diff --git a/scripts/startup/bl_ui/node_add_menu_compositor.py b/scripts/startup/bl_ui/node_add_menu_compositor.py index 68b31896f79..6705586cf9e 100644 --- a/scripts/startup/bl_ui/node_add_menu_compositor.py +++ b/scripts/startup/bl_ui/node_add_menu_compositor.py @@ -306,6 +306,7 @@ class NODE_MT_compositor_node_vector_base(node_add_menu.NodeMenu): ops.value = "'VECTOR'" self.node_operator(layout, "ShaderNodeSeparateXYZ") layout.separator() + self.node_operator(layout, "ShaderNodeRadialTiling") self.node_operator(layout, "ShaderNodeVectorCurve") self.node_operator_with_searchable_enum(context, layout, "ShaderNodeVectorMath", "operation") self.node_operator(layout, "ShaderNodeVectorRotate") diff --git a/source/blender/nodes/shader/nodes/node_shader_radial_tiling.cc b/source/blender/nodes/shader/nodes/node_shader_radial_tiling.cc index 6c3a22d067b..f62492cdbe3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_radial_tiling.cc +++ b/source/blender/nodes/shader/nodes/node_shader_radial_tiling.cc @@ -209,7 +209,7 @@ void register_node_type_sh_radial_tiling() static blender::bke::bNodeType ntype; - sh_geo_node_type_base(&ntype, "ShaderNodeRadialTiling"); + common_node_type_base(&ntype, "ShaderNodeRadialTiling"); ntype.ui_name = "Radial Tiling"; ntype.ui_description = "Transform Coordinate System for Radial Tiling"; ntype.nclass = NODE_CLASS_OP_VECTOR;