From 93dee282be2aef1226bcd508577539305ea293c4 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 6 Feb 2006 19:29:37 +0000 Subject: [PATCH] Sky textures were using wrong pixel-size vectors, so images got sampled totally blurred. Thanks plumiferos team for the poke! --- source/blender/render/intern/source/pixelshading.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index 53bce2cbb84..934d6e0bbb9 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -521,8 +521,8 @@ void shadeSkyPixel(float *collector, float fx, float fy, float *rco) fac= Normalise(view); if(R.wrld.skytype & WO_SKYTEX) { - dxyview[0]= 1.0/fac; - dxyview[1]= R.ycor/fac; + dxyview[0]= -R.viewdx/fac; + dxyview[1]= -R.viewdy/fac; } }