option to build the BGE without python, uses existing python check (cmake and scons)

when python is disabled videotextures are not built.
This commit is contained in:
Campbell Barton
2009-09-29 21:42:40 +00:00
parent 53f0c3b018
commit 98ee2a781d
171 changed files with 1205 additions and 611 deletions

View File

@@ -130,7 +130,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
propval->Release();
}
#ifndef DISABLE_PYTHON
/* Warn if we double up on attributes, this isnt quite right since it wont find inherited attributes however there arnt many */
for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
if(strcmp(prop->name, attrdef->m_name)==0) {
@@ -145,6 +145,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
}
}
/* end warning check */
#endif // DISABLE_PYTHON
prop = prop->next;
}