From 77bb71d8daff707202f17be1eb52ce5196571dba Mon Sep 17 00:00:00 2001 From: Omar Emara Date: Wed, 6 Aug 2025 12:33:44 +0300 Subject: [PATCH] Fix: Wrong structure type for Transform node output The output of the Transform node in the compositor has a single value structure type, while it should be dynamic. --- .../blender/nodes/composite/nodes/node_composite_transform.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.cc b/source/blender/nodes/composite/nodes/node_composite_transform.cc index e7e762adcb3..f00c9ee33d7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_transform.cc +++ b/source/blender/nodes/composite/nodes/node_composite_transform.cc @@ -49,7 +49,8 @@ static void cmp_node_transform_declare(NodeDeclarationBuilder &b) b.add_input("Angle").default_value(0.0f).min(-10000.0f).max(10000.0f).subtype( PROP_ANGLE); b.add_input("Scale").default_value(1.0f).min(0.0001f).max(CMP_SCALE_MAX); - b.add_output("Image"); + + b.add_output("Image").structure_type(StructureType::Dynamic); } static void node_composit_buts_transform(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)