=ID Properties=
This commit adds supports for per-ID properties to blender. See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property for more information on how it all works. ID properties are accesable by python; but note that bindings have only been added to Object and Material thus far. However adding more bindings is easy and I plan on adding several more hopefully within an hour of this inital commit. A generic UI panel is also planned, that will go wherever its needed; for example in the material buttons, editing buttons, etc. I'll likely submit the initial code for that as a patch, though, so matt and ton and others can go over it and make sure it's all good. :) VERY important, if you intend to use ID properties please go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards and start writing the appropriate standards for it.
This commit is contained in:
112
source/blender/blenkernel/BKE_idprop.h
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112
source/blender/blenkernel/BKE_idprop.h
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@@ -0,0 +1,112 @@
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#ifndef _BKE_IDPROP_H
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#define _BKE_IDPROP_H
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#include "DNA_ID.h"
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/*
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these two are included for their (new :P )function
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pointers.
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*/
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#include "BLO_readfile.h"
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#include "BLO_writefile.h"
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struct WriteData;
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struct FileData;
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struct IDProperty;
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struct ID;
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typedef union {
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int i;
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float f;
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char *str;
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struct ID *id;
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struct {
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short type;
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short len;
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} array;
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struct {
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int matvec_size;
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float *example;
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} matrix_or_vector;
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} IDPropertyTemplate;
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/* ----------- Array Type ----------- */
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/*this function works for strings too!*/
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void IDP_ResizeArray(struct IDProperty *prop, int newlen);
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void IDP_FreeArray(struct IDProperty *prop);
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void IDP_UnlinkArray(struct IDProperty *prop);
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/* ---------- String Type ------------ */
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void IDP_AssignString(struct IDProperty *prop, char *st);
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void IDP_ConcatStringC(struct IDProperty *prop, char *st);
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void IDP_ConcatString(struct IDProperty *str1, struct IDProperty *append);
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void IDP_FreeString(struct IDProperty *prop);
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/*-------- ID Type -------*/
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void IDP_LinkID(struct IDProperty *prop, ID *id);
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void IDP_UnlinkID(struct IDProperty *prop);
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/*-------- Group Functions -------*/
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void IDP_AddToGroup(struct IDProperty *group, struct IDProperty *prop);
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void IDP_RemFromGroup(struct IDProperty *group, struct IDProperty *prop);
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IDProperty *IDP_GetPropertyFromGroup(struct IDProperty *prop, char *name);
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/*Get an iterator to iterate over the members of an id property group.
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Note that this will automatically free the iterator once iteration is complete;
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if you stop the iteration before hitting the end, make sure to call
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IDP_FreeIterBeforeEnd().*/
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void *IDP_GetGroupIterator(struct IDProperty *prop);
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/*Returns the next item in the iteration. To use, simple for a loop like the following:
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while (IDP_GroupIterNext(iter) != NULL) {
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. . .
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}*/
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void *IDP_GroupIterNext(void *vself);
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/*Frees the iterator pointed to at vself, only use this if iteration is stopped early;
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when the iterator hits the end of the list it'll automatially free itself.*/
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void IDP_FreeIterBeforeEnd(void *vself);
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/*-------- Main Functions --------*/
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/*Get the Group property that contains the id properties for ID id. Set create_if_needed
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to create the Group property and attach it to id if it doesn't exist; otherwise
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the function will return NULL if there's no Group property attached to the ID.*/
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struct IDProperty *IDP_GetProperties(struct ID *id, int create_if_needed);
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/*
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Allocate a new ID.
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This function takes three arguments: the ID property type, a union which defines
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it's initial value, and a name.
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The union is simple to use; see the top of this header file for its definition.
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An example of using this function:
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IDPropertyTemplate val;
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IDProperty *group, *idgroup, *color;
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group = IDP_New(IDP_GROUP, val, "group1"); //groups don't need a template.
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val.array.len = 4
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val.array.type = IDP_FLOAT;
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color = IDP_New(IDP_ARRAY, val, "color1");
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idgroup = IDP_GetProperties(some_id, 1);
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IDP_AddToGroup(idgroup, color);
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IDP_AddToGroup(idgroup, group);
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Note that you MUST either attach the id property to an id property group with
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IDP_AddToGroup or MEM_freeN the property, doing anything else might result in
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a memory leak.
