option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
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@@ -130,7 +130,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
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propval->Release();
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}
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#ifndef DISABLE_PYTHON
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/* Warn if we double up on attributes, this isnt quite right since it wont find inherited attributes however there arnt many */
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for(PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
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if(strcmp(prop->name, attrdef->m_name)==0) {
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@@ -145,6 +145,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
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}
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}
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/* end warning check */
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#endif // DISABLE_PYTHON
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prop = prop->next;
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}
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