * Blender.Mathutils.Vector(data[9:]))
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#contextMatrix_tx = Blender.mathutils.TranslationMatrix(0.5 * Blender.mathutils.Vector(data[9:]))
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#contextMatrix_tx.invert()
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#tx.invert()
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@@ -946,8 +946,8 @@ def load_3ds(filename, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True,
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SCALE/=10
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# SCALE Matrix
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SCALE_MAT = Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
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# SCALE_MAT = Blender.Mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
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SCALE_MAT = mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
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# SCALE_MAT = Blender.mathutils.Matrix([SCALE,0,0,0],[0,SCALE,0,0],[0,0,SCALE,0],[0,0,0,1])
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for ob in importedObjects:
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ob.setMatrix(ob.matrixWorld * SCALE_MAT)
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@@ -54,8 +54,8 @@ Note, This loads mesh objects and materials only, nurbs and curves are not suppo
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import os
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import time
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import bpy
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import Mathutils
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import Geometry
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import mathutils
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from geometry import PolyFill
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# from Blender import Mesh, Draw, Window, Texture, Material, sys
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# # import BPyMesh
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@@ -127,7 +127,7 @@ def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
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if not set: # Need sets for this, otherwise do a normal fill.
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PREF_FIX_LOOPS= False
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Vector= Mathutils.Vector
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Vector= mathutils.Vector
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if not indices:
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return []
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@@ -158,7 +158,7 @@ def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
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if verts[i][1]==verts[i-1][0]:
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verts.pop(i-1)
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fill= Geometry.PolyFill([verts])
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fill= PolyFill([verts])
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else:
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'''
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@@ -266,7 +266,7 @@ def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
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vert_map[i+ii]= vert[2]
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ii+=len(verts)
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fill= Geometry.PolyFill([ [v[0] for v in loop] for loop in loop_list ])
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fill= PolyFill([ [v[0] for v in loop] for loop in loop_list ])
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#draw_loops(loop_list)
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#raise 'done loop'
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# map to original indicies
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@@ -19,7 +19,7 @@
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# <pep8 compliant>
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from _bpy import types as bpy_types
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from Mathutils import Vector
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from mathutils import Vector
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StructRNA = bpy_types.Struct.__bases__[0]
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# StructRNA = bpy_types.Struct
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@@ -236,7 +236,7 @@ class EditBone(StructRNA, _GenericBone):
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Transform the the bones head, tail, roll and envalope (when the matrix has a scale component).
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Expects a 4x4 or 3x3 matrix.
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"""
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from Mathutils import Vector
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from mathutils import Vector
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z_vec = self.matrix.rotation_part() * Vector(0.0, 0.0, 1.0)
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self.tail = matrix * self.tail
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self.head = matrix * self.head
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@@ -19,7 +19,7 @@
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# <pep8 compliant>
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import bpy
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from Mathutils import Vector
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from mathutils import Vector
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# TODO, have these in a more general module
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from rna_prop_ui import rna_idprop_ui_prop_get
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@@ -23,7 +23,7 @@ from math import radians, pi
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from rigify import RigifyError, ORG_PREFIX
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from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to, blend_bone_list, get_side_name, get_base_name
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from rna_prop_ui import rna_idprop_ui_prop_get
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from Mathutils import Vector
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from mathutils import Vector
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METARIG_NAMES = "shoulder", "arm", "forearm", "hand"
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@@ -20,7 +20,7 @@
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import bpy
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from rna_prop_ui import rna_idprop_ui_prop_get
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from Mathutils import Vector
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from mathutils import Vector
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from rigify import RigifyError
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from rigify_utils import copy_bone_simple
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@@ -21,7 +21,7 @@
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import bpy
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from rna_prop_ui import rna_idprop_ui_prop_get
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from math import acos
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from Mathutils import Vector
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from mathutils import Vector
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from rigify import RigifyError
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from rigify_utils import copy_bone_simple
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@@ -279,7 +279,7 @@ def ik(obj, bone_definition, base_names, options):
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def fk(obj, bone_definition, base_names, options):
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from Mathutils import Vector
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from mathutils import Vector
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arm = obj.data
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# these account for all bones in METARIG_NAMES
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@@ -23,7 +23,7 @@ from rna_prop_ui import rna_idprop_ui_prop_get
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from math import pi
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from rigify import RigifyError
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from rigify_utils import bone_class_instance, copy_bone_simple, get_side_name, get_base_name
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from Mathutils import Vector
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from mathutils import Vector
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METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe"
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@@ -21,7 +21,7 @@
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import bpy
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from rna_prop_ui import rna_idprop_ui_prop_get
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from math import acos, pi
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from Mathutils import Vector
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from mathutils import Vector
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from rigify import RigifyError
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from rigify_utils import copy_bone_simple
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@@ -119,7 +119,7 @@ def deform(obj, definitions, base_names, options):
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def main(obj, bone_definition, base_names, options):
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from Mathutils import Vector
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from mathutils import Vector
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arm = obj.data
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eb = obj.data.edit_bones
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@@ -125,7 +125,7 @@ def deform(obj, definitions, base_names, options):
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def main(obj, bone_definition, base_names, options):
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from Mathutils import Vector
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from mathutils import Vector
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arm = obj.data
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@@ -248,7 +248,7 @@ def main(obj, bone_definition, base_names, options):
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# NOTE: the direction of the Z rotation depends on which side the palm is on.
