BGE: Implementing a fix for the "Problem With Clock" issues reported in #32708 and #33088. At the moment this feels like a bit of a stop gap, but it does solve the stuttering issue that #33088 mentioned.

This commit is contained in:
Mitchell Stokes
2012-11-24 08:10:56 +00:00
parent 8be86d3254
commit 993d5e58bd

View File

@@ -552,10 +552,9 @@ bool KX_KetsjiEngine::NextFrame()
double deltatime = m_clockTime - m_frameTime;
if (deltatime<0.f)
{
printf("problem with clock\n");
deltatime = 0.f;
m_clockTime = 0.f;
m_frameTime = 0.f;
// We got here too quickly, which means there is nothing todo, just return and don't render.
// Not sure if this is the best fix, but it seems to stop the jumping framerate issue (#33088)
return false;
}