Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -45,7 +45,8 @@ incs = [
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'#/intern/raskter',
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'#/intern/rigidbody',
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'#/extern/bullet2/src',
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'#/extern/glew/include',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'#/intern/audaspace/intern',
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'#/intern/elbeem/extern',
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'#/intern/iksolver/extern',
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@@ -65,14 +66,11 @@ incs = [
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'../nodes',
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'../render/extern/include',
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'../windowmanager',
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env['BF_OPENGL_INC'],
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env['BF_ZLIB_INC'],
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]
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incs = ' '.join(incs)
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defs = [
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'GLEW_STATIC',
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]
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defs = env['BF_GL_DEFINITIONS']
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if env['WITH_BF_SMOKE']:
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defs.append('WITH_SMOKE')
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