From 863ca3dd76c0ea77fb35c76df9d6936355ca07b5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 6 Nov 2019 13:05:34 +1100 Subject: [PATCH] Cleanup: remove unused game engine variable --- source/blender/makesdna/DNA_armature_types.h | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 68241df3f93..1b2345809ad 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -128,9 +128,7 @@ typedef struct bArmature { int flag; int drawtype; - /** How vertex deformation is handled in the ge. */ - int gevertdeformer; - char _pad[4]; + short deformflag; short pathflag; @@ -175,12 +173,6 @@ typedef enum eArmature_Drawtype { ARM_WIRE = 4, } eArmature_Drawtype; -/* armature->gevertdeformer */ -typedef enum eArmature_VertDeformer { - ARM_VDEF_BLENDER = 0, - ARM_VDEF_BGE_CPU = 1, -} eArmature_VertDeformer; - /* armature->deformflag */ typedef enum eArmature_DeformFlag { ARM_DEF_VGROUP = (1 << 0),