From 79c0cd064645625fd6918c23515fdf970cd9985d Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 9 Oct 2023 11:03:20 +0200 Subject: [PATCH] Fix: EEVEE-Next: Planar Reflection During Sculpting This PR fixes an issue that the shading pass isn't filled when sculpting. Was detected when querying code that landed in main. Pull Request: https://projects.blender.org/blender/blender/pulls/113439 --- source/blender/draw/engines/eevee_next/eevee_sync.cc | 1 + 1 file changed, 1 insertion(+) diff --git a/source/blender/draw/engines/eevee_next/eevee_sync.cc b/source/blender/draw/engines/eevee_next/eevee_sync.cc index 8ff81628bbb..725b5909367 100644 --- a/source/blender/draw/engines/eevee_next/eevee_sync.cc +++ b/source/blender/draw/engines/eevee_next/eevee_sync.cc @@ -247,6 +247,7 @@ bool SyncModule::sync_sculpt(Object *ob, } if (do_planar_probe_sync) { geometry_call(material.planar_probe_prepass.sub_pass, geom, res_handle); + geometry_call(material.planar_probe_shading.sub_pass, geom, res_handle); } is_shadow_caster = is_shadow_caster || material.shadow.sub_pass != nullptr;