Cycles: Default to OIDN for NVIDIA in the viewport
For consistency across GPU devices, and between viewport and final render. Pull Request: https://projects.blender.org/blender/blender/pulls/119213
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@@ -761,7 +761,7 @@ static PyObject *denoise_func(PyObject * /*self*/, PyObject *args, PyObject *key
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(ID *)PyLong_AsVoidPtr(pyscene), &RNA_ViewLayer, PyLong_AsVoidPtr(pyviewlayer));
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BL::ViewLayer b_view_layer(viewlayerptr);
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DenoiseParams params = BlenderSync::get_denoise_params(b_scene, b_view_layer, true);
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DenoiseParams params = BlenderSync::get_denoise_params(b_scene, b_view_layer, true, device);
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params.use = true;
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/* Parse file paths list. */
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