UV: add support for the SLIM unwrapping algorithm
Integrate an existing implementation of the SLIM unwrapping algorithm into Blender. More info about SLIM here: https://igl.ethz.ch/projects/slim/ This commit is based on the integration code written by Aurel Gruber for Blender 2.7x (unfinished and never merged with the main branch). This commit is based on Aurel's code, rebased and further improved. Details: - Unwrap has been moved into a sub-menu, slim unwrapping is exposed as: "Minimum Stretch". - Live unwrap with SLIM refines the solutions using a timer. - When using SLIM there are options to: - Set the number of iterations. - Weight the influence using vertex weights. - SLIM can be disabled using the `WITH_UV_SLIM` build option. Co-authored-by: Aurel Gruber <aurel.gruber@infix.ch> Ref !114545
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Campbell Barton
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@@ -61,6 +61,9 @@
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/** \defgroup intern_sky_model Sky Model
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* \ingroup intern */
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/** \defgroup intern_slim SLIM Solver for UV Unwrapping
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* \ingroup intern */
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/** \defgroup intern_utf_conv UTF-8/16 Conversion (utfconv)
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* \ingroup intern */
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