style cleanup: comment blocks

This commit is contained in:
Campbell Barton
2012-03-09 18:28:30 +00:00
parent de4bd55e01
commit 89a963fb7f
236 changed files with 1873 additions and 1939 deletions

View File

@@ -464,7 +464,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
if (objprop->m_dyna && !objprop->m_angular_rigidbody)
{
/*
#if 0
//setting the inertia could achieve similar results to constraint the up
//but it is prone to instability, so use special 'Angular' constraint
btVector3 inertia = physicscontroller->GetRigidBody()->getInvInertiaDiagLocal();
@@ -473,7 +473,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
physicscontroller->GetRigidBody()->setInvInertiaDiagLocal(inertia);
physicscontroller->GetRigidBody()->updateInertiaTensor();
*/
#endif
//env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1);