Fix: EEVEE-Next: Broken volume integration shader on Metal
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@@ -25,7 +25,7 @@ void main()
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/* Compute view ray. Note that jittering the position of the first voxel doesn't bring any
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* benefit here. */
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vec3 uvw = (vec3(texel, 0.0) + vec3(0.5, 0.5, 0.0)) * uniform_buf.volumes.inv_tex_size;
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vec3 uvw = (vec3(vec2(texel), 0.0) + vec3(0.5, 0.5, 0.0)) * uniform_buf.volumes.inv_tex_size;
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vec3 view_cell = volume_jitter_to_view(uvw);
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float prev_ray_len;
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