BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
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@@ -1820,6 +1820,10 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
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KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PING_PONG, BL_Action::ACT_MODE_PING_PONG);
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/* BL_Action blend modes */
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KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_BLEND, BL_Action::ACT_BLEND_BLEND);
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KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_ADD, BL_Action::ACT_BLEND_ADD);
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// Check for errors
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if (PyErr_Occurred())
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{
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