From 9eb7eb5379cdb2f8584aa90d0bec0ffef2f91023 Mon Sep 17 00:00:00 2001 From: Jorge Bernal Date: Wed, 28 Oct 2015 01:21:36 +0100 Subject: [PATCH] BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out then in Current object distance hasn't to be cached. --- source/blender/blenkernel/intern/object.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 4ec41373116..b6fcb04f616 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1156,16 +1156,15 @@ bool BKE_object_lod_remove(Object *ob, int level) static LodLevel *lod_level_select(Object *ob, const float camera_position[3]) { LodLevel *current = ob->currentlod; - float dist_sq, dist_sq_curr; + float dist_sq; if (!current) return NULL; dist_sq = len_squared_v3v3(ob->obmat[3], camera_position); - dist_sq_curr = current->distance * current->distance; - if (dist_sq < dist_sq_curr) { + if (dist_sq < SQUARE(current->distance)) { /* check for higher LoD */ - while (current->prev && dist_sq < dist_sq_curr) { + while (current->prev && dist_sq < SQUARE(current->distance)) { current = current->prev; } }