Fix #148030: Right Side Corner Zone Width Change
With #144591 it was not my intent to increase the width of the right- side corner action zones when visible "Corner Handles" are enabled. It is only the left side that gains the icon so making the right side wider only interferes with other content. This PR just fixes this by defining different widths for right versus left zones. Pull Request: https://projects.blender.org/blender/blender/pulls/148076
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committed by
Harley Acheson
parent
8d1688383e
commit
8b726ad83d
@@ -2213,8 +2213,9 @@ void UI_update_text_styles();
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#define UI_HEADER_OFFSET \
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((void)0, ((U.uiflag & USER_AREA_CORNER_HANDLE) ? 16.0f : 8.0f) * UI_SCALE_FAC)
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#define UI_AZONESPOTW UI_HEADER_OFFSET /* Width of corner action zone #AZone. */
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#define UI_AZONESPOTH (0.6f * U.widget_unit) /* Height of corner action zone #AZone. */
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#define UI_AZONESPOTW_LEFT UI_HEADER_OFFSET /* Width of left-side corner #AZone. */
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#define UI_AZONESPOTW_RIGHT (8.0f * UI_SCALE_FAC) /* Width of right-side corner #AZone. */
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#define UI_AZONESPOTH (0.6f * U.widget_unit) /* Height of corner action zone #AZone. */
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/* uiLayoutOperatorButs flags */
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enum {
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@@ -338,7 +338,7 @@ static void ui_update_flexible_spacing(const ARegion *region, uiBlock *block)
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for (const std::unique_ptr<uiBut> &but : block->buttons) {
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if (but->type == ButType::SeprSpacer) {
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ui_but_to_pixelrect(&rect, region, block, but.get());
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spacers_pos.append(rect.xmax + UI_HEADER_OFFSET);
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spacers_pos.append(rect.xmax + int(8.0f * UI_SCALE_FAC));
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}
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}
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@@ -191,8 +191,8 @@ static void view2d_masks(View2D *v2d, const rcti *mask_scroll)
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/* Adjust horizontal scroller to avoid interfering with splitter areas. */
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if (scroll & V2D_SCROLL_HORIZONTAL) {
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v2d->hor.xmin += UI_AZONESPOTW;
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v2d->hor.xmax -= UI_AZONESPOTW;
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v2d->hor.xmin += UI_AZONESPOTW_LEFT;
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v2d->hor.xmax -= UI_AZONESPOTW_RIGHT;
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}
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/* Adjust vertical scroller to avoid horizontal scrollers and splitter areas. */
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@@ -1061,20 +1061,20 @@ static void area_azone_init(const wmWindow *win, const bScreen *screen, ScrArea
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/* Bottom-left. */
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{area->totrct.xmin - U.pixelsize,
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area->totrct.ymin - U.pixelsize,
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area->totrct.xmin + UI_HEADER_OFFSET,
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area->totrct.xmin + UI_AZONESPOTW_LEFT,
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float(area->totrct.ymin + ED_area_headersize())},
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/* Bottom-right. */
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{area->totrct.xmax - UI_AZONESPOTW,
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{area->totrct.xmax - UI_AZONESPOTW_RIGHT,
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area->totrct.ymin - U.pixelsize,
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area->totrct.xmax + U.pixelsize,
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area->totrct.ymin + UI_AZONESPOTH},
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/* Top-left. */
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{area->totrct.xmin - U.pixelsize,
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float(area->totrct.ymax - ED_area_headersize()),
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area->totrct.xmin + UI_HEADER_OFFSET,
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area->totrct.xmin + UI_AZONESPOTW_LEFT,
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area->totrct.ymax + U.pixelsize},
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/* Top-right. */
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{area->totrct.xmax - UI_AZONESPOTW,
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{area->totrct.xmax - UI_AZONESPOTW_RIGHT,
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area->totrct.ymax - UI_AZONESPOTH,
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area->totrct.xmax + U.pixelsize,
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area->totrct.ymax + U.pixelsize},
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@@ -945,7 +945,7 @@ static AZone *area_actionzone_refresh_xy(ScrArea *area, const int xy[2], const b
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}
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else {
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const int mouse_sq = square_i(xy[0] - az->x2) + square_i(xy[1] - az->y2);
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const int spot_sq = square_i(UI_AZONESPOTW);
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const int spot_sq = square_i(UI_AZONESPOTW_RIGHT);
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const int fadein_sq = square_i(AZONEFADEIN);
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const int fadeout_sq = square_i(AZONEFADEOUT);
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