Geometry Nodes: new Set Instance Transform node
This node allows replacing the transformation of every instance by providing a matrix. Before, this was only possible by using the Store Named Attribute node. It's more common in Blender to have specialized built-in nodes for built-in attributes (e.g. Set Position, and Set ID). Pull Request: https://projects.blender.org/blender/blender/pulls/121473
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@@ -317,6 +317,7 @@ class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
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node_add_menu.add_node_type(layout, "GeometryNodeRotateInstances")
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node_add_menu.add_node_type(layout, "GeometryNodeScaleInstances")
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node_add_menu.add_node_type(layout, "GeometryNodeTranslateInstances")
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node_add_menu.add_node_type(layout, "GeometryNodeSetInstanceTransform")
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layout.separator()
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node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
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node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
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