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# we could do a simple side-of-x test but better to work out the direction
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# the hand is facing.
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from Mathutils import Vector
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from mathutils import Vector
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from math import degrees
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child_pbone_01 = obj.pose.bones[children[0]].bone
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child_pbone_02 = obj.pose.bones[children[1]].bone
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@@ -147,7 +147,7 @@ def deform(obj, definitions, base_names, options):
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def main(obj, bone_definition, base_names, options):
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from Mathutils import Vector, RotationMatrix
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from mathutils import Vector, RotationMatrix
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from math import radians, pi
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arm = obj.data
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@@ -22,7 +22,7 @@ import bpy
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from rigify import RigifyError
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from rigify_utils import bone_class_instance, copy_bone_simple
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from rna_prop_ui import rna_idprop_ui_prop_get
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from Mathutils import Vector, RotationMatrix
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from mathutils import Vector, RotationMatrix
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from math import radians, pi
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||||
|
||||
# not used, defined for completeness
|
||||
|
||||
@@ -128,7 +128,7 @@ def deform(obj, definitions, base_names, options):
|
||||
|
||||
# TODO: rename all of the head/neck references to tongue
|
||||
def main(obj, bone_definition, base_names, options):
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
|
||||
arm = obj.data
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
# that a generic function would need to check for.
|
||||
|
||||
import bpy
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
from rna_prop_ui import rna_idprop_ui_prop_get
|
||||
|
||||
DELIMITER = '-._'
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
# <pep8-80 compliant>
|
||||
import bpy
|
||||
import Mathutils
|
||||
import mathutils
|
||||
from math import cos, sin, pi
|
||||
|
||||
# could this be stored elsewhere?
|
||||
|
||||
@@ -18,13 +18,13 @@
|
||||
|
||||
# <pep8 compliant>
|
||||
import bpy
|
||||
import Mathutils
|
||||
import mathutils
|
||||
from math import cos, sin, pi
|
||||
|
||||
|
||||
def add_torus(major_rad, minor_rad, major_seg, minor_seg):
|
||||
Vector = Mathutils.Vector
|
||||
Quaternion = Mathutils.Quaternion
|
||||
Vector = mathutils.Vector
|
||||
Quaternion = mathutils.Quaternion
|
||||
|
||||
PI_2 = pi * 2
|
||||
z_axis = (0, 0, 1)
|
||||
|
||||
@@ -190,7 +190,7 @@ def banner(context):
|
||||
add_scrollback("Execute: Enter", 'OUTPUT')
|
||||
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
|
||||
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
|
||||
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, Mathutils, Geometry", 'OUTPUT')
|
||||
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, mathutils, Geometry", 'OUTPUT')
|
||||
add_scrollback("", 'OUTPUT')
|
||||
add_scrollback(" WARNING!!! Blender 2.5 API is subject to change, see API reference for more info.", 'ERROR')
|
||||
add_scrollback("", 'OUTPUT')
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