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*/
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struct IDProperty *IDP_New(int type, IDPropertyTemplate val, char *name);
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\
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/*NOTE: this will free all child properties of list arrays and groups!
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Also, note that this does NOT unlink anything! Plus it doesn't free
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the actual struct IDProperty struct either.*/
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void IDP_FreeProperty(struct IDProperty *prop);
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/*Unlinks any struct IDProperty<->ID linkage that might be going on.*/
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void IDP_UnlinkProperty(struct IDProperty *prop);
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#endif /* _BKE_IDPROP_H */
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338
source/blender/blenkernel/intern/idprop.c
Normal file
338
source/blender/blenkernel/intern/idprop.c
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@@ -0,0 +1,338 @@
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#include "DNA_listBase.h"
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#include "DNA_ID.h"
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#include "BKE_idprop.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_utildefines.h"
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#include "BLI_blenlib.h"
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#include "MEM_guardedalloc.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/* IDPropertyTemplate is a union in DNA_ID.h */
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static char idp_size_table[] = {
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0, /*strings don't have fixed sizes :)*/
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sizeof(int),
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sizeof(float),
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sizeof(float)*3, /*Vector type*/
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sizeof(float)*16, /*Matrix type, we allocate max 4x4 even if in 3x3 mode*/
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0, /*arrays don't have a fixed size either :)*/
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sizeof(ListBase), /*Group type*/
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sizeof(void*)
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};
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/* ----------- Array Type ----------- */
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/*this function works for strings too!*/
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void IDP_ResizeArray(IDProperty *prop, int newlen)
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{
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void *newarr;
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int newsize=newlen;
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/*first check if the array buffer size has room*/
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/*if newlen is 200 chars less then totallen, reallocate anyway*/
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if (newlen <= prop->totallen && prop->totallen - newlen < 200) {
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prop->len = newlen;
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return;
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}
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/* - Note: This code comes from python, here's the corrusponding comment. - */
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/* This over-allocates proportional to the list size, making room
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* for additional growth. The over-allocation is mild, but is
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* enough to give linear-time amortized behavior over a long
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* sequence of appends() in the presence of a poorly-performing
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* system realloc().
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* The growth pattern is: 0, 4, 8, 16, 25, 35, 46, 58, 72, 88, ...
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*/
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newsize = (newsize >> 3) + (newsize < 9 ? 3 : 6) + newsize;
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newarr = MEM_callocN(idp_size_table[prop->type]*newsize, "idproperty array resized");
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/*newlen is bigger*/
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if (newlen >= prop->len) memcpy(newarr, prop->data.pointer, prop->len*idp_size_table[prop->type]);
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/*newlen is smaller*/
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else memcpy(newarr, prop->data.pointer, newlen*prop->len*idp_size_table[prop->type]);
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MEM_freeN(prop->data.pointer);
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prop->data.pointer = newarr;
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prop->len = newlen;
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prop->totallen = newsize;
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}
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/*does NOT unlink anything!*/
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/*Ok, the way things work, Groups and List Arrays free the ID Property structs of their children.
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This is because all ID Property freeing functions free only direct data (not the ID Property
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struct itself), but for Groups and List Arrays their child properties *are* considered
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direct data.
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*/
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void IDP_FreeArray(IDProperty *prop)
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{
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if (prop->data.pointer)
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MEM_freeN(prop->data.pointer);
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}
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/*taken from readfile.c*/
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#define SWITCH_LONGINT(a) { \
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char s_i, *p_i; \
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p_i= (char *)&(a); \
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s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
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s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
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s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
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s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
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/* ---------- String Type ------------ */
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void IDP_AssignString(IDProperty *prop, char *st)
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{
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int stlen;
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stlen = strlen(st);
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IDP_ResizeArray(prop, stlen+1); /*make room for null byte :) */
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strcpy(prop->data.pointer, st);
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}
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void IDP_ConcatStringC(IDProperty *prop, char *st)
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{
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int newlen;
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newlen = prop->len + strlen(st);
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/*we have to remember that prop->len includes the null byte for strings.
