style cleanup: comment blocks
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@@ -429,7 +429,7 @@ PyObject *PyC_UnicodeFromByte(const char *str)
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* note: this overwrites __main__ which gives problems with nested calles.
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* be sure to run PyC_MainModule_Backup & PyC_MainModule_Restore if there is
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* any chance that python is in the call stack.
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*****************************************************************************/
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****************************************************************************/
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PyObject *PyC_DefaultNameSpace(const char *filename)
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{
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PyInterpreterState *interp= PyThreadState_GET()->interp;
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@@ -70,7 +70,7 @@ static struct PyModuleDef gpumodule = {
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"gpu", /* name of module */
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M_gpu_doc, /* module documentation */
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-1, /* size of per-interpreter state of the module,
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or -1 if the module keeps state in global variables. */
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* or -1 if the module keeps state in global variables. */
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NULL, NULL, NULL, NULL, NULL
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};
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@@ -163,7 +163,7 @@ int mathutils_array_parse_alloc(float **array, int array_min, PyObject *value, c
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#endif
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{
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PyObject *value_fast = NULL;
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//*array = NULL;
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// *array = NULL;
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/* non list/tuple cases */
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if (!(value_fast = PySequence_Fast(value, error_prefix))) {
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@@ -788,7 +788,7 @@ static PyObject *Vector_to_track_quat(VectorObject *self, PyObject *args)
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/*
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* flip vector around, since vectoquat expect a vector from target to tracking object
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* and the python function expects the inverse (a vector to the target).
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*/
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*/
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negate_v3_v3(vec, self->vec);
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vec_to_quat(quat, vec, track, up);
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@@ -2720,7 +2720,7 @@ static struct PyMethodDef Vector_methods[] = {
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* Py_TPFLAGS_CHECKTYPES allows us to avoid casting all types to Vector when coercing
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* but this means for eg that
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* (vec * mat) and (mat * vec) both get sent to Vector_mul and it neesd to sort out the order
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*/
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*/
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PyDoc_STRVAR(vector_doc,
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"This object gives access to Vectors in Blender."
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