BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
With this patch, only sensors that are connected to active states are actually registered in the logic manager. Inactive sensors won't take any CPU, especially the Radar and Near sensors that use a physical object for the detection: these objects are removed from the physics engine. To take advantage of this optimization patch, you need to define very light idle state when the objects are inactive: make them transparent, suspend the physics, keep few sensors active (e,g a message sensor to wake up), etc.
This commit is contained in:
@@ -75,9 +75,10 @@ void SCA_MouseManager::NextFrame()
|
||||
{
|
||||
if (m_mousedevice)
|
||||
{
|
||||
for (unsigned int i = 0; i < m_sensors.size(); i++)
|
||||
set<SCA_ISensor*>::iterator it;
|
||||
for (it=m_sensors.begin(); it!=m_sensors.end(); it++)
|
||||
{
|
||||
SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i];
|
||||
SCA_MouseSensor* mousesensor = (SCA_MouseSensor*)(*it);
|
||||
// (0,0) is the Upper Left corner in our local window
|
||||
// coordinates
|
||||
if (!mousesensor->IsSuspended())
|
||||
@@ -98,15 +99,6 @@ void SCA_MouseManager::NextFrame()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SCA_MouseManager::RegisterSensor(SCA_ISensor* keysensor)
|
||||
{
|
||||
m_sensors.push_back(keysensor);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
|
||||
{
|
||||
/* We should guard for non-mouse events maybe? A rather silly side */
|
||||
|
||||
Reference in New Issue
Block a user