=ID Properties=

This commit adds supports for per-ID properties to blender.
See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property
for more information on how it all works.

ID properties are accesable by python; but note that 
bindings have only been added to Object and Material thus
far.  However adding more bindings is easy and I plan
on adding several more hopefully within an hour of this inital 
commit.

A generic UI panel is also planned, that will go wherever its
needed; for example in the material buttons, editing buttons, etc.
I'll likely submit the initial code for that as a patch, though,
so matt and ton and others can go over it and make sure it's
all good. :)

VERY important, if you intend to use ID properties please
go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
and start writing the appropriate standards for it.
This commit is contained in:
Joseph Eagar
2006-11-17 04:46:48 +00:00
parent 24f4440d05
commit 8768707610
11 changed files with 1794 additions and 9 deletions

View File

@@ -0,0 +1,26 @@
#include <Python.h>
struct ID;
struct IDProperty;
struct BPy_IDGroup_Iter;
typedef struct BPy_IDProperty {
PyObject_VAR_HEAD
struct ID *id;
struct IDProperty *prop;
PyObject *data_wrap;
} BPy_IDProperty;
typedef struct BPy_IDArray {
PyObject_VAR_HEAD
struct ID *id;
struct IDProperty *prop;
} BPy_IDArray;
typedef struct BPy_IDGroup_Iter {
PyObject_VAR_HEAD
BPy_IDProperty *group;
struct IDProperty *cur;
} BPy_IDGroup_Iter;
PyObject *BPy_Wrap_IDProperty(struct ID *id, struct IDProperty *prop);