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so there's no need to add +1 to the resize function.*/
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IDP_ResizeArray(prop, newlen);
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strcat(prop->data.pointer, st);
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}
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void IDP_ConcatString(IDProperty *str1, IDProperty *append)
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{
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int newlen;
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/*since ->len for strings includes the NULL byte, we have to subtract one or
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we'll get an extra null byte after each concatination operation.*/
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newlen = str1->len + append->len - 1;
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IDP_ResizeArray(str1, newlen);
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strcat(str1->data.pointer, append->data.pointer);
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}
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void IDP_FreeString(IDProperty *prop)
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{
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MEM_freeN(prop->data.pointer);
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}
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/*-------- ID Type -------*/
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void IDP_LinkID(IDProperty *prop, ID *id)
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{
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if (prop->data.pointer) ((ID*)prop->data.pointer)->us--;
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prop->data.pointer = id;
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id_us_plus(id);
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}
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void IDP_UnlinkID(IDProperty *prop)
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{
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((ID*)prop->data.pointer)->us--;
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}
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/*-------- Group Functions -------*/
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void IDP_AddToGroup(IDProperty *group, IDProperty *prop)
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{
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group->len++;
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BLI_addtail(&group->data.group, prop);
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}
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void IDP_RemFromGroup(IDProperty *group, IDProperty *prop)
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{
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group->len--;
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BLI_remlink(&group->data.group, prop);
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}
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IDProperty *IDP_GetPropertyFromGroup(IDProperty *prop, char *name)
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{
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IDProperty *loop;
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for (loop=prop->data.group.first; loop; loop=loop->next) {
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if (strcmp(prop->name, name)==0) return prop;
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}
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return NULL;
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}
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typedef struct IDPIter {
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void *next;
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IDProperty *parent;
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} IDPIter;
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void *IDP_GetGroupIterator(IDProperty *prop)
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{
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IDPIter *iter = MEM_callocN(sizeof(IDPIter), "IDPIter");
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iter->next = prop->data.group.first;
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iter->parent = prop;
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return (void*) iter;
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}
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void *IDP_GroupIterNext(void *vself)
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{
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IDPIter *self = (IDPIter*) vself;
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Link *next = (Link*) self->next;
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if (self->next == NULL) {
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MEM_freeN(self);
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return NULL;
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}
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self->next = next->next;
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return (void*) next;
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}
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void IDP_FreeIterBeforeEnd(void *vself)
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{
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MEM_freeN(vself);
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}
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/*Ok, the way things work, Groups and List Arrays free the ID Property structs of their children.
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This is because all ID Property freeing functions free only direct data (not the ID Property
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struct itself), but for Groups and List Arrays their child properties *are* considered
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direct data.*/
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void IDP_FreeGroup(IDProperty *prop)
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{
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IDProperty *loop, *next;
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for (loop=prop->data.group.first; loop; loop=next)
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{
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next = loop->next;
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IDP_FreeProperty(loop);
