SceneRenderLayer > SceneLayer: Remove exclude_layer
Note: It is up to Cycles to still get rid of exclude_layer internally: RenderLayerInfo.exclude_layer
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@@ -321,7 +321,10 @@ void do_versions_after_linking_280(Main *main)
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/* Add new collection bases. */
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for (int layer = 0; layer < 20; layer++) {
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if ((srl->lay & (1 << layer)) && (scene->lay & (1 << layer))) {
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if ((scene->lay & (1 << layer)) &&
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(srl->lay & (1 << layer)) &&
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((srl->lay_exclude & (1 << layer)) == 0))
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{
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if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
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LayerCollection *layer_collection_parent;
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@@ -179,7 +179,7 @@ typedef struct SceneRenderLayer {
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unsigned int lay; /* scene->lay itself has priority over this */
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unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
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unsigned int lay_exclude; /* not used by internal, exclude */
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unsigned int lay_exclude DNA_DEPRECATED;
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int layflag;
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int passflag; /* pass_xor has to be after passflag */
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@@ -3317,13 +3317,6 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
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if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
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else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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prop = RNA_def_property(srna, "layers_exclude", PROP_BOOLEAN, PROP_LAYER);
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RNA_def_property_boolean_sdna(prop, NULL, "lay_exclude", 1);
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RNA_def_property_array(prop, 20);
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RNA_def_property_ui_text(prop, "Exclude Layers", "Exclude scene layers from having any influence");
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if (scene) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
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else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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if (scene) {
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prop = RNA_def_property(srna, "samples", PROP_INT, PROP_UNSIGNED);
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RNA_def_property_ui_text(prop, "Samples", "Override number of render samples for this render layer, "
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@@ -108,7 +108,7 @@ typedef struct RenderLayer {
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/* copy of RenderData */
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char name[RE_MAXNAME];
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unsigned int lay, lay_zmask, lay_exclude;
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unsigned int lay, lay_zmask;
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int layflag, passflag, pass_xor;
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struct Material *mat_override;
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@@ -315,7 +315,6 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
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BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
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rl->lay = srl->lay;
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rl->lay_zmask = srl->lay_zmask;
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rl->lay_exclude = srl->lay_exclude;
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rl->layflag = srl->layflag;
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rl->passflag = srl->passflag; /* for debugging: srl->passflag | SCE_PASS_RAYHITS; */
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rl->pass_xor = srl->pass_xor;
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