Fix #147678: Unsupported/Unlisted nodes can be created from menu-inputs in the compoositor
Remove support in the compositor for the following nodes: - Combine Bundle - Separate Bundle - Closure Input - Closure Output - Evaluate Closure - Repeat Input - Repeat Output Pull Request: https://projects.blender.org/blender/blender/pulls/147998
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@@ -137,7 +137,7 @@ static bool node_insert_link(bke::NodeInsertLinkParams ¶ms)
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "NodeClosureInput", NODE_CLOSURE_INPUT);
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sh_geo_node_type_base(&ntype, "NodeClosureInput", NODE_CLOSURE_INPUT);
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ntype.ui_name = "Closure Input";
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ntype.nclass = NODE_CLASS_INTERFACE;
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ntype.declare = node_declare;
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@@ -271,7 +271,7 @@ static void node_blend_read(bNodeTree & /*tree*/, bNode &node, BlendDataReader &
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "NodeClosureOutput", NODE_CLOSURE_OUTPUT);
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sh_geo_node_type_base(&ntype, "NodeClosureOutput", NODE_CLOSURE_OUTPUT);
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ntype.ui_name = "Closure Output";
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ntype.nclass = NODE_CLASS_INTERFACE;
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ntype.declare = node_declare;
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@@ -192,7 +192,7 @@ static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "NodeCombineBundle", NODE_COMBINE_BUNDLE);
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sh_geo_node_type_base(&ntype, "NodeCombineBundle", NODE_COMBINE_BUNDLE);
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ntype.ui_name = "Combine Bundle";
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ntype.ui_description = "Combine multiple socket values into one.";
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ntype.nclass = NODE_CLASS_CONVERTER;
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@@ -220,7 +220,7 @@ static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "NodeEvaluateClosure", NODE_EVALUATE_CLOSURE);
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sh_geo_node_type_base(&ntype, "NodeEvaluateClosure", NODE_EVALUATE_CLOSURE);
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ntype.ui_name = "Evaluate Closure";
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ntype.ui_description = "Execute a given closure";
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ntype.nclass = NODE_CLASS_CONVERTER;
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@@ -145,7 +145,7 @@ static int node_shader_fn(GPUMaterial *mat,
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "GeometryNodeRepeatInput", GEO_NODE_REPEAT_INPUT);
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sh_geo_node_type_base(&ntype, "GeometryNodeRepeatInput", GEO_NODE_REPEAT_INPUT);
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ntype.ui_name = "Repeat Input";
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ntype.enum_name_legacy = "REPEAT_INPUT";
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ntype.nclass = NODE_CLASS_INTERFACE;
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@@ -305,7 +305,7 @@ static int node_shader_fn(GPUMaterial *mat,
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static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "GeometryNodeRepeatOutput", GEO_NODE_REPEAT_OUTPUT);
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sh_geo_node_type_base(&ntype, "GeometryNodeRepeatOutput", GEO_NODE_REPEAT_OUTPUT);
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ntype.ui_name = "Repeat Output";
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ntype.enum_name_legacy = "REPEAT_OUTPUT";
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ntype.nclass = NODE_CLASS_INTERFACE;
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@@ -238,7 +238,7 @@ static void node_register()
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{
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static blender::bke::bNodeType ntype;
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common_node_type_base(&ntype, "NodeSeparateBundle", NODE_SEPARATE_BUNDLE);
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sh_geo_node_type_base(&ntype, "NodeSeparateBundle", NODE_SEPARATE_BUNDLE);
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ntype.ui_name = "Separate Bundle";
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ntype.ui_description = "Split a bundle into multiple sockets.";
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ntype.nclass = NODE_CLASS_CONVERTER;
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