soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
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@@ -134,7 +134,7 @@ PyMODINIT_FUNC UnaryFunction0DMaterial_Init( PyObject *module ) {
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int UnaryFunction0DMaterial___init__(BPy_UnaryFunction0DMaterial* self)
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{
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self->uf0D_material = new UnaryFunction0D<Material>();
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self->uf0D_material = new UnaryFunction0D<FrsMaterial>();
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self->uf0D_material->py_uf0D = (PyObject *)self;
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return 0;
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}
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@@ -165,8 +165,8 @@ PyObject * UnaryFunction0DMaterial___call__( BPy_UnaryFunction0DMaterial *self,
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return NULL;
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}
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Material m( self->uf0D_material->operator()(*( ((BPy_Interface0DIterator *) obj)->if0D_it )) );
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return BPy_FrsMaterial_from_Material( m );
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FrsMaterial m( self->uf0D_material->operator()(*( ((BPy_Interface0DIterator *) obj)->if0D_it )) );
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return BPy_FrsMaterial_from_FrsMaterial( m );
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}
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