soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.

All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
This commit is contained in:
Maxime Curioni
2008-08-07 15:04:25 +00:00
parent 1baf09110b
commit 9a1217e559
47 changed files with 833 additions and 287 deletions

View File

@@ -134,7 +134,7 @@ PyMODINIT_FUNC UnaryFunction0DMaterial_Init( PyObject *module ) {
int UnaryFunction0DMaterial___init__(BPy_UnaryFunction0DMaterial* self)
{
self->uf0D_material = new UnaryFunction0D<Material>();
self->uf0D_material = new UnaryFunction0D<FrsMaterial>();
self->uf0D_material->py_uf0D = (PyObject *)self;
return 0;
}
@@ -165,8 +165,8 @@ PyObject * UnaryFunction0DMaterial___call__( BPy_UnaryFunction0DMaterial *self,
return NULL;
}
Material m( self->uf0D_material->operator()(*( ((BPy_Interface0DIterator *) obj)->if0D_it )) );
return BPy_FrsMaterial_from_Material( m );
FrsMaterial m( self->uf0D_material->operator()(*( ((BPy_Interface0DIterator *) obj)->if0D_it )) );
return BPy_FrsMaterial_from_FrsMaterial( m );
}