BGE: Code clean up for world (mist, background, ambient)
Code clean up for BGE world mist, background and global ambient color. Move mist render update to BlenderWolrdInfo Reviewers: moguri, brecht Reviewed By: moguri, brecht Differential Revision: https://developer.blender.org/D152
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@@ -200,7 +200,7 @@ void ImageRender::Render()
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m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
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m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
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m_rasterizer->BeginFrame(m_engine->GetClockTime());
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m_engine->SetWorldSettings(m_scene->GetWorldInfo());
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m_scene->GetWorldInfo()->UpdateWorldSettings();
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m_rasterizer->SetAuxilaryClientInfo(m_scene);
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m_rasterizer->DisplayFog();
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// matrix calculation, don't apply any of the stereo mode
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