diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index c4752d8cd58..41bbaa94904 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -10534,22 +10534,22 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = { SCULPT_FACE_SET_MASKED, "MASKED", 0, - "Face Mask From Masked", - "Create a new Face Mask from the masked faces", + "Face Set From Masked", + "Create a new Face Set from the masked faces", }, { SCULPT_FACE_SET_VISIBLE, "VISIBLE", 0, - "Face Mask From Visible", - "Create a new Face Mask from the visible vertices", + "Face Set From Visible", + "Create a new Face Set from the visible vertices", }, { SCULPT_FACE_SET_ALL, "ALL", 0, - "Face Mask Full Mesh", - "Create an unique Face Mask with all faces in the sculpt", + "Face Set Full Mesh", + "Create an unique Face Set with all faces in the sculpt", }, {0, NULL, 0, NULL, NULL}, }; @@ -10582,7 +10582,7 @@ static int sculpt_face_set_create_invoke(bContext *C, wmOperator *op, const wmEv return OPERATOR_CANCELLED; } - SCULPT_undo_push_begin("face mask change"); + SCULPT_undo_push_begin("face set change"); SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS); const int next_face_set = SCULPT_face_set_next_available_get(ss); @@ -10626,9 +10626,9 @@ static int sculpt_face_set_create_invoke(bContext *C, wmOperator *op, const wmEv static void SCULPT_OT_face_sets_create(wmOperatorType *ot) { /* identifiers */ - ot->name = "Create Face Group"; + ot->name = "Create Face Set"; ot->idname = "SCULPT_OT_face_sets_create"; - ot->description = "Create a new Face Group"; + ot->description = "Create a new Face Set"; /* api callbacks */ ot->invoke = sculpt_face_set_create_invoke; @@ -10660,8 +10660,8 @@ static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = { SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE, "SHOW_ACTIVE", 0, - "Show Active Face Mask", - "Show Active Face Mask", + "Show Active Face Set", + "Show Active Face Set", }, { SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE, @@ -10674,8 +10674,8 @@ static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = { SCULPT_FACE_SET_VISIBILITY_INVERT, "INVERT", 0, - "Invert Face Mask Visibility", - "Invert Face Mask Visibility", + "Invert Face Set Visibility", + "Invert Face Set Visibility", }, { SCULPT_FACE_SET_VISIBILITY_SHOW_ALL, @@ -10770,7 +10770,7 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C, SCULPT_face_sets_visibility_invert(ss); } - /* Sync face mask visibility and vertex visibility. */ + /* Sync face sets visibility and vertex visibility. */ SCULPT_visibility_sync_all_face_sets_to_vertices(ss); SCULPT_undo_push_end(); @@ -10800,7 +10800,7 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C, static void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot) { /* Identifiers. */ - ot->name = "Face Mask Visibility"; + ot->name = "Face Sets Visibility"; ot->idname = "SCULPT_OT_face_set_change_visibility"; ot->description = "Change the visibility of the Face Sets of the sculpt";