BPython: bug fixes / patches from trackers
(excuse me for not committing earlier) Patches by Ken Hughes (thanks for all bug fixes!): 1) Setting a scene's MapOld and MapNew values in python does nothing: bug #2566 submitted by Dominic Agoro-Ombaka (dmao): https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125 patch #2571: https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127 2) Calling the file selector after setting the progress bar crashes Blender: bug #2418 submitted by Alessandro Garosi (brandano): https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125 patch #2568: https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127 3) Menus always generate same event when canceled: bug #2429 submitted by Campbell Barton: https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125 patch #2579: https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127 4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender: bug #2211 reported by German Alonso Tamayo (servivo): https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125 patch #2580 #https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127 About bug #2033, I'm still looking at it, committing a small fix now. ===== Patches by Campbell Barton (thanks!): #2482: BGL pydocs fix broken links https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127 #2426: Large text in Draw.Text and Draw.GetStreingWidth https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127 #2521: scene.getActiveObject() https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127 #2523: NMesh.GetNames() https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127 - docs also updated
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@@ -7,6 +7,7 @@ B{New}:
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- L{Scene.clearScriptLinks} accepts a parameter now.
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- L{Scene.getLayers}, L{Scene.setLayers} and the L{layers<Scene.layers>} and
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L{Layers<Scene.Layers>} Scene attributes.
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- L{Scene.getActiveObject} method.
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Scene
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=====
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@@ -189,6 +190,20 @@ class Scene:
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particular scene.
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"""
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def getActiveObject():
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"""
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Get this scene's active object.
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@note: the active object, if selected, can also be retrieved with
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L{Object.GetSelected} -- it is the first item in the returned
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list. But even when no object is selected in Blender, there can be
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an active one (if the user enters editmode, for example, this is the
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object that should become available for edition). So what makes this
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scene method different from C{Object.GetSelected()[0]} is that it can
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return the active object even when no objects are selected.
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@rtype: Blender Object or None
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@return: the active object or None if not available.
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"""
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def getCurrentCamera():
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"""
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Get the currently active Camera for this Scene.
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