with displacement baking, white should be high
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@@ -2217,7 +2217,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
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}
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if (hit && bs->type==RE_BAKE_DISPLACEMENT) {;
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bake_displacement(handle, shi, (dir==-1)? -mindist:mindist, x, y);
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bake_displacement(handle, shi, (dir==-1)? mindist:-mindist, x, y);
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return;
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}
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