Object: Switch Object operator
This object operator exits and frees the edit data of the current object and enters the same mode in another one in a single step, without going through object mode or keeping multiple edit object data active. It is assigned to the D key. This solves all conflicts that the right/click select keymap and the emulate 3 button mouse produces for this operation and it is independent of the state of Lock object modes. Also, as the SculptSession is freed, when using Multires objects go back to their preview resolution level, so it is possible to work on high vertex count scenes without slowing down the viewport and other performance problems. Reviewed By: #user_interface, pablovazquez Differential Revision: https://developer.blender.org/D7510
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Pablo Dobarro
parent
6c9ec1c893
commit
827dfd76dd
@@ -4349,6 +4349,8 @@ def km_sculpt(params):
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)
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items.extend([
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# Switch Object
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("object.switch_object", {"type": 'D', "value": 'PRESS'}, None),
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# Brush strokes
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("sculpt.brush_stroke", {"type": 'LEFTMOUSE', "value": 'PRESS'},
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{"properties": [("mode", 'NORMAL')]}),
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@@ -4465,6 +4467,8 @@ def km_mesh(params):
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)
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items.extend([
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#Switch Object
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("object.switch_object", {"type": 'D', "value": 'PRESS'}, None),
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# Tools.
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("mesh.loopcut_slide", {"type": 'R', "value": 'PRESS', "ctrl": True},
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{"properties": [("TRANSFORM_OT_edge_slide", [("release_confirm", False)],)]}),
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