Audaspace: Update From Upstream (For API Docs)
No functional changes: - Cleanup Spelling, Line Length - Use proper class method styling for py docs - Fix Broken Links Differential Revision: https://developer.blender.org/D7276 Fixes T75191
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@@ -60,12 +60,12 @@ DynamicMusic_dealloc(DynamicMusicP* self)
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_addScene_doc,
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"addScene(scene)\n\n"
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"Adds a new scene.\n\n"
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":arg scene: The scene sound.\n"
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":type scene: :class:`Sound`\n"
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":return: The new scene id.\n"
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":rtype: int");
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".. classmethod:: addScene(scene)\n\n"
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" Adds a new scene.\n\n"
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" :arg scene: The scene sound.\n"
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" :type scene: :class:`Sound`\n"
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" :return: The new scene id.\n"
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" :rtype: int");
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static PyObject *
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DynamicMusic_addScene(DynamicMusicP* self, PyObject* args)
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@@ -90,16 +90,16 @@ DynamicMusic_addScene(DynamicMusicP* self, PyObject* args)
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_addTransition_doc,
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"addTransition(ini, end, transition)\n\n"
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"Adds a new scene.\n\n"
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":arg ini: the initial scene foor the transition.\n"
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":type ini: int\n"
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":arg end: The final scene for the transition.\n"
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":type end: int\n"
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":arg transition: The transition sound.\n"
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":type transition: :class:`Sound`\n"
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":return: false if the ini or end scenes don't exist, true othrwise.\n"
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":rtype: bool");
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".. classmethod:: addTransition(ini, end, transition)\n\n"
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" Adds a new scene.\n\n"
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" :arg ini: the initial scene foor the transition.\n"
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" :type ini: int\n"
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" :arg end: The final scene for the transition.\n"
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" :type end: int\n"
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" :arg transition: The transition sound.\n"
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" :type transition: :class:`Sound`\n"
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" :return: false if the ini or end scenes don't exist, true othrwise.\n"
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" :rtype: bool");
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static PyObject *
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DynamicMusic_addTransition(DynamicMusicP* self, PyObject* args)
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@@ -125,10 +125,10 @@ DynamicMusic_addTransition(DynamicMusicP* self, PyObject* args)
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_resume_doc,
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"resume()\n\n"
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"Resumes playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool");
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".. classmethod:: resume()\n\n"
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" Resumes playback of the scene.\n\n"
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" :return: Whether the action succeeded.\n"
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" :rtype: bool");
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static PyObject *
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DynamicMusic_resume(DynamicMusicP* self)
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@@ -145,10 +145,10 @@ DynamicMusic_resume(DynamicMusicP* self)
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_pause_doc,
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"pause()\n\n"
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"Pauses playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool");
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".. classmethod:: pause()\n\n"
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" Pauses playback of the scene.\n\n"
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" :return: Whether the action succeeded.\n"
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" :rtype: bool");
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static PyObject *
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DynamicMusic_pause(DynamicMusicP* self)
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@@ -165,10 +165,10 @@ DynamicMusic_pause(DynamicMusicP* self)
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_stop_doc,
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"stop()\n\n"
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"Stops playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool\n\n");
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".. classmethod:: stop()\n\n"
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" Stops playback of the scene.\n\n"
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" :return: Whether the action succeeded.\n"
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" :rtype: bool\n\n");
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static PyObject *
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DynamicMusic_stop(DynamicMusicP* self)
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@@ -464,4 +464,4 @@ void addDynamicMusicToModule(PyObject* module)
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{
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Py_INCREF(&DynamicMusicType);
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PyModule_AddObject(module, "DynamicMusic", (PyObject *)&DynamicMusicType);
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}
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}
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