Ghost Context Refactor

https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
This commit is contained in:
Jason Wilkins
2014-10-07 15:46:19 -05:00
parent a8705e99ee
commit 8d084e8c8f
236 changed files with 63900 additions and 2614 deletions

View File

@@ -42,6 +42,7 @@ set(INC
../../blender/python/generic
../../../intern/container
../../../intern/ffmpeg
../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
@@ -51,7 +52,7 @@ set(INC_SYS
${GLEW_INCLUDE_PATH}
)
add_definitions(-DGLEW_STATIC)
add_definitions(${GL_DEFINITIONS})
set(SRC
Exception.cpp

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@@ -32,7 +32,7 @@
extern "C" {
#include "bgl.h"
}
#include "GL/glew.h"
#include "glew-mx.h"
#include <vector>
#include <string.h>

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@@ -36,7 +36,7 @@
#include <math.h>
#include "GL/glew.h"
#include "glew-mx.h"
#include "KX_PythonInit.h"
#include "DNA_scene_types.h"

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@@ -33,7 +33,7 @@
#include "PyObjectPlus.h"
#include <structmember.h>
#include "GL/glew.h"
#include "glew-mx.h"
#include "KX_PythonInit.h"
#include "RAS_ICanvas.h"

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@@ -37,7 +37,8 @@ incs = [
'#intern/ffmpeg',
'#intern/guardedalloc',
'#intern/string',
'#extern/glew/include',
env['BF_GLEW_INC'],
'#/intern/glew-mx',
'#intern/moto/include',
'#source/blender/blenkernel',
'#source/blender/blenlib',
@@ -57,7 +58,8 @@ incs = [
]
incs = ' '.join(incs)
defs = ['GLEW_STATIC']
defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw', 'win64-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG')

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@@ -54,7 +54,7 @@
#include "Exception.h"
#include <memory.h>
#include "GL/glew.h"
#include "glew-mx.h"
// macro for exception handling and logging