Fluid: Clang-format cleanup
Updated fluid source files in extern with clang-format.
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@@ -234,10 +234,10 @@ void subdivideMesh(
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normalize(ne2);
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// Real thisArea = sqrMag(cross(-e2,e0));
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// small angle approximation says sin(x) = arcsin(x) = x,
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// arccos(x) = pi/2 - arcsin(x),
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// cos(x) = dot(A,B),
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// so angle is approximately 1 - dot(A,B).
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// small angle approximation says sin(x) = arcsin(x) = x,
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// arccos(x) = pi/2 - arcsin(x),
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// cos(x) = dot(A,B),
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// so angle is approximately 1 - dot(A,B).
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Real angle[3];
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angle[0] = 1.0 - dot(ne0, -ne2);
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angle[1] = 1.0 - dot(ne1, -ne0);
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