BGE Script template for a python module (set EOL to native this time)

BGE PyAPI use defines for error return values
 - del gameOb['var'] error message was wrong.
This commit is contained in:
Campbell Barton
2009-05-26 07:41:34 +00:00
parent 5f82855a07
commit 7ba91ddcc3
4 changed files with 59 additions and 14 deletions

View File

@@ -0,0 +1,45 @@
#!BPY
"""
Name: 'GameLogic Module'
Blender: 249
Group: 'ScriptTemplate'
Tooltip: 'Basic template for new game logic modules'
"""
from Blender import Window
import bpy
script_data = \
'''
# This module can be accessed by a python controller with
# its execution method set to 'Module'
# * Set the module string to "gamelogic_module.main" (without quotes)
# * When renaming the script it MUST have a .py extension
# * External text modules are supported as long as they are at
# the same location as the blendfile or one of its libraries.
import GameLogic
# variables defined here will only be set once when the
# module is first imported. Set object spesific vars
# inside the function if you intend to use the module
# with multiple objects.
def main(cont):
own = cont.owner
sens = cont.sensors['mySensor']
actu = cont.actuators['myActuator']
if sens.positive:
cont.activate(actu)
else:
cont.deactivate(actu)
# dont call main(GameLogic.getCurrentController()), the py controller will
'''
new_text = bpy.data.texts.new('gamelogic_module.py')
new_text.write(script_data)
bpy.data.texts.active = new_text
Window.RedrawAll()