diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl index 6dd797f544a..f7bc098f72b 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl @@ -51,21 +51,10 @@ void main() const uint tile_size = RAYTRACE_GROUP_SIZE; uvec2 tile_coord = unpackUvec2x16(tiles_coord_buf[gl_WorkGroupID.x]); -#ifdef GPU_METAL - int rt_resolution_scale = raytrace_resolution_scale; -#else /* TODO(fclem): Support specialization on OpenGL and Vulkan. */ - int rt_resolution_scale = uniform_buf.raytrace.resolution_scale; -#endif - ivec2 texel_fullres = ivec2(gl_LocalInvocationID.xy + tile_coord * tile_size); - ivec2 texel = (texel_fullres) / rt_resolution_scale; + ivec2 texel = (texel_fullres) / raytrace_resolution_scale; -#ifdef GPU_METAL - bool do_skip_denoise = skip_denoise; -#else /* TODO(fclem): Support specialization on OpenGL and Vulkan. */ - bool do_skip_denoise = uniform_buf.raytrace.skip_denoise; -#endif - if (do_skip_denoise) { + if (skip_denoise) { imageStore(out_radiance_img, texel_fullres, imageLoad(ray_radiance_img, texel)); return; } @@ -126,7 +115,7 @@ void main() /* NOTE: filter_size should never be greater than twice RAYTRACE_GROUP_SIZE. Otherwise, the * reconstruction can becomes ill defined since we don't know if further tiles are valid. */ float filter_size = 12.0 * sqrt(filter_size_factor); - if (rt_resolution_scale > 1) { + if (raytrace_resolution_scale > 1) { /* Filter at least 1 trace pixel to fight the undersampling. */ filter_size = max(filter_size, 3.0); sample_count = max(sample_count, 5u);