option to build the BGE without python, uses existing python check (cmake and scons)

when python is disabled videotextures are not built.
This commit is contained in:
Campbell Barton
2009-09-29 21:42:40 +00:00
parent 53f0c3b018
commit 98ee2a781d
171 changed files with 1205 additions and 611 deletions

View File

@@ -19,6 +19,12 @@ incs += ' #source/blender/blenlib'
incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])
defs = []
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
else:
defs.append('DISABLE_PYTHON')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), defs, libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])