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MEM_freeN(loop);
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}
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}
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/*-------- Main Functions --------*/
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IDProperty *IDP_GetProperties(ID *id, int create_if_needed)
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{
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if (id->properties) return id->properties;
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else {
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if (create_if_needed) {
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id->properties = MEM_callocN(sizeof(IDProperty), "IDProperty");
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id->properties->type = IDP_GROUP;
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}
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return id->properties;
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}
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}
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IDProperty *IDP_New(int type, IDPropertyTemplate val, char *name)
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{
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IDProperty *prop=NULL;
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switch (type) {
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case IDP_INT:
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prop = MEM_callocN(sizeof(IDProperty), "IDProperty int");
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prop->data.val = val.i;
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break;
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case IDP_FLOAT:
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prop = MEM_callocN(sizeof(IDProperty), "IDProperty float");
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*(float*)&prop->data.val = val.f;
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break;
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case IDP_ARRAY:
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{
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/*for now, we only support float and int arrays*/
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if (val.array.type == IDP_FLOAT || val.array.type == IDP_INT) {
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prop = MEM_callocN(sizeof(IDProperty), "IDProperty array");
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prop->len = prop->totallen = val.array.len;
|
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prop->subtype = val.array.type;
|
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prop->data.pointer = MEM_callocN(idp_size_table[val.array.type]*val.array.len, "id property array");
|
||||
break;
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
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case IDP_STRING:
|
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{
|
||||
char *st = val.str;
|
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int stlen;
|
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|
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prop = MEM_callocN(sizeof(IDProperty), "IDProperty string");
|
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if (st == NULL) {
|
||||
prop->data.pointer = MEM_callocN(DEFAULT_ALLOC_FOR_NULL_STRINGS, "id property string 1");
|
||||
prop->totallen = DEFAULT_ALLOC_FOR_NULL_STRINGS;
|
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prop->len = 1; /*NULL string, has len of 1 to account for null byte.*/
|
||||
} else {
|
||||
stlen = strlen(st) + 1;
|
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prop->data.pointer = MEM_callocN(stlen, "id property string 2");
|
||||
prop->len = prop->totallen = stlen;
|
||||
strcpy(prop->data.pointer, st);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IDP_GROUP:
|
||||
{
|
||||
prop = MEM_callocN(sizeof(IDProperty), "IDProperty group");
|
||||
/* heh I think all needed values are set properly by calloc anyway :) */
|
||||
break;
|
||||
}
|
||||
case IDP_MATRIX:
|
||||
prop = MEM_callocN(sizeof(IDProperty), "IDProperty array");
|
||||
if (val.matrix_or_vector.matvec_size == IDP_MATRIX4X4)
|
||||
prop->data.pointer = MEM_callocN(sizeof(float)*4*4, "matrix 4x4 idproperty");
|
||||
else
|
||||
prop->data.pointer = MEM_callocN(sizeof(float)*3*3, "matrix 3x3 idproperty");
|
||||
case IDP_VECTOR:
|
||||
prop = MEM_callocN(sizeof(IDProperty), "IDProperty array");
|
||||
switch (val.matrix_or_vector.matvec_size) {
|
||||
case IDP_VECTOR4D:
|
||||
prop->data.pointer = MEM_callocN(sizeof(float)*4, "vector 4d idproperty");
|
||||
break;
|
||||
case IDP_VECTOR3D:
|
||||
prop->data.pointer = MEM_callocN(sizeof(float)*3, "vector 3d idproperty");
|
||||
break;
|
||||
case IDP_VECTOR2D:
|
||||
prop->data.pointer = MEM_callocN(sizeof(float)*2, "vector 2d idproperty");
|
||||
break;
|
||||
|
||||
}
|
||||
default:
|
||||
{
|
||||
prop = MEM_callocN(sizeof(IDProperty), "IDProperty array");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
prop->type = type;
|
||||
strncpy(prop->name, name, MAX_IDPROP_NAME);
|
||||
return prop;
|
||||
}
|
||||
|
||||
/*NOTE: this will free all child properties of list arrays and groups!
|
||||
Also, note that this does NOT unlink anything! Plus it doesn't free
|
||||
the actual IDProperty struct either.*/
|
||||
void IDP_FreeProperty(IDProperty *prop)
|
||||
{
|
||||
switch (prop->type) {
|
||||
case IDP_ARRAY:
|
||||
IDP_FreeArray(prop);
|
||||
break;
|
||||
case IDP_STRING:
|
||||
IDP_FreeString(prop);
|
||||
break;
|
||||
case IDP_GROUP:
|
||||
IDP_FreeGroup(prop);
|
||||
break;
|
||||
case IDP_VECTOR:
|
||||
case IDP_MATRIX:
|
||||
MEM_freeN(prop->data.pointer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*Unlinks any IDProperty<->ID linkage that might be going on.*/
|
||||
void IDP_UnlinkProperty(IDProperty *prop)
|
||||
{
|
||||
switch (prop->type) {
|
||||
case IDP_ID:
|
||||
IDP_UnlinkID(prop);
|
||||
}
|
||||
}
|
||||
@@ -110,6 +110,7 @@
|
||||
#include "BKE_node.h"
|
||||
#include "BKE_effect.h"
|
||||
#include "BKE_brush.h"
|
||||
#include "BKE_idprop.h"
|
||||
|
||||
#include "BPI_script.h"
|
||||
|
||||
@@ -490,6 +491,10 @@ void free_libblock(ListBase *lb, void *idv)
|
||||
break;
|
||||
}
|
||||
|
||||
if (id->properties) {
|
||||
IDP_FreeProperty(id->properties);
|
||||
MEM_freeN(id->properties);
|
||||
}
|
||||
BLI_remlink(lb, id);
|
||||
MEM_freeN(id);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user