From 6bccea2cebbc8a546ed0751175a4c1a5ba3348d7 Mon Sep 17 00:00:00 2001 From: Iliya Katueshenock Date: Mon, 26 Jun 2023 19:59:42 +0200 Subject: [PATCH] Cleanup: Remove unused variable in a add node search function Pull Request: https://projects.blender.org/blender/blender/pulls/109385 --- source/blender/editors/space_node/add_node_search.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/editors/space_node/add_node_search.cc b/source/blender/editors/space_node/add_node_search.cc index a74c437c0aa..cabf50f50fe 100644 --- a/source/blender/editors/space_node/add_node_search.cc +++ b/source/blender/editors/space_node/add_node_search.cc @@ -222,7 +222,7 @@ static void add_node_search_exec_fn(bContext *C, void *arg1, void *arg2) } node_deselect_all(node_tree); - Vector new_nodes = item->add_fn(*C, node_tree, storage.cursor); + item->add_fn(*C, node_tree, storage.cursor); /* Ideally it would be possible to tag the node tree in some way so it updates only after the * translate operation is finished, but normally moving nodes around doesn't cause updates. */