from math import *
|
||||
import bpy
|
||||
from Mathutils import *
|
||||
from mathutils import *
|
||||
|
||||
def main(context):
|
||||
def cleanupEulCurve(fcv):
|
||||
|
||||
@@ -76,7 +76,7 @@ class MeshMirrorUV(bpy.types.Operator):
|
||||
def execute(self, context):
|
||||
DIR = 1 # TODO, make an option
|
||||
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
|
||||
ob = context.active_object
|
||||
is_editmode = (ob.mode == 'EDIT')
|
||||
|
||||
@@ -22,7 +22,7 @@ import bpy
|
||||
|
||||
|
||||
def pose_info():
|
||||
from Mathutils import Matrix
|
||||
from mathutils import Matrix
|
||||
|
||||
info = {}
|
||||
|
||||
|
||||
@@ -235,8 +235,8 @@ class ShapeTransfer(bpy.types.Operator):
|
||||
ob.active_shape_key_index = len(me.shape_keys.keys) - 1
|
||||
ob.shape_key_lock = True
|
||||
|
||||
from Geometry import BarycentricTransform
|
||||
from Mathutils import Vector
|
||||
from geometry import BarycentricTransform
|
||||
from mathutils import Vector
|
||||
|
||||
if use_clamp and mode == 'OFFSET':
|
||||
use_clamp = False
|
||||
@@ -452,7 +452,7 @@ class MakeDupliFace(bpy.types.Operator):
|
||||
return (obj and obj.type == 'MESH')
|
||||
|
||||
def _main(self, context):
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
from math import sqrt
|
||||
|
||||
SCALE_FAC = 0.01
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
# <pep8 compliant>
|
||||
|
||||
import bpy
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def align_objects(align_x, align_y, align_z, align_mode, relative_to):
|
||||
|
||||
@@ -25,7 +25,7 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
|
||||
|
||||
import random
|
||||
from random import uniform
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
|
||||
random.seed(seed)
|
||||
|
||||
|
||||
@@ -22,10 +22,9 @@
|
||||
|
||||
# <pep8 compliant>
|
||||
|
||||
#from Blender import Object, Draw, Window, sys, Mesh, Geometry
|
||||
from Mathutils import Matrix, Vector, RotationMatrix
|
||||
from mathutils import Matrix, Vector, RotationMatrix
|
||||
import time
|
||||
import Geometry
|
||||
import geometry
|
||||
import bpy
|
||||
from math import cos, radians
|
||||
|
||||
@@ -227,7 +226,7 @@ def islandIntersectUvIsland(source, target, SourceOffset):
|
||||
# Edge intersect test
|
||||
for ed in edgeLoopsSource:
|
||||
for seg in edgeLoopsTarget:
|
||||
i = Geometry.LineIntersect2D(\
|
||||
i = geometry.LineIntersect2D(\
|
||||
seg[0], seg[1], SourceOffset+ed[0], SourceOffset+ed[1])
|
||||
if i:
|
||||
return 1 # LINE INTERSECTION
|
||||
@@ -741,7 +740,7 @@ def packIslands(islandList):
|
||||
#XXX Window.DrawProgressBar(0.7, 'Packing %i UV Islands...' % len(packBoxes) )
|
||||
|
||||
time1 = time.time()
|
||||
packWidth, packHeight = Geometry.BoxPack2D(packBoxes)
|
||||
packWidth, packHeight = geometry.BoxPack2D(packBoxes)
|
||||
|
||||
# print 'Box Packing Time:', time.time() - time1
|
||||
|
||||
@@ -1056,7 +1055,7 @@ def main(context, island_margin, projection_limit):
|
||||
for f in faceProjectionGroupList[i]:
|
||||
f_uv = f.uv
|
||||
for j, v in enumerate(f.v):
|
||||
# XXX - note, between Mathutils in 2.4 and 2.5 the order changed.
|
||||
# XXX - note, between mathutils in 2.4 and 2.5 the order changed.
|
||||
f_uv[j][:] = (v.co * MatProj)[:2]
|
||||
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ import bpy
|
||||
import math
|
||||
import time
|
||||
|
||||
from Mathutils import Vector
|
||||
from mathutils import Vector
|
||||
from bpy.props import *
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
# import GameKeys
|
||||
|
||||
# support for Vector(), Matrix() types and advanced functions like ScaleMatrix(...) and RotationMatrix(...)
|
||||
# import Mathutils
|
||||
# import mathutils
|
||||
|
||||
# for functions like getWindowWidth(), getWindowHeight()
|
||||
# import Rasterizer
|
||||
|
||||
Reference in New Issue
Block a user