From 8dc3d4e3fdb4e33e52699d615af4a3a65a92c776 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 31 Jul 2012 15:28:36 +0000 Subject: [PATCH] Remove "Loading byte/float" debug messages. They were added at the time we've been looking into texture limit for Mango and it's not needed now. Anyway, this prints didn't cover all the cases when images were loading. --- intern/cycles/render/image.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index e2c760f0114..1af0972ecf9 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -235,8 +235,6 @@ bool ImageManager::file_load_image(Image *img, device_vector& tex_img) return false; } - printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height); - /* read RGBA pixels */ uchar *pixels = (uchar*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(uchar); @@ -299,8 +297,6 @@ bool ImageManager::file_load_float_image(Image *img, device_vector& tex_ return false; } - printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height); - /* read RGBA pixels */ float *pixels = (float*)tex_img.resize(width, height); int scanlinesize = width*components*sizeof(float);